Harm Aug 14, 2022 @ 9:46am
Game Demo/ Demo Time
In the good old days (pre-Steam), free games Demos were quite common. These days, Steam do occasionally demo a game over a weekend; but I am yet to see a game that I am interested in being demo'd.

Yes, I would love for there to be more free demo's on Steam; but that is probably not going to happen.

My suggestion is for Steam to give users Demo Time in a game they don't own. Give me 2 to 5 hours of Demo Time , which would then give me a better indication if I want to buy the game or not. I would even be happy to pay a nominal fee for such Demo Time.

I am sure Steam could figure out how to implement such an idea while maintaining overall system integrity. E.g. Demo Time may only be a used while online, etc.

P.s. Early-access games fills a different role from what I am looking for.
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Showing 1-13 of 13 comments
Aachen Aug 14, 2022 @ 10:00am 
Two-five hours to play a .... demonstration .... of a game when the refund window itself is only two hours?

What information do you need that you cannot get from, e. g., YouTube LPs?
Mad Scientist Aug 14, 2022 @ 10:08am 
That is a Developers choice, often in which the Demo is limited and time limited.

There are events lately for game demos as well, made by their respective Developers. I doubt Valve will just give full access and larger time frames to "demo" a game. If they ever did so, users should have to waive refund abilities due to having already demo'd the game.

Else:
-Livestreams
-Reviews
-Gameplay videos
-System spec vs games performance in game, videos on YT.

Etc.
HikariLight Aug 14, 2022 @ 10:09am 
Steam has NO control over the creation of Demos. Demos are made and released by the game devs. Also the time you spend on a demo counts towards the time played for the full release of the game. Watch YouTube videos of the game and Google search reviews of it BEFORE you buy it.
Brian9824 Aug 14, 2022 @ 10:09am 
Steam can't give you demo access to other people's titles, thats up to the developer with stuff like
demo's for new games like https://store.steampowered.com/app/1399080/The_DioField_Chronicle/
Start_Running Aug 14, 2022 @ 10:11am 
Originally posted by Harm:
In the good old days (pre-Steam), free games Demos were quite common. These days, Steam do occasionally demo a game over a weekend; but I am yet to see a game that I am interested in being demo'd.
Because
A. Games were a lot simpler in scope and mechanics,
B. Streaming decent quality Video was a luxury
C. Dev/Pubs hadn't yet compiled the data regarding the efficacy of Demos.

Back in the day even streaming 360p was a stretch and the video file size would in likelihood be as large if not larger than the game itself. It was much easier to simply throw together a vertical slice or a level pack and simply let people download it.

Now..The situation is reversed.

And in all honesty Demos in more cases than not reduce sales . There are only two circumstances of 9 where the demo actually increases the sales. And ironically it's more likely when the game is Terrible.

Add to that that demos have to be made specifically now and basically mini game dev projects in of themselves...and you have devs needing to choose between spending their limited resources on a demo that has a slim chance of improving sales and a surprisingly high chance opf reducing sales., or using those same resources to add more content to the game, or pay for for a bit of targeted advertissing and marketing, both of which will do waaay more to improve sales.

Originally posted by Harm:
My suggestion is for Steam to give users Demo Time in a game they don't own. Give me 2 to 5 hours of Demo Time , which would then give me a better indication if I want to buy the game or not. I would even be happy to pay a nominal fee for such Demo Time.
Yeah if dev/pubs were gonna be on board with this they'd already do this. Like how some do free weekends etc. If steam does this it will just piss dev/pubs off and actually give devs of smaller games a good reason to NOT bring their games to Steam.

And people would game the system like crazy. Have 5 accounts and you could have, going by your suggestion between 10 and 25 hours of free game time.
76561198407601200 Aug 14, 2022 @ 10:15am 
https://store.steampowered.com/demos/

Demos are on the store page. If there is a game not listed there that you want a demo of, contact the developer/publisher and ask if they can provide one on the store.
Odra Aug 14, 2022 @ 12:56pm 
I am very much against full game demos of any type due to the large opportunity of abuse it invites.

Demos during the hard copy era had the nice feature of being limited to a small portion of the game, usually a single level or two, to get to know the game.

But again for some individuals it is never enough, they demand access to the whole game to see if they like it, to see if there is a bug later on or whatever other excuse they can come up with to play the entire game for free.

Now companies are on defense and what we have is the result of customers being given an inch and taking a mile, the same way a refund system was added and people went with the ridiculous idea of "Now I get unlimited refunds so I will try each game before I decide to buy it" which had the effect of people coming to the forums to complain when reality came crashing down.
Last edited by Odra; Aug 14, 2022 @ 12:56pm
nullable Aug 14, 2022 @ 3:38pm 
Valve is aware of demos. If they wanted to offer "demo time" they would have ages ago.

Demos often are not utilized because they don't provide as much value as you think they do. And the industry and consumers have evolved. Developers can make demos if they want, or have free weekends, or do any number of events or promotions for their product.

Also, way back when, console games didn't usually have demos. I can't think of any SNES demos outside of the kiosk at Wal-Mart when I was a kid.

I'm also a bit skeptical that demos are so important to you, like what have you been doing for the last 15 years without so many demos?
Start_Running Aug 14, 2022 @ 3:55pm 
Originally posted by Odra:
I am very much against full game demos of any type due to the large opportunity of abuse it invites.

Demos during the hard copy era had the nice feature of being limited to a small portion of the game, usually a single level or two, to get to know the game.
And back then that was possible. Games were progone up into episodes and levels back then and if you were around back then you'd know that the devs generally frontloaded the heck out of that..

Quake is a perfect example of this.

There are entire game genres that didn't exist back then. How would you divide up Something like New Vegas or Fall Out 4, Or Skyrim? Heck even relatively simplistic games like DOom would still be a pain to do and equally risky...especially considering it's particular history.

Originally posted by Odra:
Now companies are on defense and what we have is the result of customers being given an inch and taking a mile, the same way a refund system was added and people went with the ridiculous idea of "Now I get unlimited refunds so I will try each game before I decide to buy it" which had the effect of people coming to the forums to complain when reality came crashing down.

Not about defense. dev/pubs have just found better, more effective ways to advertise their games. SImple as. That's all demos ever were. Ads. It's not surprising that the usage of demos has declined as the capabilities of video codecs and streaming technology have improved.

Back in the day the best way to advertise your game was on a demo disc that came free in a magazine, usually crammed with other demo games. NOw...devs have youtubers they can reach out to,
Fishie Aug 14, 2022 @ 3:58pm 
Originally posted by Harm:
In the good old days (pre-Steam), free games Demos were quite common. These days, Steam do occasionally demo a game over a weekend; but I am yet to see a game that I am interested in being demo'd.

Yes, I would love for there to be more free demo's on Steam; but that is probably not going to happen.

My suggestion is for Steam to give users Demo Time in a game they don't own. Give me 2 to 5 hours of Demo Time , which would then give me a better indication if I want to buy the game or not. I would even be happy to pay a nominal fee for such Demo Time.

I am sure Steam could figure out how to implement such an idea while maintaining overall system integrity. E.g. Demo Time may only be a used while online, etc.

P.s. Early-access games fills a different role from what I am looking for.

Pay for a demo what world are you in? And demos are typically 2 hours or less, never more or that game must be 50,000 hours long.
Odra Aug 14, 2022 @ 5:57pm 
Originally posted by Start_Running:
Originally posted by Odra:
I am very much against full game demos of any type due to the large opportunity of abuse it invites.

Demos during the hard copy era had the nice feature of being limited to a small portion of the game, usually a single level or two, to get to know the game.
And back then that was possible. Games were progone up into episodes and levels back then and if you were around back then you'd know that the devs generally frontloaded the heck out of that..

Quake is a perfect example of this.

There are entire game genres that didn't exist back then. How would you divide up Something like New Vegas or Fall Out 4, Or Skyrim? Heck even relatively simplistic games like DOom would still be a pain to do and equally risky...especially considering it's particular history.

Originally posted by Odra:
Now companies are on defense and what we have is the result of customers being given an inch and taking a mile, the same way a refund system was added and people went with the ridiculous idea of "Now I get unlimited refunds so I will try each game before I decide to buy it" which had the effect of people coming to the forums to complain when reality came crashing down.

Not about defense. dev/pubs have just found better, more effective ways to advertise their games. SImple as. That's all demos ever were. Ads. It's not surprising that the usage of demos has declined as the capabilities of video codecs and streaming technology have improved.

Back in the day the best way to advertise your game was on a demo disc that came free in a magazine, usually crammed with other demo games. NOw...devs have youtubers they can reach out to,

True enough, and some titles do come to mind such as Heavy Gear 2, Starsiege: Tribes and (my favorite) Deus Ex which were indeed easily chopped up due to the game design of the day and tended to present the bells and whistles on the demo while in the full game the later levels were sometimes bleh.

I do stand on my claims on companies acting on defensive instincts when deciding how to promote their product without being taken advantage off, which goes with your observation on the use of social media, easier and more cost effective to hand out a few copies to influencers than waste money on tailored demos or potential abuse.

Even back then companies seemed to prefer video media to demos, I remember many magazine cds had a few demos but a lot of game trailers and gameplay videos, and as tech advanced there were less and less demos on discs due to the audio and texture requirements.
Originally posted by Harm:
In the good old days (pre-Steam), free games Demos were quite common. These days, Steam do occasionally demo a game over a weekend; but I am yet to see a game that I am interested in being demo'd.

Yes, I would love for there to be more free demo's on Steam; but that is probably not going to happen.

My suggestion is for Steam to give users Demo Time in a game they don't own. Give me 2 to 5 hours of Demo Time , which would then give me a better indication if I want to buy the game or not. I would even be happy to pay a nominal fee for such Demo Time.

I am sure Steam could figure out how to implement such an idea while maintaining overall system integrity. E.g. Demo Time may only be a used while online, etc.

P.s. Early-access games fills a different role from what I am looking for.

Steam does not Demo games. Developers are the ones that provide demos.
Start_Running Aug 14, 2022 @ 6:40pm 
Here's the problem.

If you have a good game, a bad demo will diminish sales. A midiocre demo will likely also diminish sales, and a great demo..is paradoxically more likely to diminish sales, because if you make the demo that good, people will just keep playing the demo. This is what Happened to games like DOom, Heretic, D3D, and the like back in the day. It's a balancing act.
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Date Posted: Aug 14, 2022 @ 9:46am
Posts: 13