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Fordítási probléma jelentése
Also the system information is only entered as plain text, which complicates it further. Developers can pretty much write whatever they want there.
https://www.systemrequirementslab.com/cyri
There is too much variability in hardware and software in the PC market to do that. It's not as simple as pinpointing a Playstation 3 vs a Playstation 4, or a Playstation vs a XBox. Even two identically built rigs can perform differently because of silicon lottery.
However, I've suggested that Steam could set up a place for players to voluntarily report their own specs and whether stuff runs for them. Steam wouldn't be liable for any possible inaccuracy of such user-generated content, which technically can already be posted right now to reviews and the forum but there's no dedicated space for them and so the information is very spotty (and naturally you'd get more of this info from people say they can't run it, rather than those who say they can).
Eeyup. Though they are in fact require to post some manner of specifications and if the game fails to run at listed specs (especially if this is proven on multiple independent systems) the publisher is liable for litigation for mislabelling at the very least and likely on the hook for a full refund or more.
This is why dev/pubs typically highball the minimum specs, for their own protection.
It is in fact considered a best practice, since one also cannot assume that their app is the only thing usin g a syustem's resources.
Furthermore, not being able to run a game is already an official example of a valid reason for requesting a refund.
Minimum and recommended specs don't have the force of law, and for good reason.
Hence why developers, publishers DO NOT commit to games running on your PC because they CANNOT test every possible PC config out there. They list min, rec specs to remove liabilty.
Valve cannot commit to another developers game running on your PC, again liabilty and would open themselves up to be sued by both the developer and the user.
Sites like "canyourunit" also do not commit to games running on your PC, they only give you a general idea.
The mantra is KNOW your PC and what it is capable of based on the current games you have.
And finally user generated reports would make Valve liable because they would be "hosting" that information.
For example, there are multiple Curators listing games that for low-spec PCs. Valve doesn't incur any additional liability from hosting this user-generated content.
And yes, it's not like everyone and their dog is going to sue Valve overnight if they implement this. But even one or two lawsuits is going to get press coverage and might scare away customers, developers and publisher to start using other stores with or instead of Steam. And getting into one with a big publisher who wants to make a point would suck up millions.
What's the business case for this feature? Customer retention? More sales? Enough to offset the task of implementing this, standardizing system requirement entries and getting the thousands of developers on steam to enter theirs correctly? What's going to be the cost of any fallout? PR management? Financial liabilities?
I don't see it adding up to anything worthwhile. There are plenty of other things Valve can spend its time on that have a far surer return on investment. I also think that Valve came to the same conclusion in the past 19 years, especially during the SteamOS/Big Screen mode/PC as a console push for the living room. It would've been such an obvious feature for that.
All that said, if they do implement it, great! This is just saying, "can you run it" is here now, don't get your hopes up and certainly don't wait around for Valve to do it.
https://www.systemrequirementslab.com/cyri
1. Publishers already post system requirements on the store page, which themselves aren't guarantees of what a game works on -- just simply having that hardware doesn't necessarily mean the game will definitely run. Probably? Yes. Definitely, absolutely, foolproof? No. So if there's liability in this suggestion, that liability is already present.
2. Steam users also already use Steam to provide information on what hardware they think a given game will run on. So, again, if there's liability in this idea, it's already present.
People can initiate legal actions for all sorts of frivolous things, but that doesn't mean those legal actions are going to get anywhere.
The business case is that customers can get a better idea of whether a game they want to buy might run on their hardware.
Not to mention that many features on Steam don't necessarily have a business case behind them. As people on this forum have pointed out in the past, stuff like being able to hide forum posts from blocked users has no business case.
This doesn't even need involvement from game developers, nor does it even need any standardization. It'd just be a place where people can choose to self-report whether a given game works and what their hardware is. System requirement entries on store pages would be entirely unaffected by this.
Yeah, I agree that I don't expect them to implement this idea anytime soon either. Just noting that it's a possibility that makes use of content that Steam is already capable of hosting and is already hosting.
I mean, it's not like the "can you run it" stuff is any more reliable anyway.
There is a reason NO STORE has this feature. Because with PC's you just can't be sure.