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Сообщить о проблеме с переводом
most devs and publishers are not okay with game sharing as a free fior all system to begin with
How does this sharing work on PC exactly?
Even the console version from what I remember from the last time I looked at it only allows you to share on one more console and even then it may need an active internet connection and/or juggle offline/online status to be able to do it?
Maybe I'm out of date but where's the 'true' part of Xbox Live family sharing?
Edit: Nevermind, it's the exact same thread I discussed this last time, I think it's even with the same person. Why is this point still being raised?
because people cant take a no as an aswer or anything that doesnt fit their ideas of an ideal system even though they were explained million times why their idea in this form will never be a reality.
and in the old days it was still not legal as per the Tos but they had no means to truly enforce it
Now they do
In the old days I never lent a game to my friend/family in another state/country/contintent on a whim and got it back instantly when they were done with it. Yet apparently this is what people are expecting. Back in the days that would've involved postal costs and/or very long delays between lending/receiving the item back and the risk of the items being damaged/lost entirely.
Before I state "my case" here, I want to share that Steam support has been amazing in helping my family resolve some of the issues I'll mention below; Not to the extent that actual "Family Sharing" functionality, as most of us know it to be on other platforms, is possible yet. However, they were able to help alleviate an immediate problem with sharing a couple specific titles between my son and I. Support was even able to help me recover my original (15 year old) Steam account that still had several classic FPS games on it. Steam support even encouraged me to post regarding my issues/ideas with Family Sharing, so cleary they are listening and open to solutions.
That said; We bought our son a new laptop for Christmas, and he'd been playing Portal on his Xbox and was delighted to see he could play (the entire series) on his laptop as well via Steam. However, being miseld by, or misunderstanding, the "Family Sharing" feature, we purchased several new games for him under my account (linked to payment method). And, unfortunately, we started unknowingly butting heads when I started playing Quake, he'd get bumped out of his game, and vice versa. I was absolutley dumbfounded to learn that Family Sharing would not let us play two different games at the same time. Not only that, but I could not play a PC only game at the same time he was playing an OS X only game; two games that would only run under his account or my account respectively.
Every other Family Sharing platform does not have these types of restrictions. I can purchase an app or game on my Apple account, and everyone in my family can play the same game at the same time on any device we own... including Apple laptops and desktops and televisions. The same is true for Google Play, etc. etc.
Yes, several of the games we play on our Apple acount, we've had to purchase more than once for other platforms (PC, XBOX, Nintendos [Wii, Switch]). But as long as we are under/within the same Apple, or Google, or Amazon roof/platform, we can share and play games together or separately to our hearts content. So the notion that Steam (as a platform) cannot do the same is hogwash. A huge percentage of the games on Steam are ALREADY sharable on other platforms across multiple users. The revenue and legal mumbo-jumbo has already been done on these other platforms.
Steam is behind the eight ball here, and the statements from support regarding "Family Sharing" demonstrate an antiquated view of what Shared Libraries / Family Sharing is for the vast majority of us:
Steam support initially stating the restriction was due notion of a "Family PC". I remember a time, 20 years ago, when that may have been the case; there was one PC in the home and everyone shared it. That hasn't been true for a long time. We have nearly three dozen devices under one roof, including; 4 PCs, 4 laptops, 6 phones, 5 iPads, 4 Apple TVs, 4 Fire TVs, 2 Xboxes, 1 Nintendo Switch, 1 Wii... probably stuff I've forgotten about too. There is no such thing as a single shared "Family PC" per home anymore. "Family Sharing" is the norm on these other platforms because of this, and Steams' notion and implementation of Family Sharing is anything but.
Steam support also initially suggested I buy two copies of each game. This defeats the purpose of even having a "Family Sharing" option. I don't care how much the convenience might outwiegh the cost in some cases, but buying the same game twice from the same platform (Steam), just isn't going to happen. I've already bought Portal several times over for MS (Xbox, PC) and Apple, and now I'm going to buy it again twice or thrice, ad infinitum, from the same (Steam) platform? Just to have the off-chance convenience of being able to play that one game while someone else in the house might be playing a completely different game on a completely different (perhaps even unsupported by the game) device? The vast majority people, no matter how much convenience might outweigh the cost, are not going to buy the same thing twice... it's baked into our budget minded brains, especially in a "Family" situation, and especially when we expect the same sharing functionality (for free) from every other platform out there.
From my discussions with support, I believe they are aware this is a huge issue for many of us, and are looking for ideas and solutions. I wish I had more to offer here in terms of solutions beyond following suit of the other major game platform players out there.
This kind of company "lag" in an industry trend they are looking to be a major player in... always reminds me of the punch-line of the joke Mia tells Vincent in Pulp Fiction:
"Catch Up!"
To be fair, there are downsides to this industry trend, and the big ones of course are in-game advertising and in game purchasing. In many cases these in game "Virtual Currecnies" can end up costing players (who want to get ahead in game X) far more than the flat retail value of the game. But I'm ok with the Whales, who can afford to do that, paying for the development. Even Quake has adopted this formula to some extent, though for me, I would rather earn/unlock items trough play and practice... I did buy the Champions pack when it was on sale to support the game/devs. If someone else want's to "buy a level" or buy some new skin/shader pack, great! Thank you for supporting the game and the devs so we can all play a better game!
When my son plays Quake, he supports the game too, by doing chores to earn credits to get things he wants in the games he plays. The game is otherwise free, but we are each paying for it, and supporting the development, individually. There's absolutely no reason we shouldn't be able to play the game together at the same time under different Steam accounts w/ Family Sharing.
</2 cents>
Thanks for explaining the situation in perfect words!
And I'm happy to hear that support is more aware and more reasonable than the people on the forum which utterly rejected the idea, instead of suggesting solutions.