Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You're going to enter the said URL when you press someone's [Trade Offer] -link.
Also, sorry for the confusion here, the trade URL is not the trade link of someone else's profile. It's the URL of the actual trade client. So say you offer someone a trade in your browser (Chrome, Firefox etc), you could copy and paste the URL of that trade offer and open it via the console which henceforth opens the seperate client.
I am not just on about the bypassing of the trade ban, I'm on about Valve having a possible review as to what a user can execute in that console.
Thanks for your comment.
While not to belittle the New Device Restriction, especially if there is indeed a way to bypass it (which I honestly still don't quite understand, but in all honesty - me understanding it or not wouldn't really make a darn difference anyway), don't the holds already take care of most of the problems that could occur to those accounts not protected with Steam Guard Mobile Authenticator?
Anyway, you might be able to be a bit more open about the issue here:
http://www.valvesoftware.com/security/
All that does is open the URL
At that poitn you get put into the trade confirmation, which then will explicitly tell you that the trade will be restricted. You can't bypass that with console commands because its controlled on the back end. The client does not determine if the trade is restricted or not, the server does. and no amount of console commands does anything to get around that.