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报告翻译问题
Cash doesn't work as well but it's far more resilient to market upsets
Dear Start_Running,
Thank you for the valuable contribution to this discussion.
As I've mentioned before, that's a fragile argument because most PC gamers don't want to buy games elsewhere.
Are you familiar with the Chaos;Head Noah controversy?
Which quite frankly is a normal stance to have as a business. Yes, times ain't easy for indies right now. But, it literally is the case for everyone and I don't remember anyone hooking me a discount.
The prices are fair, otherwise we would have seen a mass exodus of devs by now if they didn't made money out of it. If it ain't enough for them, they can try somewhere else.
This sounds like "Tax the rich" regardless of it being warranted or not.
But it's in the mid tier range where things are the most hellish. THey have higher overheads and costs than the indies, lack the buffer of the large stuidios but still have to take relatuively high risks.
Dear Thermal Lance,
Thank you for the valuable contribution to this discussion.
Actually, that's not the case for Valve, they're not having a hard time at all. In fact, it's the opposite: the pandemic benefited the game industry a lot, including Valve, obviously.
Like I've said, there is a reason the exodus you mentioned didn't happen (and probably never will):
Most people don't like the idea of buying games elsewhere, which makes indie devs opting out of Steam a bad idea. If you're making a game, you'll read this question several times:
Will it be on Steam? Pls release this on Steam!
As for taxing the rich differently, it's interesting to note that some countries do that already:
https://www.investopedia.com/incometax/which-countries-have-highest-taxes-high-incomes-0/
It is not abuse - the developers are choosing to use Steam at that rate, and they know exactly what to expect prior to agreeing.
The developer / publisher sets the price that their game sells at, so if they think their game is worth more or if they want more money, they can always increase their price to make up the difference.
Dear [N]ebsun,
Thank you for the valuable contribution to this discussion.
In fact, they don't need to put their games on Steam, but they should, otherwise their games would be less popular and sell less units.
Does that justify the 30% cut? According to them, no.
Please keep in mind that this is not about "not paying for the service", it's about indie devs paying a smaller cut.
Dear Thermal Lance,
Thank you for the valuable contribution to this discussion.
Yes, they're not special. They're just less resourceful than AAA studios, which makes charging the same cut unfair.
Dear legit,
Thank you for the valuable contribution to this discussion.
Why is that? I don't see any flaw, what I see is gamers not supporting those that make games, which is amusing to me. You prefer to support the seller, why?
I would be surprised if they read it to begin with.
That's a brilliant idea though.