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However, not many Developers are doing this, but it certainly wont stop them from doing so if they wish, especially since they can make their own Launcher which can install based upon the users options.
Note that depending on the number of assets etc, you wont exactly have a choice in regard to the size itself unless theres low to high quality versions of assets.
SSDs have become extremely affordable for 500GB-1TB NVMEs and even standard SSDs, HDDs for 4-6TB are also extremely affordable as well. If you're having issues with VRAM and RAM usage with most games you play, you likely need better hardware.
This is why when you change wuality settings you generally don't have to reload the entire game.
Devs are free to do this. Most don't . Thos that do put the hd packs as free dlc or the workshop.
Games like Monster Hunter World, Skyrim or Final Fantasy XV do that.
Up to the devs to use the tools available.
There are already ways to do it and while one could certainly say that Valve could create a different system for it within Steam, I don't think the absence of that is what's stopping game devs from doing this. Personally I think they much rather have everything packaged together in their own file management structure as it is, as that's easier for them to manage.
2. So you are suggesting either:
a- dozens of devs develop separate in-house solutions to do the same thing? Not everyone has a launcher, creating downloadable stuff is hard, things have to be hosted etc., and Steam already does all that.
b- devs use a system of extra content to deliver options to the player? I mean, do users even understand they can skip DLCs because their system can't handle it, or it will use more space? DLCs are meant for gameplay stuff, it would need users to be tech-savvy to understand that.
I mean, Steam is ready to do such thing, their side of the equation is very simple. Also, developers downgrade textures in-engine because that's the easy way to do, but creating routines to pack lower-res textures is also easy.
I really believe this could be useful for many people, and won't be bad for developers (who can still not use the system and do as they always have). Valve should consider it, at least.
Also many people don't uninstall games affter they install them, combine that with the size of some steam libraries and you can very easily have a space problem.
(Hell, we should go back to InstallShield's "Express/Standard/Custom Installation" feature.)
devs generally don't do textures and vids at multiple fidlities... they do it at one that they will either downscale or upscale to meet display requirements.
Why? because that is actually more effecient in terms of time, and space usage.
Still though, Valve could do better by offering a more built-in way to handle optional components. DLCs are separate downloads, and generally listed as separate purchaseable items. They're not seen as a core part of the game.
Install options are instead part of the core installation -- just options within a core installation.