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If you're leaving you're computer to pee or anything else just press Windows Key + L and it'll lock the screen so you'll need to sign in again
The same problem also applies to a PC set up with multiple user accounts, where one or more of the Windows user accounts belong to people that use Steam and that configure its login with "Remember me" enabled.
Steam's core system design is antithetical to proper security practices, because it doesn't properly partition data by Windows user account. It still pigheadedly adheres to the old "let's just dunk it all into the app install folder"-tenet that rightfully was sent packing at the end of the '90s.
It will happily auto sign-in with whatever is the last user that signed in with "Remember me" enabled, regardless of the Windows user account under which Steam is running.
(Also; don't try to to run Steam twice with two different Windows users at the same time. It won't end well!)
Uhm... The use of "imagine a scenario" kind of implies that it's not to be taken as the literal situation, I'd think.
It isn't difficult to implement and in fact there is already a feature which you log out of your steam account where untrusting family members can't remove games from your account.
I do. However my kids each have their own windows account and drive. Their Steam is installed on their drive. Neither have admin privileges can't access anything on another drive.
C:\ = OS
3 Steam accounts
D:\ Mine
E:\ Kid1
F:\ Kid2
Best setup I could do in order to prevent them accessing the others stuff. It does mean Steam install 3 times
Less security features for something that is a prime target for social engineering and phishing?
That's a new one, especially in terms of something that could have real world effects on this.
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I think OP gave a usecase which seems reasonable. I also don't see the harm in providing a Notification, or extra prompt to further control deletion is asking too much.
Additionally, expanding your purchasing history to also include game actions, such as delete also makes sense from an auditing perspective, so that seems fairly reasonable and relatively trivial.
Alternatively, something like a "soft delete" which queues your game to be deleted in X amount of days, and sends an email to your account saying "You've deleted X game. This will be permanent in X days, to recover, click this link before {date} to reverse" -- something like this would be purely for games which passed the return window -- but that would provide additional security for something that could indeed cost users money.
I think any time a company can prevent a user to lose money, hurt themselves or simply just get better insight into the issue, the better.
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OP I support your ask.
Which also shows ♥♥♥♥♥♥♥♥ of market transactions so I still gotta find through.
What if Door Lock (IRL password) + Steam prompt for a password. Security x2?
Makes sense. But for the scenario you posted, there exists family view where my imaginary brother cannot play the game to get me banned, because it is locked. However he can remove that game which is ridiculous. So... need to auth before removing.
Also I don't have a brother.
I disagree.