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They do, it's called VAC.
No VAC, not Valve's problem.
Nothing wrong with banning cheaters, what is wrong is expecting VALVE to spend their money banning people who cheat in other people's games.
I mean do you go around spending all your time working for free to help people who compete with your company for "goodwill"?
Again as pointed out they already offer a solution, VAC for games on steam. Unless YOU are going to pay for the anticheat team out of your own pocket.....
There's also those "Grey market" sites that have illegitimate keys a fair amount of time that people get cheaply due to how they are ill-obtained in the first place to continue cheating, regardless of the fact the random delay ban timer has started and that the key can be revoked between hours to months or more.
The only way, already mentioned a few times, to ban and keep cheaters banned is to have overly intrusive anticheats on their systems, to collect their personal information and payment method to be tied to the ability to even play or use the service overall and ban all of such information upon obvious infractions. Then, you have laws of countries and states or cities within that often prohibit excess data collection especially that of minors.
How many people do you think would be willing to run an extremely intrusive anticheat and their personal information just to weed out some constant cheaters? How many "walls" in order to play do you think are enough, how far do you go to inconvenience legitimate players to catch some illegitimate ones?
Consumers don't really like it when you make things much more difficult or collect too much information in order to play or continue playing a game, for the sake of catching cheaters.
It doesn't. There are varying degrees of CoD's ban system.
The keyword is "can..."
https://support.activision.com/articles/call-of-duty-security-and-enforcement-policy
When Dark souls 2 release the Dev opt to auto block anyone that has VAC ban even if they haven't cheated for years, or had got VAC because of a mod, or script to bhop, or forgot to turn off vac secure on server and got flag for it.
So basically people complain, and Dev want option to vac ban people that cheat in their game, not block people from playing their game if they had cheated in another game. This of course was first week of sales years ago.
Steam doesn't make the game, run the game, etc, yet your expecting them to manage the cheaters for servers that are serving people who aren't even playing the game on Steam.......
All for free, costing them BILLIONS of dollars with the amount of people they would need to manage reports from tens of thousands of games.
Let players send in a short video clip to get their case viewed. The video is just there to evaluate if it's worth support's time or not. The ban will be based on the in game replay.
Bigger games already have a more or less anti cheat department in place, like overwatch.
The ones that would really benefit form this are smaller games, like older Call of Duty games.
Literally one single support agents for such a game would be enough.
This wouldn't cost "billions of dollars".
It shouldn't be Valve's job to worry about moderation on games that opted out of VAC.
The dev had a choice, they chose not to use Valve. Therefore, it is no longer Valve's responsibility.
Again, name one reason why Valve should pay out of their pocket to provide anti-cheat services to OTHER people's games when those developers themselves can easily afford to pay for the exact service your describing?
Call of duty games sell millions of copies, they can afford to hire their own team to monitor cheaters.....
Older Call of Duty games do use VAC though.
Then the issue is solved since VAC ban is usually across all VAC games.
Curiously, some Steam "veterans" seem to forget things way worse than that are happening already:
https://steamcommunity.com/discussions/forum/7/3377158861991914944/ (thread deleted by mods)
https://steamcommunity.com/discussions/forum/0/1747894017706416148/ (they are pretty common, though)
I like how honest this guy is. He messed up and he knows it, it's all his own fault, he's not trying to blame Steam. If you're not careful, sit happens, that's life. When you're the responsible for your loss, you can't blame the system for it. Heck, if you leave your doors open everytime you go out, you might have a surprise when you come home, right?
What is 2k compared to 2 million, though?
https://win.gg/news/2-million-in-csgo-skins-got-hacked-valve-actually-responds/
This demonstrates that Valve can fix any mess... if they want so, of course.
They must have deleted the thread, it was about a guy that lost $2.000 in skins, mate.