Groom 29 jun, 2022 @ 6:08
Regarding Pay to Win games.
1. Option to hide all P2W games.

2. Steam has to make sure all P2W games are tagged as Pay to Win games, or they will be removed from Steam.
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Start_Running 29 jun, 2022 @ 14:29 
Ursprungligen skrivet av Thermal Lance:
Ursprungligen skrivet av Start_Running:
Translation. If you go in 'Undergeared' you will get decimated and it is technically possible to get that gear without paying.

Paying increases your chances, and thusly speed of acquisition of high level gear.
Just how faster is it thought?
COnsiderably if I know Blizzacti but remember what I say that all games are P2W and the only difference is the unit of currency?

This is a pime example.

Ursprungligen skrivet av Thermal Lance:
That’s the problem. Like, if it takes a non paying user an extra 10 hours to find something very rare, okay.

But, if it takes an average of several week worth of gaming for anyone having a life, then at some point it has to be called P2W because of it.
Not really just a difference in currency. One user pays with their time, the other pays with their money. If You have loads of free time but little money..then you'll spend your time. If your free time is scarce but you have some good income well it makes more sense to spend money instead of your valuable and limited time doesn't it?

A player can spend months of question...or pay for a pack of xp boosters or a straight up levelup.
A player can grind for hours and weeks to get an item, or they can just buy it from a cash shop or AH.

A player can grind for gold, or justy buy gold with real money.

Ursprungligen skrivet av Thermal Lance:
At some point, a line has to be drawn and a lot of games are way beyond where anyone who’s reasonable would draw that line.
There is a line but for many its more less that the game has crossed the line and more that they feel they're missing out because they're not paying.

Ursprungligen skrivet av Thermal Lance:
Something that might not sound like pay2win in the fine print might very well be just that when context and scale is taken into consideration.

And something that feels like P2W might in fact not be, when viewed from a neutral external point,. I draw the line at games Selling power directly.


Examples I can give are Loadout. Old game all bout shooting guns and customizing guns. Through gameplay you could unlock a max of 3 weapon slots. If you however paid the premium currency, you could unlock further slots, up to 6 I believe.

Now while you could earn the premium currency the rate of earning was so abysmally slow that it made no sense. we're talking like 100 blutes for winning a match and these things had 10K plus price tags. Having the extra weapon slots meant you had that much more firepower bot for general and specific cricumstances.

Another was Might QUest for EPic Loot.You spent premium currency to buyaccess to new heros and traps for your castle. The fact that as time went on they progressively nerffed things to the point where you pretty much needed the premium stuff.

Here's the thing these games had in come...they both failed. Both have long since closed down their servers and even before that the games were dead.

No obne wanted to play them. This is what happens in games that have a genuine P2W vibe.
People stop playing..which ruins the system since it just leaves the whales to compete with each other and being a whale among whale is no different than being a minnow among minnows.

This creates a brief arms race as the whales fight to noit become the proverbial minnows but eventually people get spent out and stop playing.
Pocahawtness 29 jun, 2022 @ 14:32 
Ursprungligen skrivet av Thermal Lance:
Ursprungligen skrivet av 🤪 Pocahawtness:
Well that's a tricky one. Who is going to decide whether a game is P2W or P2P ? Gamers often call P2P games P2W so I can just see it causing trouble.

The devs need money yet there seems to be a sour grapes bunch of people who just object to paying for anything.
Yes, devs need money. They all do. But would you pay a car 3 times the price because “they need the money”?

At some point it’s not about wanting money but wanting ALL of the money. Unchecked greed is not beneficial for any players and if you think otherwise then congrats you brainwashed yourself.

Who are we to decide that? Since when have we ever decided how much goods will be in the shops. If you like the price buy it. If you don't, don't. Simple as that.
Thermal Lance 29 jun, 2022 @ 14:36 
Ursprungligen skrivet av Start_Running:
Ursprungligen skrivet av Thermal Lance:
Just how faster is it thought?
COnsiderably if I know Blizzacti but remember what I say that all games are P2W and the only difference is the unit of currency?

This is a pime example.

Ursprungligen skrivet av Thermal Lance:
That’s the problem. Like, if it takes a non paying user an extra 10 hours to find something very rare, okay.

But, if it takes an average of several week worth of gaming for anyone having a life, then at some point it has to be called P2W because of it.
Not really just a difference in currency. One user pays with their time, the other pays with their money. If You have loads of free time but little money..then you'll spend your time. If your free time is scarce but you have some good income well it makes more sense to spend money instead of your valuable and limited time doesn't it?

A player can spend months of question...or pay for a pack of xp boosters or a straight up levelup.
A player can grind for hours and weeks to get an item, or they can just buy it from a cash shop or AH.

A player can grind for gold, or justy buy gold with real money.

Ursprungligen skrivet av Thermal Lance:
At some point, a line has to be drawn and a lot of games are way beyond where anyone who’s reasonable would draw that line.
There is a line but for many its more less that the game has crossed the line and more that they feel they're missing out because they're not paying.

Ursprungligen skrivet av Thermal Lance:
Something that might not sound like pay2win in the fine print might very well be just that when context and scale is taken into consideration.

And something that feels like P2W might in fact not be, when viewed from a neutral external point,. I draw the line at games Selling power directly.


Examples I can give are Loadout. Old game all bout shooting guns and customizing guns. Through gameplay you could unlock a max of 3 weapon slots. If you however paid the premium currency, you could unlock further slots, up to 6 I believe.

Now while you could earn the premium currency the rate of earning was so abysmally slow that it made no sense. we're talking like 100 blutes for winning a match and these things had 10K plus price tags. Having the extra weapon slots meant you had that much more firepower bot for general and specific cricumstances.

Another was Might QUest for EPic Loot.You spent premium currency to buyaccess to new heros and traps for your castle. The fact that as time went on they progressively nerffed things to the point where you pretty much needed the premium stuff.

Here's the thing these games had in come...they both failed. Both have long since closed down their servers and even before that the games were dead.

No obne wanted to play them. This is what happens in games that have a genuine P2W vibe.
People stop playing..which ruins the system since it just leaves the whales to compete with each other and being a whale among whale is no different than being a minnow among minnows.

This creates a brief arms race as the whales fight to noit become the proverbial minnows but eventually people get spent out and stop playing.
I’m sorry but that won’t work on me.

The whole problem here and why you claim pay2win games are not successful is because you deny people’s stance on the matter when it comes to the matter of time spent.

Don’t take it the wrong way but the industry has not fooled me in this regard during the last 20 years and it certainly isn’t going to be a steam user using the same arguments that is going to change this.
Thermal Lance 29 jun, 2022 @ 14:37 
Ursprungligen skrivet av 🤪 Pocahawtness:
Ursprungligen skrivet av Thermal Lance:
Yes, devs need money. They all do. But would you pay a car 3 times the price because “they need the money”?

At some point it’s not about wanting money but wanting ALL of the money. Unchecked greed is not beneficial for any players and if you think otherwise then congrats you brainwashed yourself.

Who are we to decide that? Since when have we ever decided how much goods will be in the shops. If you like the price buy it. If you don't, don't. Simple as that.
We are the ones who have to decide that. The very reason we are in this up to the teeth is people bending over and taking it with a smile.
Start_Running 29 jun, 2022 @ 14:48 
Ursprungligen skrivet av Thermal Lance:
I’m sorry but that won’t work on me.

The whole problem here and why you claim pay2win games are not successful is because you deny people’s stance on the matter when it comes to the matter of time spent.

Don’t take it the wrong way but the industry has not fooled me in this regard during the last 20 years and it certainly isn’t going to be a steam user using the same arguments that is going to change this.

P2W games can only work if they provide enough incentive for both the paying and non-paying folks to win. If Paying meant winning automatically against non-paying then non-payers would eventually stop playing. We see that happen time and time again. This leaves just the whales. WHich kinda ruins the point of being a whale.

Hence what is sold is either convenience.. like the convenience of having a better chance at a rare item, or the convenience of having faster xp gain.

They're usually carefull enough with that.


And yes i do consider time and money to be interchangeable currency. If your job pays you $8 an hour your time is cheap and you likely can spend hours more freely than money. If your job pays you $600 an hour but leaves you with less free time, well then you have plenty of money but not the time to grind or achievemastery. SHould then be locked out of the game for that?

Games with Genuine P2W cannot sustain themselves for very long, we see that over and over again. The games that opersist are the ones that have found a balance between incentivising players to pay, and incentivising non-paying players to keep playing,

As a gamer myself. I quickly peace out of any game that gives even the faintest whiff of bad balancing .
Senast ändrad av Start_Running; 29 jun, 2022 @ 14:49
Thermal Lance 29 jun, 2022 @ 15:28 
Ursprungligen skrivet av Start_Running:
Ursprungligen skrivet av Thermal Lance:
I’m sorry but that won’t work on me.

The whole problem here and why you claim pay2win games are not successful is because you deny people’s stance on the matter when it comes to the matter of time spent.

Don’t take it the wrong way but the industry has not fooled me in this regard during the last 20 years and it certainly isn’t going to be a steam user using the same arguments that is going to change this.

P2W games can only work if they provide enough incentive for both the paying and non-paying folks to win. If Paying meant winning automatically against non-paying then non-payers would eventually stop playing. We see that happen time and time again. This leaves just the whales. WHich kinda ruins the point of being a whale.

Hence what is sold is either convenience.. like the convenience of having a better chance at a rare item, or the convenience of having faster xp gain.

They're usually carefull enough with that.


And yes i do consider time and money to be interchangeable currency. If your job pays you $8 an hour your time is cheap and you likely can spend hours more freely than money. If your job pays you $600 an hour but leaves you with less free time, well then you have plenty of money but not the time to grind or achievemastery. SHould then be locked out of the game for that?

Games with Genuine P2W cannot sustain themselves for very long, we see that over and over again. The games that opersist are the ones that have found a balance between incentivising players to pay, and incentivising non-paying players to keep playing,

As a gamer myself. I quickly peace out of any game that gives even the faintest whiff of bad balancing .
You do realise these games are designed purposely to be on balance on top of a razor blade.

Research why. The reason is because the intent is to make it pay-to-win for as much people as possible without alienating them.

When you try so hard to make your base think they need to pay to win enough for making them pay to win speaks for itself.

I’m not gonna lie. My native language is French and I lack the English vocabulary to go in-depth. Best, I can do is to suggest focusing on gamer psychology and how it is used by the industry.

Be careful about the sources as well. A lot will speak about the gist of it but will restrict the details to try and get around NDAs. You really need to look hard and ideally know some insiders yourself to really get the whole picture.

A lot of people buying it are doing so for an advantage. An advantage that helps you to win. I won’t mind a reasonable set back. But at some point it goes way beyond something reasonable. When it start impacting my experience because I can’t possibly spend 300 hours playing a single game instead of potentially spending a LOT of money then not calling it “Pay-to-Win” is kind of insane.

I don’t care if we stretch the limits to absolutely no bounds. When you’ll realise grinding for 1400h or paying 200$ is kind of an impossible choice for anyone with an actual life… maybe then, and only then, you will realise that it pretty much is, for all intent and purpose, pay to win.

Edit: Whoopsy, sorry! I just read it again and it kinda sounds like I’m saying you have no life. Not what I intended to say. I just wanted you to picture the average guy this game is “supposed” to be aimed at. I can only speak for myself so that is what I am gonna do.

I’m 33. I sleep, eat, drink, work, take care of my family and friends, etc… I’m not special. This is the bog standard life of people of my age. I don’t know where you could find the time to grind that insanity within a reasonable timeframe but I certainly couldn’t.

The 200$ is an impossible choice because it is the only practical choice. This is the illusion of a choice. You get passed a lemon which you take gladly because they purposely made the alternative worse in every single way.
Senast ändrad av Thermal Lance; 29 jun, 2022 @ 15:42
Thermal Lance 29 jun, 2022 @ 15:47 
Sell me DLCs. Sell me skins. Hell, sell me a subscription if you want money so bad. But don’t sell me victory.
Senast ändrad av Thermal Lance; 29 jun, 2022 @ 15:48
FOXDUDE69 29 jun, 2022 @ 15:52 
"Diablo Immortal is not pay2win."
"Okay, maybe it is, but just how much is it? and what is winning anyway?"
"I uninstalled it as soon as I heard about all the P2W elements."

That was a riveting character arc!
Start_Running 29 jun, 2022 @ 16:30 
Ursprungligen skrivet av Thermal Lance:
You do realise these games are designed purposely to be on balance on top of a razor blade.

Research why. The reason is because the intent is to make it pay-to-win for as much people as possible without alienating them.
And what does that mean it means there's fun, opportunity, and/or engagement to be had equally for the Whales vs the freeloaders.

So basically both sides are having fun. Thats the sign of things being done right and all you have left are salty freeloaders whining that once again they are limited by their lack of money. That once again people who have what they don't have, can get stuff they don't but want to have.

If the devs over balance one way or another then the system breaks. There's no press towards paying, or rthere's no fun to be had as a freeloader. At which point one or the other will leave which will ironically lead the other side to leave as well.

We see this all the time.

Ursprungligen skrivet av Thermal Lance:
When you try so hard to make your base think they need to pay to win enough for making them pay to win speaks for itself.
'Think' is the operative word and every business operates by making people think they need to spend money with them. Welcome to capitalism.


Ursprungligen skrivet av Thermal Lance:
I’m not gonna lie. My native language is French and I lack the English vocabulary to go in-depth. Best, I can do is to suggest focusing on gamer psychology and how it is used by the industry.
You could just say human psychology and yeah. But here's the thing. Most people have the self-awareness to know when they're being lead by the nose.

By the time most of us are 13 we learn not to take every advert we see with a tablespoon of salt.

Ursprungligen skrivet av Thermal Lance:
Be careful about the sources as well. A lot will speak about the gist of it but will restrict the details to try and get around NDAs. You really need to look hard and ideally know some insiders yourself to really get the whole picture.
Not really. You can just look at the game itself. Is the grind you have to put in as a free loader worth it to compete with the whales? If no, move to a different and more satisfying game, if yes, continue. Very few people will keep doing things they don't consider fun in their free time.

Ursprungligen skrivet av Thermal Lance:
A lot of people buying it are doing so for an advantage. An advantage that helps you to win.
And the nature of the advantage is important. In some cases It might just level the playing field between the people spending time as their currency as opposed to money.

Ursprungligen skrivet av Thermal Lance:
I won’t mind a reasonable set back. But at some point it goes way beyond something reasonable.
Agreed but remember reasonable to YOU, is unreasonable to someone else. Many people consider paying $40 for a single game reasonable. I consider that unacceptable. See how that works?

That's the crux of the matter. What YOU see as P2W may not be what someone else sees as P2W.

Ursprungligen skrivet av Thermal Lance:
When it start impacting my experience because I can’t possibly spend 300 hours playing a single game instead of potentially spending a LOT of money then not calling it “Pay-to-Win” is kind of insane.
But the fact you can make up the difference by spending time in stead of money pretty handily proves that it's not P2W, its just spending a different currency . Time vs Money.

And if the game makes those 300 hours fun and enjoyable, well then what do you really lose?

Ursprungligen skrivet av Thermal Lance:
I don’t care if we stretch the limits to absolutely no bounds. When you’ll realise grinding for 1400h or paying 200$ is kind of an impossible choice for anyone with an actual life…
at which point some people will spend the time because they're enhjoying the game and thats the cheaper currency for them, some people will spend the $200 because enjoying the game and thats the cheaper currency for them. I mean if you work the kind of job that lets you ear 3x that in the time someone else takes for their lunch, it's not a big deal. Or the third option. YOu uninstal the game and move on to somethinfg that you actually enjoy,

Ursprungligen skrivet av Thermal Lance:
maybe then, and only then, you will realise that it pretty much is, for all intent and purpose, pay to win.
I've encountered plenty games with unsatisfactory game play and power imbalances. And you know what I did...I stopped playing them. As do millions of people every day.

Ursprungligen skrivet av Thermal Lance:
Edit: Whoopsy, sorry! I just read it again and it kinda sounds like I’m saying you have no life. Not what I intended to say. I just wanted you to picture the average guy this game is “supposed” to be aimed at. I can only speak for myself so that is what I am gonna do.
A game can be aimed at two different groups at the same time you know?

Ursprungligen skrivet av Thermal Lance:
I’m 33. I sleep, eat, drink, work, take care of my family and friends, etc… I’m not special. This is the bog standard life of people of my age. I don’t know where you could find the time to grind that insanity within a reasonable timeframe but I certainly couldn’t.

The 200$ is an impossible choice because it is the only practical choice. This is the illusion of a choice. You get passed a lemon which you take gladly because they purposely made the alternative worse in every single way.

Then you play another game that does not require $200 for you to have a fun engaging experience. You act as if you NEED to play the game. You don't there are any number of other games you can play.

If you reach that point of thought then clearly the game did something wrong or is not for you. If the game manageds to find h its equillibrium then they're basically serving their target market well. If it doesn't it will fail.

Let the market decide.
Start_Running 29 jun, 2022 @ 16:33 
Ursprungligen skrivet av FOXDUDE69:
"Diablo Immortal is not pay2win."
"Okay, maybe it is, but just how much is it? and what is winning anyway?"
"I uninstalled it as soon as I heard about all the P2W elements."

That was a riveting character arc!
You're making it sound like there's some change.
A game's power balancing can be unliked without the game being P2W.
Once you reach the point or discover a detail that makes the game unpalettable to you. you can very well just uninstall. Be more confusing if they kept playing beyond that m8.



Ursprungligen skrivet av Thermal Lance:
Sell me DLCs. Sell me skins. Hell, sell me a subscription if you want money so bad. But don’t sell me victory.
Well and Good. Other people have different mind sets. Neither side is wrong or right. Both sides are free to vote with their wallets.
FOXDUDE69 29 jun, 2022 @ 16:50 
Ursprungligen skrivet av Start_Running:
Ursprungligen skrivet av FOXDUDE69:
"Diablo Immortal is not pay2win."
"Okay, maybe it is, but just how much is it? and what is winning anyway?"
"I uninstalled it as soon as I heard about all the P2W elements."

That was a riveting character arc!
You're making it sound like there's some change.
A game's power balancing can be unliked without the game being P2W.

Oh no! No change at all! Hahahaha.
And equating P2W design to bad balancing is a ludicrous thing to suggest.
Tito Shivan 30 jun, 2022 @ 0:01 
Ursprungligen skrivet av FOXDUDE69:
Oh no! No change at all! Hahahaha.
And equating P2W design to bad balancing is a ludicrous thing to suggest.
Because games making OP the new paid DLC character only to nerf it later down the road has never happened in the history of gaming.

In any case this thread has provided a shining example of my former point.

Ursprungligen skrivet av Tito Shivan:
And that not even opening the can of worms of how nebulous and subjective the term Pay-to-Win is.
Not even the people in this thread can agree on what makes a game P2W. And OP suggests games to be tagged by steam with such a tag.

How we don't go from here to 'This game is missing the/badly tagged with the P2W tag because potato'?
FOXDUDE69 30 jun, 2022 @ 0:18 
Ursprungligen skrivet av Tito Shivan:
Ursprungligen skrivet av FOXDUDE69:
Oh no! No change at all! Hahahaha.
And equating P2W design to bad balancing is a ludicrous thing to suggest.
Because games making OP the new paid DLC character only to nerf it later down the road has never happened in the history of gaming.

You can still win against someone who bought Ultra Instinct Goku on Dragon Ball FighterZ. The advantage in these situations is typically so trivial that you can't even prove that this kind of unbalance, or any one of the same nature, is by design.
In contrast. The only way you can win against a Diablo Immortal P2W player is if he AFKs.
As you like to so often say... Apples and oranges, except this time it's actually appropriate to say that.

Ursprungligen skrivet av Tito Shivan:
Not even the people in this thread can agree on what makes a game P2W.

So? There's a group of people in every thread here who can't agree to stuff that's blatantly obvious to the rest of the internet. Case and point: Diablo Immortal is not pay to win when everyone else knows it is the very definition of a pay to win game.

Previous hits include: Using SAM is not cheating, every Steam Award has an ambiguous meaning, there's no difference between lootboxes and Borderlands loot chests. and a 5 Star ranking system is too hard to grasp.

You can't use these opinions to gauge anything.

I would agree that some games can be debated over whether or not they are P2W, but there are also games were it's so blatantly obvious to everyone that they are P2W that's remarkably foolish to argue otherwise,
Senast ändrad av FOXDUDE69; 30 jun, 2022 @ 1:14
fluxtorrent 30 jun, 2022 @ 0:28 
Ursprungligen skrivet av FOXDUDE69:
Ursprungligen skrivet av Tito Shivan:
Not even the people in this thread can agree on what makes a game P2W.

So? There's a group of people in every thread here who can't agree to stuff that's blatantly obvious to the rest of the internet. Case and point: Diablo Immortal is not pay to win when everyone else knows it is the very definition of a pay to win game.
Everyone knows Diablo Immortal is not pay to win, because even paying people aren't winning
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