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回報翻譯問題
Why do you care what others do in an SP game?
You do realize that most every SP game has cheats and trainers, and that developers often put cheats in that you can activate through the console, yes?
That ironically is the one factor you don't seem to be willing to consider that maybe, just maybe, that what people spent on those games wasn't even a blip on the spreadsheet.
Maybe , justmaybe, not that many germans were spending a lot on those games.
We know Valve built a whole client for china because there was proven return on investment there.
maybe they looked at Germany and just decided, it wasn't worth trying to sell them. And when A companty decides not selling is more cost effective than selling. There maybe something worth looking into.
possibly an annual thing.
Oh most certainly They'd have to sell more than $4.7 million worth of games. I mean... Valve's cut is only 30% and then you have to remembe r that gets divided across all their other overheads so. yeah...
Issues. If a cheaper alternative crops up.. fione.. hecjk thats an idea for some enterprising German business to find a way to partner with Valve as an affordable middle man.
And no company is going to spend out millions just to break even.
If you spend $10 to make $10 you lost money.
So not making an immediate profit is not the only metric, you have broader effects both immediately and downstream. So it becomes a matter of your metric. Some companies are willing to take a hit for a long time if it's serving some part of another goal, most companies however will make projections and see what the expected ROI is over whatever span of time.
Or to put it another way. You could have simply kept that $10 in the bank and earned interest on it. As meager as it out be it would still be greater than $0. These are the tricky truthss that dictate business.
And that could just as easily not be the case. But what Valve can see is what effect the ceasation of those sales has had on their revebnue. They've got a years worth of data on that. And given that Valve doesn't seem to be in a hurry to do anything, it seems that the fuigures tell the story of revenue being mostly unaffected or only beuing nominally affected.
One must also consider the equal impact of downstream costs.
YYup and based on their projections, abnnd remember Valve actually has the numbers to work with. We can assume that the current status quo is the result of their analysis of that data.
My classmates when I was young acts inappropriately to everyone by talking it out to other children and no one bothers to consult or tell him he's doing something unlawfully wrong, he watched inappropriate explicit people do that and turned him that a crazy person.
I agree with OP.
Read a thread about it the other day...can't remember which country exactly, Switzerland maybe or one of the Scandinavian countries, guy was saying that games with loot boxes could not be bought through STEAM because the government labeled loot boxes as gambling and illegal to sell to children.
Then there are the cut games vs. Uncut.
I have quite a few games that are uncut, and they are uncut because I purchased them from other stores, meaning STEAM lost sales, and I am not the only one doing this...not the only one by far.
An account only has to be age verified once, after that there is no longer a need as the account is verified as being owned by someone 18 years old or older.
So it's not like you have to have your age verified on a per purchase basis.
Before i setup my Amazon streaming account I had to show proof of age to the delivery person any time I bought something labeled as 18+ (even though one could clearly see I was much older than 18).
Once I set up the Prime TV and verified my age with my passport I never had to provide proof of age again on anything, and I also have a 4 digit PIN to control content on my Prime TV account.
And there is another option.
STEAM could simply charge a fee to have your account age verified.
Given that there are plenty of businesses, some of them much smaller than Valve, using these systems, I'm pretty sure there are other, cheaper, alternatives.
As it is now, Valve is stepping over a dollar to pick up a dime.
https://www.trade.gov/market-intelligence/germany-video-game-market
https://newzoo.com/insights/rankings/top-10-countries-by-game-revenues
And those in those countries have to do exactly the same thing as has been suggested here, convince their country to change laws.
Valve is not going to break laws just so that people can buy adult games in those countries.
If part of the law says a game must have a rating for kids or teens to be sold to kids or teens but it has no rating then again its not upto Valve to give that game a rating. That is up to the developer of the game. If they don't bother submitting their game for a rating then there is nothing Valve can do as they are not legally bound or able to submit it for a rating.
And thats exactly how it should be, because they are gambling and most countries out there ban kids from being able to gamble.
Again this is not a Steam issue, this is a government law issue. If the people in that country do not agree with the law, then they need to get their law makers to change it. Valve, as a foreign company, can't do anything other than abide by the laws.
The only games Valve has control over at the ones they themselves make. So any developer who made a cut vs uncut version of their game to be able to sell their game in that country made a choice that having some sales was better then having no sales.
Also Valve made a choice a LONG time ago to provide Steam keys for free to developers. Doesn't matter if their game is cut/uncut, if they sell games on Steam, at a certain point they can get a bunch of Steam keys for free to sell on other stores. They used to be able to get them day 1 but because of some massive abuse that was going on they changed it so that they have to have a certain amount of sales on Steam first before they can get keys to sell on another store.
Ok, so then they have decided that the initial cost of setting up the system just isn't worth the long term recovery of those costs.
Which tells me they don't sell enough adult based games in Germany to justify setting up this system.
Remember Valve only makes 30% from every game sale. So if costs them 4.7 million to set up, they need to sell at least 15.7 million to break even and breaking even is not enough to justify doing it. They are a business.
If the ROI is 10 years, I doubt they will think its worth it. Specially if there is a chance that in that time anything could change to stop them from getting that ROI.
If it has to be verified yearly, then thats 4.7 million dollars yearly they have to spend and it will only go up over time as more people buy from Steam. Meaning they would have to sell 15.7 million dollars worth of adult games and other games that are blocked just because they don't have a rating yearly just to break even, and again they are not going to do it just to break even, they need to make a good profit from it, so at least twice that is my guess.
That adds in extra complications accounting wise, and they would still have to pay all that money up front and then slowly get there ROI. It again comes back to how fast will that ROI come in. If its days, sure no problem. If its decades, no reason to bother with it because in that time things will change which will make it so that they have to spend out more money complying with the new laws or ripping it all out.
Again, so far it looks like Valve is not going to bother and that tells us that more then likely its just not worth the headaches or the costs involve because this law has been around a while and even Valve could have had something setup in the days or weeks before the law went live, its not like it just popped into existence one morning.
And maybe they have all determined that if they didn't do it, they wouldn't be able to sell in the country at all. Depends on what their main business is.
Valve sells more then enough games that are not blocked in the country to justify not bothering to setup such a system.
By that logic you can't post on the steam forums since Steam is an American company and as a German you have no say in what they do.....
There is a reason the forums are open for EVERYONE to discuss, no one is restricted based on their region. This is an old issue, and the answer hasnt changed. Unfortunately people just don't like the answer that Steam doesn't seem to have plans to do anything about Germany's change to their laws.
No one can give you a more definitive answer then Steam is aware of the issue, and they might never do anything to fix it because reasons....
but I'm waiting to hear what Kitt gets back to us with.
Sadly a classic case of Xenophobia....
I mean its been discussed to death for years and I even linked him the previous discussion. Nothing has changed, and there is nothing new anyone can add
Not only are you guys derailing and claiming stuff about german laws and why VALVE doesn't implement a way for adults to buy certain games on their platform i(for germans for example)
No you guys also try to tell people that a topic is done. Who are you? are you a VALVE employee or why you tell people that a topic is done because you dislike the OP opinion while claiming that OP doesn't like what they hear... weird stuff... doing the exact same as you claim the OP doesn.. you guys are so out of touch.. enjoy my block
so far you guys have not given any reason other than "well, it cost money" while you don't even know and just assume stuff while acting like its a fact.
Feel free to block anyone you wish, its a common tactic when you know you've lost an argument and can't win.
Already linked you to the previous thread, its not just adult games, its any game that is unrated which includes mature games that are not classified as an adult game.
Also the german law has nothing to do with the answers given to you repeatedly and in the previously linked threads on steam's response. Nothing has changed since the previous discussions.
Again feel free to read - https://steamcommunity.com/discussions/forum/10/1753525962484005680/