Valve needs to make a way to ban all abusive people, account thieves, and cheaters
Valve needs a way to ban people who keeps creating more accounts to avoid the ban.
They need to Hardware ban (CPU serial number, graphics card serial number, even the smallest thing like hardware and ram and the most important the Motherboard) their computers to stop the stupid account creation.

And they should remove support on all Internet Cafes and just let all cafes die, no one benefits from this except free-to-play who does not contribute to Valve's investment.

Region lock all of Steam's servers that has region servers

IP and Shadow ban the Ips of all cheaters and smurfs on all platform

And the best of them all, have ID verification before creating a steam account or playing the platform.

Steam should also put our faces in our account and in their system to verify I'm a legit player and stops people from hacking anyone's account and this also stops people from creating new accounts ruining Steam experience by cheating, smurfing, and abusing exploits.
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46-60 / 81 のコメントを表示
Tito Shivan の投稿を引用:
If it was easy it'd be already done.


right? it is not like trolls and cheats have not been around since the internet started and companies are just

"eh, too much trouble. i know we spent millions trying to fight it and that 76561199268299562 has all the answers, but eh"
最近の変更はKalGimpaが行いました; 2022年6月4日 11時03分
nullable 2022年6月4日 12時18分 
OP's ideas are easy to suggest because he doesn't have any skin in the game. His life won't change if Valve were to do everything he suggests and that was the end of Steam. And he's not so committed to the ideas that he's willing to develop them further, or start his own game's service that embodies his values and see if it succeeds. Not when it's so much easier to make ridiculous demands based on a five minute fantasy.

Yeah, people suck, they've always sucked. No one has figured out how to crack that nut. Not in thousands of years. Valve probably isn't the one the legend spoke of who will.
76561199268299562 の投稿を引用:
Draeka3 の投稿を引用:
That's a hard one.
What's considered abusive ?
I'm asking because these days everything could be considered abusive or something similar.
If not very precise it copuld be double edge. One second you say hi or give a "gg, well played" type of message and the next you're banned for harassment. You have a discussion on a forum and mention a console name or "the grong prompts" and someone doesn't like and boom, you're banned.
Someone insults you, you reply, say something the person doesn't like : you're in the wrong, not the one who insulted...

Before steam i mostly played on playstation (still do but less). What you describe reminds me of it and to be honest, i think it might work or be to the point you have to be extremely careful what you say.

The region lock would be a bad idea imo. I'm somewhere in Europe and most friends in the US and trying to help people from everywhere no questions asked with games... Country limited would be the worst possibility in my opinion. That is just something to limit who you interact with, am i wrong ? If not, what would make it positive ?

I'm not sure what smurf accounts are. Cheaters though oof... That's an issue in multiplayer games. What i think would be good is game bans or dev bans (to the discretion of devs), 3 of them and account ban. I am okay for that with that in single player games like Skyrim for instance (there were a ton of exploits). It's fun in my opinion to see that some times. I have beaten the game multiple times on other platforms after beating those i sometimes like to exploit a bit once i unlocked all achievements but i think using those from the start is not a good idea. I think using exploits to help with achievements is bad but on the other hand if it's in the game... it's fair game.

As for the rest, i think i get your point, users have to be a certain age and that'd help prove it but i, among others, am not comfortable having a company like that having too much of my info.

This is too big to read, people cheat by creating more accounts on all Steam games free-to-play or cheat using multiple accounts (people who makes accounts for them and buys them for real cash like PUBG).

LOL, now whose acting like a kid who hasn't grew up....my point quoted below
76561199268299562 の投稿を引用:
DC-GS の投稿を引用:

Cries the one with a private profile. Ask for real names and putting random numbers. Ask for ID and puts a drawn image for profile picture. Tell me more about being scared.
My account is not private. You're probably a kid who never grew up.


Anyways,


Oh and FYI I'm in my 40's with a private profile. Age means nothing when it comes to privacy, just like how a child can act more mature than some 30 year olds.

Now on topic. Everything you suggested wouldn't help when everything can be spoofed. Cheaters, spammers etc would just spoof before doing something ban worthy then either spoof something else for whatever they do next.

The people that would suffer is other that use the banned hardware or have purchased used hardware that was banned. Thus the unknowledgeable, like yourself, would need to figure out a way to spoof their new data or try returning/selling the hardware on to another unsuspecting person.

Valve and other companies understand that, Thats why IP bans and stuff doesn't get implemented. Waste of time to implement if they can be circumvent in less than a minute and innocent people get caught in the middle.

I have 2 kids that share a computer, plus the wife occasionally, if Valve did as you suggest and one of the kids got hardware IDs banned the other would suffer even though they hadn't done anything.

If you want to offer suggestions, that's fine, but maybe search first as you are not the first knowledgeable user to suggest this sort of function.
最近の変更はSupaflyが行いました; 2022年6月4日 13時06分
Snakub Plissken の投稿を引用:
OP's ideas are easy to suggest because he doesn't have any skin in the game. His life won't change if Valve were to do everything he suggests and that was the end of Steam. And he's not so committed to the ideas that he's willing to develop them further, or start his own game's service that embodies his values and see if it succeeds. Not when it's so much easier to make ridiculous demands based on a five minute fantasy.

Yeah, people suck, they've always sucked. No one has figured out how to crack that nut. Not in thousands of years. Valve probably isn't the one the legend spoke of who will.
It's not a bug, its a feature. :-)
We humans did not become the dominant species because of sage intellect. No we became the dominant species because we combined ♥♥♥♥♥♥♥♥ crazy, with supreme levels of spite.
kalcuey-freehk の投稿を引用:
Draeka3[/quote の投稿を引用:
Dang, ban evading is the new fad everywhere i look lol

yeah, thing is, it is hardly new. people have been finding ways to do this since bans were started.

if someone does come up with a reliable way to stop cheaters, they will be rich. hell, look at how much money these companies that kinda work make?

I meant it seems to be more and more to the point it becomes a profitable fad...
Ah data the brokers, Acxiom, Corelogic, Datalogix, eBureau, ID Analytics, Intelius, PeekYou, Rapleaf, and Recorded Future. It's profitable!

I have to commend Valve for allowing opt - out functions to some collection = tracking to which they previously did not allow for the longest time.
https://store.steampowered.com/account/cookiepreferences

No to real - ID - just another thing for identity theft /scams and or tracking.
Ryo 2022年6月4日 20時43分 
ID verification is a great idea, the problem is that most companies will not go for it because it places a hurdle in the way of people creating an account. Companies don't like deliberately putting people off creating accounts.
Ryo の投稿を引用:
ID verification is a great idea, the problem is that most companies will not go for it because it places a hurdle in the way of people creating an account. Companies don't like deliberately putting people off creating accounts.

Also the slight issue that in order to actually validate an id requires a MASSIVE amount of work and money to integrate into every single government database in the world as steam is an international company, and not every country even has ID, as well as the fact that steam is usable by those under the age in which an ID would even be issued.

Not to mention the fact that people can still use someone elses ID to make an account. Imagine the damage if someone used a picture of someone elses id and got them permanently banned.....
Ryo の投稿を引用:
ID verification is a great idea, the problem is that most companies will not go for it because it places a hurdle in the way of people creating an account. Companies don't like deliberately putting people off creating accounts.

Lets just talk about the USA. Again JUST the USA alone

1) COPPA functionally makes collecting data about minors extremely difficult if not outright illegal. Aka you can basically claim to be a minor to byapss this requirement and valve has to comply

2) lets assume all users have to be adults. ok fine. how are you 'verifying' users

a) Passports - only 50% of us residents have passports. the USA is so big and diverse many people literally never leave the usa at all even if they 'travel'

b) drivers licenses - ok great now your problem is every single state, all 50 states, all issue DIFFERENT drivers licenses. There is no standard other than 'it has your picture and name'. Meaning now you have to have a system that verifies every possible combination of state drivers licenses.

c) no central authority - meaning you have to tap, manually, into 50 state databases to verify this information. Valve does this but ONLY for tax purposes because the IRS demands it. Even then Valve uses a 3rd party to verify business identities

d) SSN - hurray its not like there arent literally dozens of csv files for stolen SSN numbers right? Its not like one of the largest 3 credit checking instiutions wasnt hacked and all SSN leaked right? Its not like credit card fraud has magically disapperaed because you know apparently everyone who gets a credit card has a massive background check done on them? hmmm. Its almost as if credit card checks are not the comprehensive person validation people think they are?

Hurray after all that you've covered a SINGLE country, where valve is incorporated, and the language is English.

Now move north to Canada. Don't worry there are only 10 provinces and 3 territories all of which issue their own drivers licenses. Also everything in Quebec is in French so have fun with their data.

Now go to India where every state issues their own drivers license. Good luck there! It took 3 months to get a cd shipped. I had someone literally hand carry a server on an international flight because it was cheaper and faster than shipping the server by freight.

You've now had several programmers jump out of windows trying to implement this, and you've gotten 3 countries set up.


Also note we havent even touched upon the Oracle problem. Aka how do you know the person giving you this information is actually the person they say they are.
最近の変更はSatoruが行いました; 2022年6月5日 13時52分
Satoru の投稿を引用:
Ryo の投稿を引用:
ID verification is a great idea, the problem is that most companies will not go for it because it places a hurdle in the way of people creating an account. Companies don't like deliberately putting people off creating accounts.

Lets just talk about the USA. Again JUST the USA alone

1) COPPA functionally makes collecting data about minors extremely difficult if not outright illegal. Aka you can basically claim to be a minor to byapss this requirement and valve has to comply

2) lets assume all users have to be adults. ok fine. how are you 'verifying' users

a) Passports - only 50% of us residents have passports. the USA is so big and diverse many people literally never leave the usa at all even if they 'travel'

b) drivers licenses - ok great now your problem is every single state, all 50 states, all issue DIFFERENT drivers licenses. There is no standard other than 'it has your picture and name'. Meaning now you have to have a system that verifies every possible combination of state drivers licenses.

c) no central authority - meaning you have to tap, manually, into 50 state databases to verify this information. Valve does this but ONLY for tax purposes because the IRS demands it. Even then Valve uses a 3rd party to verify business identities

d) SSN - hurray its not like there arent literally dozens of csv files for stolen SSN numbers right? Its not like one of the largest 3 credit checking instiutions wasnt hacked and all SSN leaked right? Its not like credit card fraud has magically disapperaed because you know apparently everyone who gets a credit card has a massive background check done on them? hmmm

Hurray after all that you've covered a SINGLE country, where valve is incorporated, and the language is English.

Now move north to Canada. Don't worry there are only 10 provinces and 3 territories all of which issue their own drivers licenses. Also everything in Quebec is in French so have fun with their data.

Now go to India where every state issues their own drivers license. Good luck there! It took 3 months to get a cd shipped. I had someone literally hand carry a server on an international flight because it was cheaper and faster than shipping the server by freight.

You've now had several programmers jump out of windows trying to implement this, and you've gotten 3 countries set up.


Also note we havent even touched upon the Oracle problem. Aka how do you know the person giving you this information is actually the person they say they are.


Korean League of Legends, Valorant, and Blizzard Entertainment.
To register any online gaming accounts, or Korean based online accounts at all require “REAL ID” verification. Its the law in South Korea.
As I far as I know, you have to prepare a korean ID card firstly.

Not the first time a gaming company "successfully" used this ID verification and not fail.
最近の変更はGive me Carrotが行いました; 2022年6月5日 8時41分
76561199268299562 の投稿を引用:
Korean League of Legends, Valorant, and Blizzard Entertainment.
To register any online gaming accounts, or Korean based online accounts at all require “REAL ID” verification. Its the law in South Korea.
As I far as I know, you have to prepare a korean ID card firstly.

Not the first time a gaming company "successfully" used this ID verification and not fail.
This isn't South Korea. Many countries prefer having laws against data collection, and laws in regard to privacy. Just because someone else does this, doesn't mean it's a good idea or that other countries should.

Satoru の投稿を引用:
Also note we havent even touched upon the Oracle problem. Aka how do you know the person giving you this information is actually the person they say they are.
I brought this up in another recent thread, mentioning verification is more important than random users claiming to be rights holders for legal reasons and was told "forget the law". In many instances, especially when people believe they have a solution, it always seems to be at the expense of law.

I'd rather have privacy laws, anti data collection laws than give places my ID just to play games. Then it comes down to "Which ID?", as permit, license, professional license, passports all have different levels of authenticity but can also be faked. Bribing low level officials for new identities isn't unheard of either, much like everywhere; if you want something badly enough, you usually pay a premium price for it and someone can get you the thing.

Anticheats are good enough, and cheaters often avoid high activity servers in terms of admins/mods, or communities with active discord with direct access to the owners of the server. They typically are on predictable, unwatched servers which rely on reports. Though often as cheats evolve, the anticheat does; as people mention, it's a back and forth of constant updates. Eventually one side or the other will likely require too much effort - or the anticheat would need to be so intrusive that it would use too many resources and collect too much data. Additionally, it would likely need a serverside point of scrutiny for incoming data vs its own programming to look for odd things that resemble cheating.

Let's not do the ID thing. Users are not to be treated like products (like facebook), holding/storing such data would also be invaluable to actual hackers for collecting and selling data. Once a breach happens a company would have to notify within a short period, there'd likely be lawsuits for "not good enough" security, etc.
Mr. Gentlebot の投稿を引用:
76561199268299562 の投稿を引用:
Korean League of Legends, Valorant, and Blizzard Entertainment.
To register any online gaming accounts, or Korean based online accounts at all require “REAL ID” verification. Its the law in South Korea.
As I far as I know, you have to prepare a korean ID card firstly.

Not the first time a gaming company "successfully" used this ID verification and not fail.
This isn't South Korea. Many countries prefer having laws against data collection, and laws in regard to privacy. Just because someone else does this, doesn't mean it's a good idea or that other countries should.
Case in polnt. SOme countries still have laws relating to apostasy and blasphemy.
76561199268299562 の投稿を引用:
Satoru の投稿を引用:

Lets just talk about the USA. Again JUST the USA alone

1) COPPA functionally makes collecting data about minors extremely difficult if not outright illegal. Aka you can basically claim to be a minor to byapss this requirement and valve has to comply

2) lets assume all users have to be adults. ok fine. how are you 'verifying' users

a) Passports - only 50% of us residents have passports. the USA is so big and diverse many people literally never leave the usa at all even if they 'travel'

b) drivers licenses - ok great now your problem is every single state, all 50 states, all issue DIFFERENT drivers licenses. There is no standard other than 'it has your picture and name'. Meaning now you have to have a system that verifies every possible combination of state drivers licenses.

c) no central authority - meaning you have to tap, manually, into 50 state databases to verify this information. Valve does this but ONLY for tax purposes because the IRS demands it. Even then Valve uses a 3rd party to verify business identities

d) SSN - hurray its not like there arent literally dozens of csv files for stolen SSN numbers right? Its not like one of the largest 3 credit checking instiutions wasnt hacked and all SSN leaked right? Its not like credit card fraud has magically disapperaed because you know apparently everyone who gets a credit card has a massive background check done on them? hmmm

Hurray after all that you've covered a SINGLE country, where valve is incorporated, and the language is English.

Now move north to Canada. Don't worry there are only 10 provinces and 3 territories all of which issue their own drivers licenses. Also everything in Quebec is in French so have fun with their data.

Now go to India where every state issues their own drivers license. Good luck there! It took 3 months to get a cd shipped. I had someone literally hand carry a server on an international flight because it was cheaper and faster than shipping the server by freight.

You've now had several programmers jump out of windows trying to implement this, and you've gotten 3 countries set up.


Also note we havent even touched upon the Oracle problem. Aka how do you know the person giving you this information is actually the person they say they are.


Korean League of Legends, Valorant, and Blizzard Entertainment.
To register any online gaming accounts, or Korean based online accounts at all require “REAL ID” verification. Its the law in South Korea.
As I far as I know, you have to prepare a korean ID card firstly.

Not the first time a gaming company "successfully" used this ID verification and not fail.

It’s hilarious that you fail to notice that for some magical reason LOL doesn’t have this system in any other country other than South Korea.

And that you scream this is some kind of “solution” despite the fact that, you know, you literally ignored how this doesn’t work even in the USA which has zero centralized identity authority.

Aka your idea for South Korea, is literally impossible to implement in the USA, because no such GOVERNMENT CENTRALIZED IDENTITY SYSTEM exists in the USA. It also doesn’t exist in many other countries too

Like you’re so blatantly ignoring the metric ton of problems with implementing a system that relies on every government on the planet implementing this law and has literally nothing to do with LOL magically “fixing” this
Cray 2022年6月5日 10時23分 
DC-GS の投稿を引用:
OP is the perfect example, why you should never let someone without any tech or law knowledge make the decisions.

This. Yes.
Satoru の投稿を引用:
76561199268299562 の投稿を引用:


Korean League of Legends, Valorant, and Blizzard Entertainment.
To register any online gaming accounts, or Korean based online accounts at all require “REAL ID” verification. Its the law in South Korea.
As I far as I know, you have to prepare a korean ID card firstly.

Not the first time a gaming company "successfully" used this ID verification and not fail.

It’s hilarious that you fail to notice that for some magical reason LOL doesn’t have this system in any other country other than South Korea.

And that you scream this is some kind of “solution” despite the fact that, you know, you literally ignored how this doesn’t work even in the USA which has zero centralized identity authority.

Aka your idea for South Korea, is literally impossible to implement in the USA, because no such GOVERNMENT CENTRALIZED IDENTITY SYSTEM exists in the USA. It also doesn’t exist in many other countries too

Like you’re so blatantly ignoring the metric ton of problems with implementing a system that relies on every government on the planet implementing this law and has literally nothing to do with LOL magically “fixing” this
Then there's the fact RealID requirements for games/internet service, is likely against some sort of privacy laws/discrimination laws.

Which means to FORCE compliance on a national level, games/internet would need to be registered as some sort of controlled substance to force requirement of ID for use.
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投稿日: 2022年6月4日 6時46分
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