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Secondly, that can already be done by developers if they choose to. Bethesda choose not to.
Motion Twin - Dead Cells - https://ibb.co/dW5HSXg
Paradox - Hearts of Iron IV - https://ibb.co/vwKwjyT
And finally it is not on Valve to keep a backlog of older 3rd party game versions, that is on the developer of that 3rd party game to implement and supply them via the system Valve provided.
In the meantime you can choose to use other platforms that don't utilise auto-updating or that offer DRM-free games.
On the other hand, I do wish more developers voluntarily utilized the Beta Build/Branch feature for exactly this purpose.
The best we can hope for is for Valve to add a sidenote to their Steamworks page that users generally enjoy having old versions available as branches and that this is a recommended practice, or something...
https://partner.steamgames.com/doc/store/application/branches
For Steam to be ignorant of all that going on is typically what we should expect of the rich and disinterested, we made them rich and fat and complacent, despite being the best of them now they're the least innovative of creatures, terminally sedentary and growing less composed by the moment until they eventually slush off into a wobbly slime before finally turning into a noxious gas. I won't make an argument for Tim Sweeney because i'd like to punch all his teeth out but sometimes i would like to see Gabe get a soft, encouraging slap in the chins just so he wakes up and takes it all to the next level, because only he can.
"Valve cannot force developers to retain access to older versions of the their games as it is."
Nobody should have to force developers to do anything, developers should WANT to because that's the trade being made, we fund them, they entertain us, understand the industry and actively contribute towards it. Also why i think huge companies like Square Enix and EA should be burnt down / chased out of this planet and to the moon, gormless rentiers producing vapid barely animated veneers to worlds so charmlessly void of personality and with pricetags thousands of times more exuberant but only in a way that makes me want to steal everything from them, they couldn't give a flaming toss if the industry was headed towards a wonderful era of democratised gaming, they still have cheap upskirts to peddle and some lootboxes to put them in.
GOG does it the best through GOG Galaxy. No forced updating, though Automatic updates are set by default in which you can change, plus GOG keeps the last 5 updates of all games that ever had an update on GOG since or after early 2015 available for everyone to roll back too.
Clearly many devs see a different puicture.
So basically you want to punish the companies that...are actually good at what they do?. You want to punish the companies that manage to be successful?
That's like rewarding the gold medalists be shot.
You want version control for a game. Talk to the dev/pubs.It's they're game. YOu're technically just leasing it for use.
The Developers choice is reflected upon the client. If you want different versions available; contact the Developer. Whatever they select or allow is what you get pushed through the client.
You're more than aware of this by now.
It seems the one thing people of this mindset don't want to do is talk to the actual devs. More interested in trying to go over the heads of the devs, or around them.
Valve ain't like that and Yeah GoG's not even worth mentioning since GoG lacks the feature for mandatory updates. o do most other platforms. Steam is a I think the ONLY platform that allows dev/pubs to choose.
Actually it is anti-consumer to force updates, objectively anti-consumer. Why are you against customers, and pro-valve only?
- People are prevented from playing the games they paid for because there is an update pending, and they don't have the data cap available to download it yet.
- People are prevented from playing the game when they want to because they have to wait for an update, this is especially painful for people with little time and/or slow internet
- People are prevented from playing the modded game, that has mod support, while they wait for their mods to be updated. This means they cannot play the game until the mods are updated, if they could wait to download the update until they want to and still play the game, that is better for them
- It is known that the update have broken important things, and people would like to not update to the broken update and keep on playing the already working game on their PC.
that is some examples of how anti-consumer Valve forcing updates onto customers really is.
Steam's DRM is broken in a few minutes, so don't go pretending that Valve's DRM means anything. What is funny is that CD Projekt literally stated that it was the Steam version of Witcher 3 that was pirated by far the most, and not the GOG version. So your excuse using GOG is invalid.
Epic Games Store is doing fine, their losses are planned losses, and therefore not on life support at all. So that is an invalid excuse too.
Lets also talk about how the consoles also do not force updates like Valve does. You going to claim those are not success at all? lol Or how about Oculus, Quest 2 being massively successful, also doesn't force updates at all.
Valve is the one that created the forced updating system, so it is Valve that is forcing the updates, and it is Valve that needs to fix the problem they created in the first place. Developers cannot change how the default branch works, and it cannot be expected of them to do the extra work to cover up for Valve's mistake.
Unless you're saying that keeping the user on the most feature rich, refined, and stable version of the software is a bad thing for the gamer.
Valve created the tool. It is the developer's choice as to how, when and even *if* they use it.. If the dev pubs choose to use the tool in a manner that forces updates. Then that's their choice and their action.
The reality is the Steam store is successful as-is, always has been, by being a platform meant to keep games updated; where the Developers can choose to allow version access - which is pro customer, and allows their decision to pass onto the consumer
Being realistic of a businesses choices which keeps almost all customers happy, and allowing them to operate in a positive manner is not "anti consumer" or "pro-valve only".
Temporarily.
If you have an issue with game updates being pushed through the client and want version access, Contact the Developer
Temporarily.
Those are not the demographic, and those extremely few people have a habit of not managing their limited connection very well.
The realistic answer is "Get over it"
You've been told numerous times a game can be made incredibly mod-friendly, or some games (like 7DTD) can break dependencies with updates. The modding users must understand and accept these facts, as they should not complain. Modders may update their mods in order to be compatible with the latest version, though most that complain are using skyrim which almost never gets an update and thus is really nothing to complain about. Mods being updated can also break other mods, which users typically blame the Developer rather than realizing sometimes mods have conflicts, a user recently had such a thread on that kind of scenario where clearly everything was fine until a bunch of mods were slapped on and conflicted with each other.
You either accept the reality, or you do not join in using mods until EOL for the game if it's that inconvenient to have a sliver of patience.
Not giving a vocal minority does not equate to "anti consumer", you also seem to forget that Steam is DRM, GOG is realistically not a DRM but may allow games with such, and epic is also a joke in regard to protecting most games. Most people used to consider basic DRM as "anti consumer" but forget it's to drive sales, make distribution easier, and prevent piracy - something GOG and Epic miserably fail at.
Their customers are Developers, and the Developers customers are those making purchases. Valve considers both parties, and Valve even did what users suggested which was detrimental to their business; accepting crypto payments which was removed. Thus, showing they will consider and even implement bad suggestions in attempt to be consumer friendly, even if it bites them and had high fees involved.
That varies per game and you know as much.
You always move to consoles, this is PCs, with many multiplayer popular games needing updates not only for the games, the content, but also bug fixes/crashes needing to be ironed out by countless configurations that can cause issues with the game itself and even other software.
Again, something you're more than aware of as Consoles have nearly no configurations in comparison.
If it isn't broken, you don't "fix" it. This is not an issue whatsoever, and it still ultimately just like prices; comes down to the Developers choice being pushed through the client onto the customer. If you don't get what you want here, you may shop anywhere you wish that does what you want. Though successful places often don't mimic failing examples of shops or those that redirect all of their funds to keep it afloat. Valve has a working model, and it clearly works well.
You've repeatedly made your stance known on such subjects - debunked each time. It's time you let go of the wildly inaccurate "anti consumer" narrative.
if you want me to take you seriously and actually read everything else you say, then don't make up BS lies like that.
If a dev doesn't provide this, then you're free to go scream at them about it. Devs have the tools to provide it. If they don't want to, they don't want to.