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翻訳の問題を報告
right? it is not like trolls and cheats have not been around since the internet started and companies are just
"eh, too much trouble. i know we spent millions trying to fight it and that 76561199268299562 has all the answers, but eh"
Yeah, people suck, they've always sucked. No one has figured out how to crack that nut. Not in thousands of years. Valve probably isn't the one the legend spoke of who will.
LOL, now whose acting like a kid who hasn't grew up....my point quoted below
Oh and FYI I'm in my 40's with a private profile. Age means nothing when it comes to privacy, just like how a child can act more mature than some 30 year olds.
Now on topic. Everything you suggested wouldn't help when everything can be spoofed. Cheaters, spammers etc would just spoof before doing something ban worthy then either spoof something else for whatever they do next.
The people that would suffer is other that use the banned hardware or have purchased used hardware that was banned. Thus the unknowledgeable, like yourself, would need to figure out a way to spoof their new data or try returning/selling the hardware on to another unsuspecting person.
Valve and other companies understand that, Thats why IP bans and stuff doesn't get implemented. Waste of time to implement if they can be circumvent in less than a minute and innocent people get caught in the middle.
I have 2 kids that share a computer, plus the wife occasionally, if Valve did as you suggest and one of the kids got hardware IDs banned the other would suffer even though they hadn't done anything.
If you want to offer suggestions, that's fine, but maybe search first as you are not the first knowledgeable user to suggest this sort of function.
We humans did not become the dominant species because of sage intellect. No we became the dominant species because we combined ♥♥♥♥♥♥♥♥ crazy, with supreme levels of spite.
I meant it seems to be more and more to the point it becomes a profitable fad...
I have to commend Valve for allowing opt - out functions to some collection = tracking to which they previously did not allow for the longest time.
https://store.steampowered.com/account/cookiepreferences
No to real - ID - just another thing for identity theft /scams and or tracking.
Also the slight issue that in order to actually validate an id requires a MASSIVE amount of work and money to integrate into every single government database in the world as steam is an international company, and not every country even has ID, as well as the fact that steam is usable by those under the age in which an ID would even be issued.
Not to mention the fact that people can still use someone elses ID to make an account. Imagine the damage if someone used a picture of someone elses id and got them permanently banned.....
Lets just talk about the USA. Again JUST the USA alone
1) COPPA functionally makes collecting data about minors extremely difficult if not outright illegal. Aka you can basically claim to be a minor to byapss this requirement and valve has to comply
2) lets assume all users have to be adults. ok fine. how are you 'verifying' users
a) Passports - only 50% of us residents have passports. the USA is so big and diverse many people literally never leave the usa at all even if they 'travel'
b) drivers licenses - ok great now your problem is every single state, all 50 states, all issue DIFFERENT drivers licenses. There is no standard other than 'it has your picture and name'. Meaning now you have to have a system that verifies every possible combination of state drivers licenses.
c) no central authority - meaning you have to tap, manually, into 50 state databases to verify this information. Valve does this but ONLY for tax purposes because the IRS demands it. Even then Valve uses a 3rd party to verify business identities
d) SSN - hurray its not like there arent literally dozens of csv files for stolen SSN numbers right? Its not like one of the largest 3 credit checking instiutions wasnt hacked and all SSN leaked right? Its not like credit card fraud has magically disapperaed because you know apparently everyone who gets a credit card has a massive background check done on them? hmmm. Its almost as if credit card checks are not the comprehensive person validation people think they are?
Hurray after all that you've covered a SINGLE country, where valve is incorporated, and the language is English.
Now move north to Canada. Don't worry there are only 10 provinces and 3 territories all of which issue their own drivers licenses. Also everything in Quebec is in French so have fun with their data.
Now go to India where every state issues their own drivers license. Good luck there! It took 3 months to get a cd shipped. I had someone literally hand carry a server on an international flight because it was cheaper and faster than shipping the server by freight.
You've now had several programmers jump out of windows trying to implement this, and you've gotten 3 countries set up.
Also note we havent even touched upon the Oracle problem. Aka how do you know the person giving you this information is actually the person they say they are.
Korean League of Legends, Valorant, and Blizzard Entertainment.
To register any online gaming accounts, or Korean based online accounts at all require “REAL ID” verification. Its the law in South Korea.
As I far as I know, you have to prepare a korean ID card firstly.
Not the first time a gaming company "successfully" used this ID verification and not fail.
I brought this up in another recent thread, mentioning verification is more important than random users claiming to be rights holders for legal reasons and was told "forget the law". In many instances, especially when people believe they have a solution, it always seems to be at the expense of law.
I'd rather have privacy laws, anti data collection laws than give places my ID just to play games. Then it comes down to "Which ID?", as permit, license, professional license, passports all have different levels of authenticity but can also be faked. Bribing low level officials for new identities isn't unheard of either, much like everywhere; if you want something badly enough, you usually pay a premium price for it and someone can get you the thing.
Anticheats are good enough, and cheaters often avoid high activity servers in terms of admins/mods, or communities with active discord with direct access to the owners of the server. They typically are on predictable, unwatched servers which rely on reports. Though often as cheats evolve, the anticheat does; as people mention, it's a back and forth of constant updates. Eventually one side or the other will likely require too much effort - or the anticheat would need to be so intrusive that it would use too many resources and collect too much data. Additionally, it would likely need a serverside point of scrutiny for incoming data vs its own programming to look for odd things that resemble cheating.
Let's not do the ID thing. Users are not to be treated like products (like facebook), holding/storing such data would also be invaluable to actual hackers for collecting and selling data. Once a breach happens a company would have to notify within a short period, there'd likely be lawsuits for "not good enough" security, etc.
It’s hilarious that you fail to notice that for some magical reason LOL doesn’t have this system in any other country other than South Korea.
And that you scream this is some kind of “solution” despite the fact that, you know, you literally ignored how this doesn’t work even in the USA which has zero centralized identity authority.
Aka your idea for South Korea, is literally impossible to implement in the USA, because no such GOVERNMENT CENTRALIZED IDENTITY SYSTEM exists in the USA. It also doesn’t exist in many other countries too
Like you’re so blatantly ignoring the metric ton of problems with implementing a system that relies on every government on the planet implementing this law and has literally nothing to do with LOL magically “fixing” this
This. Yes.
Which means to FORCE compliance on a national level, games/internet would need to be registered as some sort of controlled substance to force requirement of ID for use.