[?]legit 10/set./2022 às 8:30
Give Valve the authority to manually ban cheaters for ALL games
Please consider creating an Anti Cheat Department on steam. To put it short, overwatch from cs go, but for all multiplayer games.

Make it optional for games to participate in that system.

This Anti Cheat Department would only ban very obvious cases. Let players record a short 15 seconds video proof, and send it to the Anti Cheat Department. Valve will then eventually issue a ban.

Again, I'm only referring to very blatant rage aimbot cheats, where there's no chance of issuing a false ban.

A lot of cheaters feel untouchable. This needs to end.
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[?]legit 12/set./2022 às 8:35 
Escrito originalmente por Pierce Dalton:
Escrito originalmente por legit:
Maybe he is, maybe he isn't. But what I can tell you is that he is obviously not a multiplayer gamer, as many of participants in this discussion here.

Suggestion: Ban cheaters

-> "Nah, were good, don't ban them just leave it how it is."

Heh, maybe he is a multiplayer player... the rest, I'll leave to your imagination.
:eliselaugh:
Escrito originalmente por legit:
Escrito originalmente por KittenGrindr:


That's wasn't your suggestion. Your suggestion was wanting to ban them from games that they did not cheat in.

Don't be dishonest.
No. I wouldn't mind that though.

I would like to see cheaters getting banned in the games they cheated in. Valve should get the authority to do that for obvious cases.


They do, it's called VAC.

No VAC, not Valve's problem.
Brian9824 12/set./2022 às 8:37 
Escrito originalmente por legit:
Escrito originalmente por Pierce Dalton:

Are you a Valve employee in disguise? Because you're in two threads insisting that suggestions must benefit Valve xD

You know, this company makes more money in one month than the average Joe makes in a lifetime... we, their customers, are benefiting them more than enough already .
Maybe he is, maybe he isn't. But what I can tell you is that he is obviously not a multiplayer gamer, as many of participants in this discussion here.

Suggestion: Ban cheaters

-> "Nah, were good, don't ban them just leave it how it is."

Nothing wrong with banning cheaters, what is wrong is expecting VALVE to spend their money banning people who cheat in other people's games.

I mean do you go around spending all your time working for free to help people who compete with your company for "goodwill"?

Again as pointed out they already offer a solution, VAC for games on steam. Unless YOU are going to pay for the anticheat team out of your own pocket.....
Mad Scientist 12/set./2022 às 8:38 
Escrito originalmente por legit:
Maybe he is, maybe he isn't. But what I can tell you is that he is obviously not a multiplayer gamer, as many of participants in this discussion here.
Attempting to paint such a picture is immensely dishonest way to dismiss others opinions. Others have shown the huge flaws in regard to such; phishing, hijacking, F2P cheating and free-to-create accounts to avoid primary account bans, hwid spoofing, ip spoofing etc.

There's also those "Grey market" sites that have illegitimate keys a fair amount of time that people get cheaply due to how they are ill-obtained in the first place to continue cheating, regardless of the fact the random delay ban timer has started and that the key can be revoked between hours to months or more.

Escrito originalmente por legit:
Suggestion: Ban cheaters
The only way, already mentioned a few times, to ban and keep cheaters banned is to have overly intrusive anticheats on their systems, to collect their personal information and payment method to be tied to the ability to even play or use the service overall and ban all of such information upon obvious infractions. Then, you have laws of countries and states or cities within that often prohibit excess data collection especially that of minors.

Escrito originalmente por legit:
-> "Nah, were good, don't ban them just leave it how it is."
How many people do you think would be willing to run an extremely intrusive anticheat and their personal information just to weed out some constant cheaters? How many "walls" in order to play do you think are enough, how far do you go to inconvenience legitimate players to catch some illegitimate ones?

Consumers don't really like it when you make things much more difficult or collect too much information in order to play or continue playing a game, for the sake of catching cheaters.
cSg|mc-Hotsauce 12/set./2022 às 8:39 
Escrito originalmente por Pierce Dalton:
https://www.ign.com/articles/call-of-duty-warzone-cheaters-bans-carried-over-vanguard

Interesting article :steamthis:

I hope it extends to all COD games.

It doesn't. There are varying degrees of CoD's ban system.

The keyword is "can..."

Permanent suspensions are lasting and final, and can apply across titles, including past, present, or future titles in the Call of Duty franchise.

https://support.activision.com/articles/call-of-duty-security-and-enforcement-policy

:qr:
Dr.Shadowds 🐉 12/set./2022 às 8:42 
Escrito originalmente por legit:
Escrito originalmente por KittenGrindr:


That's wasn't your suggestion. Your suggestion was wanting to ban them from games that they did not cheat in.

Don't be dishonest.
No. I wouldn't mind that though.

I would like to see cheaters getting banned in the games they cheated in. Valve should get the authority to do that for obvious cases.
That point of VAC ban, cheater loses ability to take part in a VAC secure server for said game's.

When Dark souls 2 release the Dev opt to auto block anyone that has VAC ban even if they haven't cheated for years, or had got VAC because of a mod, or script to bhop, or forgot to turn off vac secure on server and got flag for it.

So basically people complain, and Dev want option to vac ban people that cheat in their game, not block people from playing their game if they had cheated in another game. This of course was first week of sales years ago.
Brian9824 12/set./2022 às 8:42 
Not to mention last thing steam wants is the playerbase from 10,000+ games complaining to STEAM about them getting banned. Why anyone would expect another company who has nothing to do with a game to handle the banning of cheaters for said games is mind boggling.

Steam doesn't make the game, run the game, etc, yet your expecting them to manage the cheaters for servers that are serving people who aren't even playing the game on Steam.......

All for free, costing them BILLIONS of dollars with the amount of people they would need to manage reports from tens of thousands of games.
[?]legit 12/set./2022 às 8:54 
Escrito originalmente por brian9824:
Not to mention last thing steam wants is the playerbase from 10,000+ games complaining to STEAM about them getting banned. Why anyone would expect another company who has nothing to do with a game to handle the banning of cheaters for said games is mind boggling.

Steam doesn't make the game, run the game, etc, yet your expecting them to manage the cheaters for servers that are serving people who aren't even playing the game on Steam.......

All for free, costing them BILLIONS of dollars with the amount of people they would need to manage reports from tens of thousands of games.
No again lol.

Let players send in a short video clip to get their case viewed. The video is just there to evaluate if it's worth support's time or not. The ban will be based on the in game replay.

Bigger games already have a more or less anti cheat department in place, like overwatch.

The ones that would really benefit form this are smaller games, like older Call of Duty games.

Literally one single support agents for such a game would be enough.

This wouldn't cost "billions of dollars".
Escrito originalmente por legit:
Escrito originalmente por brian9824:
Not to mention last thing steam wants is the playerbase from 10,000+ games complaining to STEAM about them getting banned. Why anyone would expect another company who has nothing to do with a game to handle the banning of cheaters for said games is mind boggling.

Steam doesn't make the game, run the game, etc, yet your expecting them to manage the cheaters for servers that are serving people who aren't even playing the game on Steam.......

All for free, costing them BILLIONS of dollars with the amount of people they would need to manage reports from tens of thousands of games.
No again lol.

Let players send in a short video clip to get their case viewed. The video is just there to evaluate if it's worth support's time or not. The ban will be based on the in game replay.

Bigger games already have a more or less anti cheat department in place, like overwatch.

The ones that would really benefit form this are smaller games, like older Call of Duty games.

Literally one single support agents for such a game would be enough.

This wouldn't cost "billions of dollars".


It shouldn't be Valve's job to worry about moderation on games that opted out of VAC.

The dev had a choice, they chose not to use Valve. Therefore, it is no longer Valve's responsibility.
Brian9824 12/set./2022 às 9:05 
Escrito originalmente por legit:
Bigger games already have a more or less anti cheat department in place, like overwatch.
Exactly, BLIZZARD pays for Overwatch's cheat department. Sounds like your getting mistaken with Valve's Overwatch which they provide for CS GO, vs the game overwatch where BLIZZARD pays for THEIR games anti-cheat.

Again, name one reason why Valve should pay out of their pocket to provide anti-cheat services to OTHER people's games when those developers themselves can easily afford to pay for the exact service your describing?

Call of duty games sell millions of copies, they can afford to hire their own team to monitor cheaters.....
cSg|mc-Hotsauce 12/set./2022 às 9:05 
Escrito originalmente por KittenGrindr:
Escrito originalmente por legit:
No again lol.

Let players send in a short video clip to get their case viewed. The video is just there to evaluate if it's worth support's time or not. The ban will be based on the in game replay.

Bigger games already have a more or less anti cheat department in place, like overwatch.

The ones that would really benefit form this are smaller games, like older Call of Duty games.

Literally one single support agents for such a game would be enough.

This wouldn't cost "billions of dollars".


It shouldn't be Valve's job to worry about moderation on games that opted out of VAC.

The dev had a choice, they chose not to use Valve. Therefore, it is no longer Valve's responsibility.

Older Call of Duty games do use VAC though.

:qr:
Escrito originalmente por cSg|mc-Hotsauce:
Escrito originalmente por KittenGrindr:


It shouldn't be Valve's job to worry about moderation on games that opted out of VAC.

The dev had a choice, they chose not to use Valve. Therefore, it is no longer Valve's responsibility.

Older Call of Duty games do use VAC though.

:qr:


Then the issue is solved since VAC ban is usually across all VAC games.
Pierce Dalton 12/set./2022 às 20:03 
I've noticed one of the main arguments against this idea is "what if someone steals your account and cheats... then you would lose access to various games!"

Curiously, some Steam "veterans" seem to forget things way worse than that are happening already:

https://steamcommunity.com/discussions/forum/7/3377158861991914944/ (thread deleted by mods)

https://steamcommunity.com/discussions/forum/0/1747894017706416148/ (they are pretty common, though)

I like how honest this guy is. He messed up and he knows it, it's all his own fault, he's not trying to blame Steam. If you're not careful, sit happens, that's life. When you're the responsible for your loss, you can't blame the system for it. Heck, if you leave your doors open everytime you go out, you might have a surprise when you come home, right?

What is 2k compared to 2 million, though?

https://win.gg/news/2-million-in-csgo-skins-got-hacked-valve-actually-responds/

This demonstrates that Valve can fix any mess... if they want so, of course.
Última edição por Pierce Dalton; 12/set./2022 às 20:12
Escrito originalmente por Pierce Dalton:
I've noticed one of the main arguments against this idea is "what if someone steals your account and cheats... then you would lose access to various games!"

Curiously, some Steam "veterans" seem to forget things way worse than that are happening already:

https://steamcommunity.com/discussions/forum/7/3377158861991914944/

I like how honest this guy is. He messed up and he knows it, it's all his own fault, he's not trying to blame Steam. If you're not careful, sit happens, that's life. When you're the responsible for your loss, you can't blame the system for it. Heck, if you leave your doors open everytime you go out, you might have a surprise when you come home, right?

What is 2k compared to 2 million, though?

https://win.gg/news/2-million-in-csgo-skins-got-hacked-valve-actually-responds/

This demonstrates that Valve can fix any mess... if they want so, of course.
Just a quick note mate, your first link just goes to the topics, not a thread, thats all
Pierce Dalton 12/set./2022 às 20:08 
Escrito originalmente por Lustrous Spirit:
Escrito originalmente por Pierce Dalton:
I've noticed one of the main arguments against this idea is "what if someone steals your account and cheats... then you would lose access to various games!"

Curiously, some Steam "veterans" seem to forget things way worse than that are happening already:

https://steamcommunity.com/discussions/forum/7/3377158861991914944/

I like how honest this guy is. He messed up and he knows it, it's all his own fault, he's not trying to blame Steam. If you're not careful, sit happens, that's life. When you're the responsible for your loss, you can't blame the system for it. Heck, if you leave your doors open everytime you go out, you might have a surprise when you come home, right?

What is 2k compared to 2 million, though?

https://win.gg/news/2-million-in-csgo-skins-got-hacked-valve-actually-responds/

This demonstrates that Valve can fix any mess... if they want so, of course.
Just a quick note mate, your first link just goes to the topics, not a thread, thats all

They must have deleted the thread, it was about a guy that lost $2.000 in skins, mate.
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