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翻訳の問題を報告
What else can one do if you're sending in a video clip, along with the time and the profile to Valve?
Fake the video clip.
don't the game devs have the ability to use steams game bans already?
Developers in some games even go to reports, join the server and can do their thing to then game-ban blatant cheaters. The other main issue people are noting; cheaters are unlikely to utilize their own main account, often relying on phished accounts.
F2P will always have cheaters just making new accounts, the only way to curb it more is to make it a standard game cost to play which will reduce but not remove the problem; bad people, often whom hijack accounts or make F2P accounts.
The only true way to deal with it, as it happens, is to make an over-bearing system that will make many people unhappy.
The video is just there just to make sure they'll look into each individual report. Otherwise they'd only look on a case once it get 1000 reports for example.
So Valve should hire people to moderate other games?
Lol.
You're still going over the fact this would have basically zero effect, unless a system is made to be very intrusive or burdensome, which would likely utilize payment information, name, address with verified billing etc; things most people don't want, just to stop some cheaters.
The best people can do is not play F2P games or on servers without active admins.
ha, good one, right?
so,
who pays for it?
who is going to record everything, steam or the game's dev/pubs?
or are we talking just looking at logs? even then, who holds the logs?
who is ultimately in charge, can a dev reverse it if they want to?
I don't care if a banned cheater will create a new account. He's free to do that and spend $30 for the game again, well knowing that he can get banned anytime again.
Why would banning a cheater have zero effect? :O
Leaving it up to any one Dev to deal with in cases can be much better, as some Devs are very unforgiving and look for alt accounts of cheaters, but so does the anticheat; though Devs when looking will ban on the spot, without the delay of the anticheat.
Asking the real question right there.
First, most cheating is F2P games or hijacked accounts, so you would be having no effect on where the cheater really is or what their real account really is.
Look at the VAC section, look at the game hubs of people saying they got "hacked" and that they received a game ban. That is primarily why; people get banned in F2P games for cheating and wont admit it, or they gave their login away on a premium game, someone used their account to cheat with, and the account used to cheat is banned.
Zero effect, cheater gets to play often with delays, so by the time they're caught it's too late. The system is made to delays so cheat creators dont know what new stuff is or is not detected that they create.
Want to solve the real problems? You either become too burdensome, overly intrusive, collect too much data which may be illegal in some countries, or you have each cheat creator punished which would be extremely unlikely.
It does nothing to actually stop notorious cheaters, who are the main problem. All it will do is be a hurdle for the people who make a one time mistake, for whom an individual game ban already is enough to learn from.
Your suggestion punishes the wrong people.
The game. Games already have a replay system like in cs go, theatre mode in call of duty.
We're talking about full gameplay footage.
In the same way false VAC bans are handled. Keep in mind Valve has already the authority to ban people from other games with VAC.
It's poorly written by myself. I don't want to cross ban people, I only want to ban people in non valve games that VAC misses.