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Honor Guard 2022 年 11 月 28 日 上午 9:39
Version Control (let us downgrade to a older version of the game with limits of course)
Simply let us choose the version for most games (live service games & such not included for obvious reasons)

can use the current beta system as a base

Uses ; Downgrading games such as Skyrim to allow easier access to older mods,incase a game is currently having a game breaking issue,and simply going back to a version of a Single player game you enjoyed more as afew examples

Limitations ; If on a downgraded version you should only be able to do MP with others on same version ,doesn't work for live service games (Rainbow 6 Siege,ESO,Destiny 2,Warframe and etc) and will require steam to keep a backlog of older game versions to let people download & Install

Another thing could be let us not be forced to update & play a current version without it forced to update (So have update be beside/below play)
最后由 Honor Guard 编辑于; 2022 年 11 月 29 日 下午 1:28
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正在显示第 76 - 90 条,共 112 条留言
Start_Running 2022 年 11 月 30 日 下午 4:26 
引用自 legit
引用自 KittenGrindr
They don't have to put the newest version on the main branch. They can put any version on the 'beta' branch.

No company allows an infinite supply of branches. It would be a ♥♥♥♥♥♥♥ storage nightmare.
Not true. Allowing users to chose from multiple outdated versions is a common practice in software.
It depends on the software in question. But that also tends to happen because well. in terms of non game software they tend to like tio get you to pay for the new stuff. So each version is essentially a new product they can bill you for,.


With games.. nowadays, the updates, contrent additions, etc are given as part of the service.

引用自 legit
This is detrimental for certain programs, for example 3d software, which have plugins, renders and lots of external stuff bound to it. One update may cause incompatibilities, so users are free to wait or go back to a any previous version. Every program I've worked with supported this. Even adobe programs allow you to install backwards version lmao.
Yes because there are business arrangements between the sofware dealers and the plugin creators. But that relationship is not there with devs and mods for the most part. SOme Mods and devs have a tight relationshjip and are even given consideration, others are not. The user is in charge of keep their mods up with the software.
Start_Running 2022 年 11 月 30 日 下午 4:33 
I think it's worth noting that NO ONE here is against the idea of version choices being a thing. Some of us are just aware that such demands are best presented to the peiople using the tools, not the people who make the tools.
Quint the Alligator Snapper 2022 年 11 月 30 日 下午 6:18 
引用自 KittenGrindr
They literally need to create a whole nother branch for their game.

And this means that either the update is still forced onto anyone who's on the main branch, which would be everyone, by default, unless the game devs get the word out that there's a side branch with an older version, or the update doesn't reach anyone unless the game devs get the word out that there's a side branch with the update.

Also, I should remind you that game devs don't get an unlimited supply of branches.

They don't have to put the newest version on the main branch. They can put any version on the 'beta' branch.

No company allows an infinite supply of branches. It would be a ♥♥♥♥♥♥♥ storage nightmare.

No matter what company, there will be a forced update eventually. This could be either because of online functionality, client compatibility, OS compatibility, etc.

That still does not take away the fact that Valve doesn't force updates to games hosted in their platform. You've admitted this.
You just contradicted yourself; congratulations.

Game devs can put the newest version on a new branch instead of the main branch. That then means that not all players are notified of the update.

And again, it is Valve that's responsible for designing the Steam client, and it's the Steam client that's locking out launching the game when an update is pending. Game devs aren't responsible for this.

引用自 KittenGrindr
The problem you have is they don't stop devs from pushing an update to the main branch.
No; game devs pushing an update onto the main branch just means the update becomes available to the players on the main branch. It does NOT mean the update needs to be forced onto the players on the main branch.



引用自 Mad Scientist
-If the update IS NOT MANDATORY - it will not queue an update thus it will not need to be completed. An update in this scenario only queues when the user selects to change the version.
And so that means the update isn't made available to players.

引用自 KittenGrindr
-If the update is mandatory, then that is the Developers choice. Either update it, don't, or uninstall it is the realistic options for people.
And right now "don't" is a pain.

引用自 KittenGrindr
The issue is that game devs don't actually decide to make these updates mandatory; it is decided for them by default
Placeholders were explained to you.
Online forms were explained to you.
Not having things as NULL were explained to you.
Developers having to give input for these to go through were explained to you, based upon their selections.
Your whole schpiel was at leaset half nonsensical and went through a totally irrelevant aside about how password screens need an input.

Steam's handling of updates isn't a "placeholder". The Steam client, when it senses that there's an update on (whatever branch of) a game (one currently has installed), prevents the game from being launched until the update is applied. This is just how it works. It's not just the default; it's literally the only way it works.

Your philosophical rambling about what constitutes choice doesn't matter to the practical implementation of things.



引用自 Start_Running
引用自 legit
Not true. Allowing users to chose from multiple outdated versions is a common practice in software.
It depends on the software in question. But that also tends to happen because well. in terms of non game software they tend to like tio get you to pay for the new stuff. So each version is essentially a new product they can bill you for,.
Perhaps you haven't gotten to know things well enough but this is a common feature for software that doesn't require people to pay for updated versions. Your cynicism is misplaced.

引用自 KittenGrindr
The user is in charge of keep their mods up with the software.
And the user can't manage things when an update can just swoop in and break everything.



引用自 Start_Running
I think it's worth noting that NO ONE here is against the idea of version choices being a thing. Some of us are just aware that such demands are best presented to the peiople using the tools, not the people who make the tools.
There's room for options on both sides, except if you apply close-minded thinking assuming it to be a zero-sum game where the game dev has to "control" everything.
最后由 Quint the Alligator Snapper 编辑于; 2022 年 11 月 30 日 下午 6:19
Start_Running 2022 年 11 月 30 日 下午 6:21 
引用自 Start_Running
I think it's worth noting that NO ONE here is against the idea of version choices being a thing. Some of us are just aware that such demands are best presented to the peiople using the tools, not the people who make the tools.
There's room for options on both sides, except if you apply close-minded thinking assuming it to be a zero-sum game where the game dev has to "control" everything.

Yeah. but what we have here where there can be only one. Only oneside can have that power. The enfiorced mandatory updates are an optioon the dev/pubs have. if you'd rather they not use that option talk to them and convince them not to use it instead of trying to get someone else to effectively remove the option from dev/pubs.
Quint the Alligator Snapper 2022 年 11 月 30 日 下午 6:28 
引用自 Start_Running
There's room for options on both sides, except if you apply close-minded thinking assuming it to be a zero-sum game where the game dev has to "control" everything.

Yeah. but what we have here where there can be only one. Only oneside can have that power. The enfiorced mandatory updates are an optioon the dev/pubs have. if you'd rather they not use that option talk to them and convince them not to use it instead of trying to get someone else to effectively remove the option from dev/pubs.
Both sides can have the ability to manage the software. Software developers are in charge of the master copy, while users manage their local installations. This is not just a possibility, but a common and normal occurrence, even. Your contention that "there can be only one" does not match reality.

And frankly speaking, it's the better way of doing things, because software developers have no way of tailoring their software to all individual users' needs even they wanted to.

Also, remember that Steam's forcing updates does not do, nor can it substitute for, version checks. It's not version enforcement. It's just bothering people with updates.
Start_Running 2022 年 11 月 30 日 下午 6:44 
引用自 Start_Running

Yeah. but what we have here where there can be only one. Only oneside can have that power. The enfiorced mandatory updates are an optioon the dev/pubs have. if you'd rather they not use that option talk to them and convince them not to use it instead of trying to get someone else to effectively remove the option from dev/pubs.
Both sides can have the ability to manage the software.
But only one side decides whether or not bothisdes will have that power. And that's the software developer. So basically we're back to the crux. dev/pubs do and have always made that choice. You want them to choose the option you prefer..talk to them. Because at the very least very, ver, very few dev/pubs see a reason to use the options you prefer.

And frankly speaking, it's the better way of doing things, because software developers have no way of tailoring their software to all individual users' needs even they wanted to.
Depends on the software and the oprescribed usecases.
Sure you can never get to 100% but, yeah 95% is close enough.

Also, remember that Steam's forcing updates does not do, nor can it substitute for, version checks. It's not version enforcement. It's just bothering people with updates.

I don't devote memory to remembering things that are demonstrably untrue,. I mean if steam were forcing the updates. How come there are dev/pubs that offer the very features you want... The two statements don't mesh.

Now if it was just an options the dev/pubs choose...then that would explain why you see some devs using it and others not. As said. Valve just makes the tools. Dev/pyubs choose how to use them. There's no forcing. . It is a choice. That's reflected in the documentation,, that's reflected in the usage by devs.
Quint the Alligator Snapper 2022 年 11 月 30 日 下午 6:58 
引用自 Start_Running
Both sides can have the ability to manage the software.
But only one side decides whether or not bothisdes will have that power. And that's the software developer. So basically we're back to the crux. dev/pubs do and have always made that choice. You want them to choose the option you prefer..talk to them. Because at the very least very, ver, very few dev/pubs see a reason to use the options you prefer.
There is no option for game devs on Steam to make the Steam client not lock out launching the game when an updates is pending. This is the crux of the matter.

Your calling it a "choice" is like how Henry Ford remarked that you can have any color of Model T as long as that color is black. There's literally only one way the Steam client knows to handle the situation when an update is pending on a game, and that's to prevent the game from being launched through Steam until the update has been applied.

And again, if game devs need version compatibility they implement their own version checks. Even on Steam. This lockout doesn't actually do any version enforcement. It's just there to annoy anyone who wants to keep playing what's already installed on their computer.

引用自 Start_Running
And frankly speaking, it's the better way of doing things, because software developers have no way of tailoring their software to all individual users' needs even they wanted to.
Depends on the software and the oprescribed usecases.
Sure you can never get to 100% but, yeah 95% is close enough.
And this 95% is a statistic you pulled out of thin air to justify ignoring whatever use cases you want to ignore in order to make your argument work, regardless of impacts on actual users.

引用自 Start_Running
Also, remember that Steam's forcing updates does not do, nor can it substitute for, version checks. It's not version enforcement. It's just bothering people with updates.

I don't devote memory to remembering things that are demonstrably untrue,. I mean if steam were forcing the updates. How come there are dev/pubs that offer the very features you want... The two statements don't mesh.
At this point, your refusal to distinguish between the Steam client forcing updates and the Steam platform offering variously imperfect workarounds can no longer be chalked up to your ignorance but is pretty conclusively willful on your part.
Start_Running 2022 年 11 月 30 日 下午 7:18 
引用自 Start_Running
But only one side decides whether or not bothisdes will have that power. And that's the software developer. So basically we're back to the crux. dev/pubs do and have always made that choice. You want them to choose the option you prefer..talk to them. Because at the very least very, ver, very few dev/pubs see a reason to use the options you prefer.
There is no option for game devs on Steam to make the Steam client not lock out launching the game when an updates is pending. This is the crux of the matter.
You mean that you're basing your entire argument on this debunked false hood is indeed the crux of the matter. The documentation says you're wrong on that. The fact that there are in deed devs doing exactly that proves you wrong on that.

So basically the only way for you to continue that line of argument is if things like 'truth', 'Reality', and 'Fact' mean nothing to you and all that matters is your rhetoric.


And since that is the case here . The discussion is pretty much over.

all evidence and observable reality points to it being a choice. And the only argument you have for it being 'forced' by Valve is that is the only explanation you can conceive for dev/pubs not choosing to do things your way.
Mad Scientist 2022 年 12 月 1 日 上午 6:02 
引用自 Mad Scientist
-If the update IS NOT MANDATORY - it will not queue an update thus it will not need to be completed. An update in this scenario only queues when the user selects to change the version.
And so that means the update isn't made available to players.
That's some mental gymnastics there. It means the update is available, and the users have the choice to select that version to update to; meaning it is indeed available.

Also for some reason you quoted Kitten instead of me for the rest

引用自 Mad Scientist
-If the update is mandatory, then that is the Developers choice. Either update it, don't, or uninstall it is the realistic options for people.
And right now "don't" is a pain.
Non-issue.
Dev makes the choice, it reflects upon the customer through the client. Seen a lot of fairly serious bugs in games including full save deletion be fixed in updates, so its usually best to not try holding a specific version.

Others I've seen huge performance updates, why someone wouldn't want that as well seems counter productive.

[quote=Mad Scientist;3719440044269349081
Placeholders were explained to you.
Online forms were explained to you.
Not having things as NULL were explained to you.
Developers having to give input for these to go through were explained to you, based upon their selections.
Your whole schpiel was at leaset half nonsensical and went through a totally irrelevant aside about how password screens need an input.[/quote]
That's one of your issues; all you do is claim "nonsensical" each time you run into logical responses, unable to admit when you're incorrect. As for the password screen portion; thats PART of the example which you're aware of which does not give a reason to brush the whole aside.

Steam's handling of updates isn't a "placeholder".
Twisting words as usual to things that were never said again.
The Options available for user input usually has something rather than nothing. That's just a placeholder until a user gives input which is then submitted when they are complete with the task.

The Steam client, when it senses that there's an update on (whatever branch of) a game (one currently has installed), prevents the game from being launched until the update is applied. This is just how it works. It's not just the default; it's literally the only way it works.
So?

Your philosophical rambling about what constitutes choice doesn't matter to the practical implementation of things.
The fact your responses become increasingly uncivil and you often resort to twisting peoples words goes to show you do not have any logical counterpoint.


引用自 Start_Running
It depends on the software in question. But that also tends to happen because well. in terms of non game software they tend to like tio get you to pay for the new stuff. So each version is essentially a new product they can bill you for,.
Perhaps you haven't gotten to know things well enough but this is a common feature for software that doesn't require people to pay for updated versions. Your cynicism is misplaced.
Lots of software requires upgrade payments. Some will allow you to update for free for a year and you can keep the version you end up with when said amount of time expires; then either you get locked out until paying OR you pay to upgrade to the newest version.

This is especially true for higher end software or subscription models.

Though as usual, it's up to each company to decide if you have to pay to upgrade, if you only have a license for an amount of time, if you can keep the version at the expiration of the time, or if you can access previous versions.

引用自 KittenGrindr
The user is in charge of keep their mods up with the software.
And the user can't manage things when an update can just swoop in and break everything.
That's not a Valve/Steam problem.
Modding communities have been used to this for at least two decades, it's only a temporary "issue" if the updates are absurdly frequent, though that's still up to the modder to fix if the game hasn't been made friendly enough to not break dependencies, as you've been told in probably a dozen of these threads by now.


引用自 Start_Running
I think it's worth noting that NO ONE here is against the idea of version choices being a thing. Some of us are just aware that such demands are best presented to the people using the tools, not the people who make the tools.
There's room for options on both sides, except if you apply close-minded thinking assuming it to be a zero-sum game where the game dev has to "control" everything.
It is their property, thus it is their choice how it deploys and any associated options or lack thereof.
Start_Running 2022 年 12 月 1 日 上午 6:46 
引用自 Mad Scientist
There's room for options on both sides, except if you apply close-minded thinking assuming it to be a zero-sum game where the game dev has to "control" everything.
It is their property, thus it is their choice how it deploys and any associated options or lack thereof.
The dev doesn't have to control everything, but they do by virtue of being the makers and owners. They can choose to exercise or cede certain rights but that is still their choice.

It amazes me how much of a sticking point this is for some people.
But then as I said. it seems that the only way he can account for other people making choices he doesn't agree with is that they are forced to do so because why else would any rational being not align with his choices.
Quint the Alligator Snapper 2022 年 12 月 2 日 上午 2:28 
引用自 Start_Running
There is no option for game devs on Steam to make the Steam client not lock out launching the game when an updates is pending. This is the crux of the matter.
You mean that you're basing your entire argument on this debunked false hood is indeed the crux of the matter. The documentation says you're wrong on that. The fact that there are in deed devs doing exactly that proves you wrong on that.
If you want to try to debunk me, show your evidence.

Devs adding extra branches does not mean that Steam has a way for them to make the Steam client not lock players out when an update is pending on the branch the player is already on (especially if it's the default branch).

引用自 Start_Running
all evidence and observable reality points to it being a choice. And the only argument you have for it being 'forced' by Valve is that is the only explanation you can conceive for dev/pubs not choosing to do things your way.
The only argument you have is that devs can do something different and therefore it's a choice. Except simply having a workaround doesn't mean it's a choice available on the Steam client itself. Heck, I posted workarounds that players can use. Except you of course go on to neglect this completely because you claim "The dev doesn't have to control everything, but they do by virtue of being the makers and owners. They can choose to exercise or cede certain rights but that is still their choice."

引用自 Start_Running
So basically the only way for you to continue that line of argument is if things like 'truth', 'Reality', and 'Fact' mean nothing to you and all that matters is your rhetoric.
Look yourself in the mirror and say this again.



引用自 Mad Scientist
And so that means the update isn't made available to players.
That's some mental gymnastics there. It means the update is available, and the users have the choice to select that version to update to; meaning it is indeed available.
And no users will know about it unless the dev then goes out of their way to tell players that there's a new version available on a branch.

It's not the same as the Steam client automatically indicating that there's an update available, and available to be downloaded at the click of a button -- which is how it is. And even when a game dev does announce it, it's still not on the main branch. This convenience, which is what makes Steam attractive to users, is lost.

引用自 Mad Scientist
Also for some reason you quoted Kitten instead of me for the rest
My apologies for quote attribution errors.

引用自 Mad Scientist
And right now "don't" is a pain.
Non-issue.
Dev makes the choice, it reflects upon the customer through the client.
When the client only handles pending updates in one way, that's not game devs making a choice.

引用自 Mad Scientist
Seen a lot of fairly serious bugs in games including full save deletion be fixed in updates, so its usually best to not try holding a specific version.

Others I've seen huge performance updates, why someone wouldn't want that as well seems counter productive.
The vast majority of game updates aren't critical issue fixes.

And I am not arguing that updates are bad in and of themselves. The fact that they become available to players is a great thing. However, there are a variety of use cases where players would benefit from not being forced to update, including:
* mods that become incompatible with the new version (especially ones that may involve changing the game data directly)
* preferences for older versions of the game content, including but not limited to keeping certain bugs in the game (e.g. for speedrunning purposes)
* maintaining an older version of the game for system compatibility
* being on a poor, unreliable, or otherwise limited internet connection
* having limited time during which to run Steam and play the game

These aren't things that game devs can or should have to plan around. But without forced updates, users can handle these use cases on their own without burdening the devs with needing to make extra acccommodations such as put up branches.

If game devs really need version compatibility -- such as for connecting to their own servers -- they make their own version checks anyway. Even for games on Steam.

引用自 Mad Scientist
Your whole schpiel was at leaset half nonsensical and went through a totally irrelevant aside about how password screens need an input.
That's one of your issues; all you do is claim "nonsensical" each time you run into logical responses, unable to admit when you're incorrect. As for the password screen portion; thats PART of the example which you're aware of which does not give a reason to brush the whole aside.
Make your example relevant if you want it to be considered in the conversation.

引用自 Mad Scientist
The Steam client, when it senses that there's an update on (whatever branch of) a game (one currently has installed), prevents the game from being launched until the update is applied. This is just how it works. It's not just the default; it's literally the only way it works.
So?
That's the problem.

引用自 Mad Scientist
Perhaps you haven't gotten to know things well enough but this is a common feature for software that doesn't require people to pay for updated versions. Your cynicism is misplaced.
Lots of software requires upgrade payments. Some will allow you to update for free for a year and you can keep the version you end up with when said amount of time expires; then either you get locked out until paying OR you pay to upgrade to the newest version.

This is especially true for higher end software or subscription models.

Though as usual, it's up to each company to decide if you have to pay to upgrade, if you only have a license for an amount of time, if you can keep the version at the expiration of the time, or if you can access previous versions.
And this is not how game updates work on Steam. Unless you count things like DLCs under a broader definition of "updates", which is inapplicable here since DLCs (particularly paid ones) aren't forced by the Steam client. Updates that Steam forces are updates to the main branch, which are delivered for no new payment.

And it's games that require things like servers run by the publisher that have expiration dates. But those have their own version checks anyway.

引用自 Mad Scientist
And the user can't manage things when an update can just swoop in and break everything.
That's not a Valve/Steam problem.
Modding communities have been used to this for at least two decades, it's only a temporary "issue" if the updates are absurdly frequent, though that's still up to the modder to fix if the game hasn't been made friendly enough to not break dependencies, as you've been told in probably a dozen of these threads by now.
The fact remains that the publisher/developer can break things unilaterally and leave players up the creek without a paddle until a modder (who, for better or worse, is often unpaid) gets around to fixing it.

引用自 Mad Scientist
There's room for options on both sides, except if you apply close-minded thinking assuming it to be a zero-sum game where the game dev has to "control" everything.
It is their property, thus it is their choice how it deploys and any associated options or lack thereof.
The functionality of the Steam client isn't even an option modifiable by game devs. So this whole argument about whose "property" it is isn't even relevant.
WolfEisberg 2022 年 12 月 2 日 下午 1:48 
Quint the Alligator Snapper always laying down facts and proper logic, debunking the arguments of those against customers having options.

I'm someone who has a data cap, and on multiple occasions I got hit with Valves anti consumer forced updating that prevented me from playing a game that is already installed on my PC, because I couldn't afford the data needed for the update. Valve preventing me to play an already installed game because they are forcing the updates is not acceptable, a customer should never have a moment where they can't play a game they bought.

As for modding, I miss the old days of modding.

- Mod game
- Developer decides to release update for the game
- we see that our mods are not updated for newest version yet, so we choose to not uodate the game yet
- continue to play the game without getting the newest update.
- Mod makers update their mods to newest version of the game
- we update the game, and then our mods
- we continue to play the game

But with Valve forcing updates, that has all been ruined.

Now it's
- Mod game
- Developer decides to release update for the game
- we see that our mods are not updated for newest version yet, but Valve forces update on to us
- our game is no longer playable until the mods are updated, or we remove the mods. So our choice is either not play or play with a lesser experience, latter isn't the lesser of the 2 evils there.
- mod makers update mods
-we update the mods we have installed
- we can finally play the game again.

Clearly Valve forcing updates creates a subpar experience.
Mad Scientist 2022 年 12 月 2 日 下午 2:05 
引用自 Ice Mountain
Quint the Alligator Snapper always laying down facts and proper logic
Wants & Opinions while twisting other users words would be the correction.

引用自 Ice Mountain
debunking the arguments of those against customers having options.
Automatic loss. If you can't take on the subject without an ill-faith claim of others positions on a subject, there is nothing to discuss as there is no good faith being shown to have a discussion.

You're free to use any store that aligns with what you want out of it. Not every store is going to give everyone what they want, especially in limited scenarios.
Boblin the Goblin 2022 年 12 月 2 日 下午 2:07 
引用自 Ice Mountain
Quint the Alligator Snapper always laying down facts and proper logic, debunking the arguments of those against customers having options.


Oh, can you show the class where he lays down the fact of Valve's own documentation showing that devs have the option to put updates in branches besides the default branch? Even going so far as to instructing devs how to do so.

Or how about the part where people are against customer choice? Considering developers are customers, do they no longer have a choice of if they want to push and update as required?
Pierce Dalton 2022 年 12 月 2 日 下午 2:13 
引用自 Ice Mountain
Quint the Alligator Snapper always laying down facts and proper logic, debunking the arguments of those against customers having options.

I'm someone who has a data cap, and on multiple occasions I got hit with Valves anti consumer forced updating that prevented me from playing a game that is already installed on my PC, because I couldn't afford the data needed for the update. Valve preventing me to play an already installed game because they are forcing the updates is not acceptable, a customer should never have a moment where they can't play a game they bought.

As for modding, I miss the old days of modding.

- Mod game
- Developer decides to release update for the game
- we see that our mods are not updated for newest version yet, so we choose to not uodate the game yet
- continue to play the game without getting the newest update.
- Mod makers update their mods to newest version of the game
- we update the game, and then our mods
- we continue to play the game

But with Valve forcing updates, that has all been ruined.

Now it's
- Mod game
- Developer decides to release update for the game
- we see that our mods are not updated for newest version yet, but Valve forces update on to us
- our game is no longer playable until the mods are updated, or we remove the mods. So our choice is either not play or play with a lesser experience, latter isn't the lesser of the 2 evils there.
- mod makers update mods
-we update the mods we have installed
- we can finally play the game again.

Clearly Valve forcing updates creates a subpar experience.

You know what they say, not all heroes wear capes :skull_happy:

As usual, people that wouldn't be harmed at all by such option are here opposing it. What a surprise, eh?

Apparently, many people are unaware of the various problems that updates can bring with them, including save files not working, perhaps the worst of them. Until devs fix their mess, you can't play the game... I mean, you can but why would you if you lost all progress? :LewdSmile:
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发帖日期: 2022 年 11 月 28 日 上午 9:39
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