Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
When you consider its a very small number of games that do this, it becoems even more absurd.
I tend to agree with that.
However; there is also a middle-ground here. And that is to disallow addition of launchers post-release. Especially those that suddenly require use of a third-party account.
..but the OP also questions another thing. Old games bought without a launcher, that the devs haven't updated for years are now being retrofitted with the publisher's own launcher. This is another matter that is more of a grey area. It's not done due to necessity or conveniency of updating the game. It's also done without the users' direct consent of a launcher, at the time of purchase.
Live service games or games with longer life spans like Skyrim - I can see a point here, but pushing launchers on old single player games..? I believe the publishers are well within their right here too, but bringing this up as an unnecessary inconvenience for their customers is also reasonable.
As pointed out. CValve isn't going to strong arm devs like that. That'd just bee a needless and honestly dangerous hassle.
Its not really a grey area, its their game, and their right to do so. As someone who has done software development its perfectly logical as it makes their game version across all platforms the same and simplify's management.
In the end, its their right like you said, so if people are unhappy they can voice it to the developers, but don't expect Steam to wage that fight as its a no win scenario for them. They either strong arm developers and force them to do it pissing them off, or the developers pull their games from steam and they lose sales. Either way Steam loses.
It's a though nut to crack.
All in all the result we'd get would be likely the same. Devs would follow the path of less resistance, which will likely be selling out of Steam. And they're not short of options nowadays.
Grey area?
They own the game you own a licence and you were never promised nothing will change.
Skyrim's longevity is down to mods and not the game itself even Todd Howard admits that.
Secondly unnecessary inconvenience is simply "i do not what it" and in not inclusive of everyone who do not see it as an issue.
I'm not sure how far you could go about downgrading the user experience - adding denuvo, launchers or whatever, post purchase, before you could argue that the product has been altered enough to warrant a refund. Probably different for different countries.
As far as Valve strong arming any publishers.. I don't think we'll see it, but Valve has earned a lot of customers through the convenience of Steam, and I think that convenience should be protected. I also believe Electronic Arts and Blizzard have suffered more than Valve during their periods of exclusivity.
The rights of software holders to update and modify their software is extremely well protected by the courts. It would be basically impossible to prove in court that the addition of a launcher renders the software fundamentally different then what you bought as its just a different platform for obtaining the software.
For what it's worth; in at least the EU territories the addition of the requirement for use of a third party account post-sale at least isn't even morally or legally grey anymore. It's just plain pitch black. By way of the EU directive that covers distance selling.
Traders are legally required to meet certain requirements wrt information they must actively present to consumers before purchase. Among those is the presence and purpose of any technical protection measures, which the consumer wouldn't evidently inherently be aware of. This includes DRM; anti-cheat; anti-tamperware; and also online account requirements. (Where on Steam the requirement of the Steam account is one of those things each consumer would be evidently aware of.)
These informational requirements are precontractual information that becomes part of the contract of sale and can't be changed without express mutual agreement. This is also mandatory law, i.e. cannot be diverged from through e.g. general terms of service.
If a publisher adds a third-party account requirement to content for existing purchases through a mandatory update, then that means they've created a non-conformance with the original contract of sale.
Non-conformance there is something which the trader - i.e. Valve/Steam - would be liable to resolve. Furthermore, as of Jan 2022 there's new legislation which also states that for platforms where supply is continuous, e.g. where you have on-demand access to and installation of the content available, said period of liability lasts as long as the contract of sale lasts. Which for purchases on Steam is a contract of indefinite time, which lasts until you close your Steam account. In other words: even if you bought a title as far back as the first days of Steam as a platform and the publisher for that title adds a launcher to it now, then Steam would still be liable for that occurrence of non-conformance.
Ultimately Steam can't directly do anything about it though, since they're not in control of the software itself. The only thing they can do is pressure publishers to not engage in such shenanigans; or to pressure them to undo them when non-conformance claims arise. Failing that, they will have failed to restore conformance with contract. Which means consumers could be within their legal rights to terminate contract and saddle Valve with the cost of refunds.
All in all this is all a very, very precarious situation.
The only reason this hasn't blown up thus far, is because this legislation isn't being enforced pro-actively; but either requires consumers to sue -- which rarely if ever happens over the amount of money we're talking here; literally peanuts -- or to mass-report to appointed market-authorities and hope they make enough noise that those will prioritize turning it into a case instead -- which takes forever and is unlikely to ever get off the ground to begin with, considering how notoriously chronically underfunded these market authorities are known to be.
The big publishers that commit to adding these launchers post-release, pretty much know and bank on these being a thing and remaining a thing. And even if things would go sideways; they are not the legally liable party in the first place. So why care in the first place? It's Steam/Valve that would be in that incredibly unfortunate situation; not them.
First thing is to prove its a downgrade. Removing features doesn't necessarily make things a downgrade. But there are laws that allow for refunds in the case of extensive changes to the product ...That only holds up for 1-6 months depending on the country, And that's from time of purchase, not from the time of the change.
You haven't proven it downgrades the user experience, you simply make a blanket statement to be inclusive of everyone.
I have never had an issue with Denuvo related to performance. Example Deathloop and my cpu is below the minimum spec. I have also never had issue with launchers such as the 2k launcher.
It's technically only a legal requirement if the launcher requires use of a third-party account.
At that point it'd become part of what traders in the EU are legally required to inform consumers of, under the 'technical protection measures' for a piece of digital content. (Required use of an online account counts as a technical protection measure.)
Many launchers don't have such an account requirement; or they make it optional - which removes the legal necessity for the notice.
Fun thing about the 2K launcher:
There's currently some people on the BioShock Infinite forums that are reporting the game crashing after the addition of the 2K launcher. On both desktop PCs and Steam Deck. And apparently the native Linux version doesn't work at all anymore, but just black-screens.
Others can't launch the game because the path to the launcher executable doesn't exist.
And it doesn't exist because the file was flagged by their anti-virus based on heuristics commonly associated with spyware, in the literal sense of eavesdropping and key-logging.
Probably because rather than spend the effort to properly integrate the launcher into an older game, 2K uses process injection to hook into it instead - in ways which may resemble malware.