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Relatar um problema com a tradução
https://partner.steamgames.com/doc/features/anticheat/vac_integration
^This.
As pointed out thats the fault of the developer.....
Did you not read the explanation that developer has to report new cheats they find to update VAC for their game?
There is a reason;
The developer agreed to update the VAC with new cheats to keep VAC up to date for their game. Valve is not their babysitter.
You can dismiss such things all you want, but merely trying to make it Valves problem doesn't actually make it their problem.
Game developers are the ones who are responsible for their game. It's merely logical that there comes a point that they don't consider it worth it anymore to police their games. Especially when that developer is related to Activision, who very much want everybody to be on the newest CoD.
Umm the vast amount of money they would have to spend on someone elses game would be one. Again, by your logic ANY company could do this including pepsi, Nike, Epic, Microsoft, etc.
Here's an idea, how about you ask ACTIVISION, which makes BILLIONS in profit to do it for their own games?
Judging by the friends of OP, I'm starting to doubt this conversation is going to go on in good faith. Luckily, those friends can't join in to muddy it even more.
The idea that Valve should monitor or invest resources in monitoring games they do not own or make is complete nonsense. Especially for games that have been abandoned by the devs.
Steam is a distribution platform, not a gaming platform.
Activision abondons older cod games on purpose, so that people buy the newer releases. It is how it is now, ponting with your fingers on other parties, who allegedly have the responsibility doesn't help anyone. And neither would it hurt anyone of you guys if steam took the extra mile and did something for older games.
I'm still amazed how toxic a few people here are. I guess it's easy to mock and trash talk if you're not affected. And I hope you'll never complain if you should ever run into a cheater.
Pointing out that suggesting that a company pays for another companies anti cheat isn't toxic. Its called poking a hole in a flimsy idea
How many people do you suggest adding, how much do they get paid hourly, and how many hours a day do you presume they work for? Then, who pays the bill for each game; the dev? the consumer? Does the games cost go up to offset it or does valve cuts get bigger?
This doesn't seem well thought out of a suggestion.
Yep, valve has to spend their money, get all the bad PR from people whininng about being banned, police people playing outside of Steam as that occurs on servers they don't manage, etc.
Yet Valve is going to spend their time and money doing so for something the OP has already admitted makes absolutely no business sense simply because the OP wants them to...