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It still is a thing but they don't seem to really update it anymore.
Steam can't give you any licenses as they don't own the games, only the devs can.
https://playnite.link
1. It's not a "GOG GALAXY 2.0" account. You've got a GOG account; GOG's optional launcher/downloader client is just called Galaxy, and it's currently on version 2 (after a major update a while back). You can play your GOG games without Galaxy though.
2. Galaxy 2.0 acts as a universal launcher, and the way it does that is that it has an integration where you can use it to sign into your Steam games and integrate your Steam library (and I think some other features) into the Galaxy launcher. And then what Galaxy does when you launch a Steam game through it is that it simply calls up Steam on your computer and tells Steam to launch that game.
So what Steam could do is to have its own integration where Steam can let you add all your GOG account's games, and then call up Galaxy and tell Galaxy to launch a game on your GOG account.
Technically, you can already have all your GOG games on Steam, because GOG games are DRM-free, which means you can just add all of them one by one to Steam as non-Steam games. However, you'll need to do this game by game, and also GOG Galaxy has a secondary feature which actually connects all of your Steam games to this database of like all the games ever and lets you compare your stats on your Steam games with other people. You'd need an integration to be able to do these extra things.
To other folks: I have a feeling this is what OP is actually talking about, it's the integration thing, rather than "let me get an extra copy of the game on Steam" or something.
The only thing GOG Galaxy has done better than Valve, is to implement features slower than Valve time.
I will say to GOG's only credit, is that its a better way to search an view games on my Game Pass Ultimate, than using the xbox app. But thats a VERY LOW bar
As for the integrations, I've used the Steam integration personally, and it was okay.
I stopped using it, though, because I found that I couldn't adjust the launch parameters for Steam. As some of you may know, I usually launch Steam with the -no-browser parameter, to make it launch faster and use fewer resources. I don't know how to adjust Galaxy's Steam integration to do this for me, and without such a tweak, all it does is just do a vanilla launch of the Steam client, browser-rendered nonsense and all.
However, if I didn't care about this, I did find the Steam integration worked just fine otherwise. All Galaxy does is just tell Steam to start up and launch the game I want to play. It also has an option to close Steam after the game is closed.
Same here...no crashes
And that'st he thing. These 'benefits' are not because GOG Galaxy has gotten any new features. Its been so stagnant over the past 3 years one would hardly even notice what version of the client they had because it functionally hasn't change or improved much in the 3 years since its splashy launch after which it sort of functionally just sort of did basically nothing.
The Not forcing updates thing is more because GoG literally has no means of delivering mandatory updates. It's telling that when CDPR releases their games on STeam tthey opt for the mandatory update option that their client/storefront does not have.
As for the refund policy. If you read it accurately,. It's the same as steams. And if you read it with legal-vision you realize they don't even promise you the the 2 weeks /2 hours that steam does.
As for the offline Backups. Well yeah. But its not really much different than you installing all your steam games to your drive. Its about the same. And its less of a designed feature and more a 'they can't stop you'.
Now if anything I've considered GoG as a store to be routinely disrespectful of their customer's time and money. Hence why I more or less stopped using them.