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回報翻譯問題
Yah, I bought the game earlier today on my alt, specifically to run it on my old win 7 machine, and the game runs without Steam
Lmao. She's not even the one who started this tangent. There's literally no mention of or allusions to DRM, piracy or "bypassing" anything in the review, so it would be really interesting to know how it started. Now go back to eating your tall horse you legitimate bank teller. Have a nice day.
Best Wishes, Rembrandt
The weird thing is that the review isn't the only place where the wrapper is mentioned, nearly all the guides of the game that talk about compatibility with modern OS links to the wrapper too, which again, means that the review ban was wrong (which again, its ok, people make mistakes) or the review was banned because of the subsim community link, which is still kinda BS.
Returning to what my original intent of the main post was, the reason why i doubt the usefulness of this small ban is because i personally cant remember seeing bots being used to upvote malicious reviews, although i'd gladly shut the ♥♥♥♥ up if it turns out that was the case and this system is in place to prevent a legit issue.
Besides, i dont even remember when i did that upvote anyways. I only tried that game i think before even the covid pandemic and the review itself is from 2016. I'd understand if the reason for the ban is legit and the upvote itself is recent, i just find it weird to punish me for something so old that i had to google what game it was even talking about.
It really does seem like Steam messed up here.
I think there is something already that stops edited reviews from triggering that kind of an incident.
But I'm not 100%.
It would make a lot of sense for that to be done.
REVIEWS CAN NOT BE TRUSTED!
Every large corporate entity sells out, and allows manipulation of the end consumer.
Small devs buckle under the pressure too, eventually, because they want to put food on the table.
Too much deceit.
I don't really see how "selling out" (whatever that means) has any effect on reviews at all, or what you think is being "manipulated".
I'm pretty sure DRM (in one form or another, by other names) has been around since at least the commodore 64 (citation needed!). It's only the implementation that has changed over the years.
There was a time when you had to open up your (physical!) owners manual and search for a number/string/symbol when prompted by said game/software before it would launch.
But, back to the topic;
Under the DMCA and various EU copyright / anti-piracy laws -- any modification of software is a grey area. Steam leans heavily towards "if in doubt" because they can (potentially) be held liable (.. for the support of distribution). Granted a judge would most likely toss the case before it ever came down to any kind of penalty phase, it still costs money to defend. It's cheaper to toss the baby with the bath water.
In the end, what it means to use end-users is this; Be careful who and what you endorse (and up-votes _are_ an endorsement).
First, let me preface; I'm not a lawyer. This is from my small experience in dealing with a couple of software houses. Take it as third-hand info with a big grain of salt.
I *believe* it becomes breach-of-law and is then a matter of whether a prosecuting authority would want to attempt to enforce. With the way the current laws have been twisted, they even apply to the *discussion* on how to modify a piece of software.
While a fix for a "dead" game could be argued to be all above board and legal; Technically it's not. It's a real dark subject because of the way the laws are crafted. Copyright grants the holder, immediately upon a works creation, "every" right. Us, as end-users, only have those rights _specifically_ outlined in the license (or those provided under law). We have _no_ others rights. ... including the one to modify.
ok, rant over : )
(urg, this box _needs_ a preview button!)
You know I'm pretty sure this was a case of Steam messing up.
*sigh* modification of a program in memory at runtime is still a modification. it's called hooking via dll-injection (depending on language flavor anyway).
modification (in this instance) is defined as any action, process, or mechanism which changes the behavior of a thing to perform in a way not specified by it's creator.
yes, this includes the patching out bugs.
yes, this includes adding support for extra languages.
yes, this includes removal of cd-key checking or other DRM.
... and yes, this includes patching a program to support other resolutions.
I wish you would not spread the idea that you can do anything you want with software (whether you paid for it or not). This is a false ideal. There are restrictions; and you agreed to those restrictions. You do not get to pick and choose which parts of a license (or the law) you will abide.
Example: Steam License Agreement
As we are seriously derailing this topic, I now return you to our regular programming.
How juvenile. Anyway, Microsoft does allow you to hook into their APIs, they even make it simple by including NOPs at the beginning of every function and windows even provides you with a function to create hooks easily
Provide a link
Edit: oh and btw, on modern OSes you don't need to overwrite any memory to intercept api calls. LD_preload ftw
Edit 2: https://www.technologylawdispatch.com/2021/10/in-the-courts/ecj-top-system-ruling-grants-right-to-correct-software-errors/