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You missed a few when editing your posts. Mr. Gentlebot was correct.
You are right that different combinations can bring about different results. The above filter could work when all the minimum requirements are not met. Worse cpu than the requirement, worse gpu than the requirement, worse amount of ram than the requirement listed by devs.
And there is no getting it wrong since it would be a report of whether you meet the specs the developer lists, not whether you can actually run the game. It is up to you if you decide to buy aferwards. If you disagree with this and you still believe it to be a liability then you would certainly agree that the minimum specs listed by the dev are a liability as well. You can't have it both ways.
Heck let's suppose it was a liability. Just put a disclaimer. "This is indicative, in no way accurate, etc".
As for the line of thought: "it is no good because none has done it or managed to", it is a weak argument. It is the same concept as asking someone to prove a negative. Proper arguments please.
For instance Diablo 2 R required CPU's that support AVX. If your card doesn't support that then it won't run even if the benchmark score on your card is higher then the minimum. No amount of stronger GPU, Ram, etc will make up for that.
Other games you could be perfectly fine with a weaker card and a stronger CPU/ram and it will play fine. Hence why its not reliable. A flat score isn't sufficient, you have to look at the features and what each card, cpu, ram, provides and can run, and then know the details of the game and why it requires what it does.
So again why would someone take the time to implement a unreliable feature that doesnt work
That would be true if technology moves backwards but it doesnt, it moves forwards. When games are released they need to support the hardware of the time. And future graphics cards must be backwards compatible. For instance I have a Intel UHD 620. It has the performance of a 10 year old card but supports Direct X 12. No card from 10 years ago supports Direct X 12. It has a similar benchmark performance to a Geforce GTX295 which released in 2009 and had Direct X 10, it didn't have Vulkan support which all latest GPU's support. You either have the minimum power card from the time which has the features or you don't.
If your card is old and under performs, it's probably not going to have the performance or the features the play the game. If your card is newer but has a lower performance rating than the minimum specs. It will have the features, but not the raw power to run the game.
So either way, your not going to be able to run the game.
You're kinda illustrating that you're not terribly aware of the realities of hardware and software.
There's also the idea that different chips in the same generation can support different feature sets and instruction sets, because you know, people have different needs.
Nope...
YOu clearly haven't paid attention to the history of Graphics cards.
There is a reason many older games have to use cpu based software rendering as opposed to GPU based hardware rendering. THat's because api's, rendiering engines, and such tend to get depricated pretty quickly.
Hell you don't even hacve to look hat hardware, this ♥♥♥♥ happens wirth Oes all the time. EVer noticed that around the time there's a new windows release there's a spike in "how to get this game to run on WIndows (whatever)?" threads.
It mighrt not even have the instruction sets if its current because the standard has been either completely abandoned or...the sandard has changed so much that it no longer functions in the same way it did prior.
TYhis is why games from the directX 3 era are notorious for being PITA to get running graphically.
So at this point really wondering why this thread is even still going. OP made his request that will never be done, argued with nearly every poster because he knows better then everyone, and has said his piece. The last 200 posts consist of the OP basically stating the same thing over and over and ignoring everyone because he knows better
Yep already provided perfect example with D2R and AVX, lots of cards don't support it, but on paper and by benchmark scores they are superior to the minimum requirements.
Hence why everyone with the most basic knowledge of software knows you can't go by just a benchmark. You have to look at all the functionality in that card because if your going to claim a game works it better be pretty accurate, otherwise valve is losing money due to refunds, upset customers, annoyed devs, etc.
Again, Microsoft tried it and stopped because of these exact issues. Too much variability and not enough detailed information on how a game would actually run versus how they THOUGHT it would run.
Even developers don't know how the game will run on your specs because they only test on a handful of specs out of trillions.
Just to sum up, people on this thread have said the answer was to go away and spend years testing every game on all my devices, or alternatively spend months checking store pages and categorising by minimum specification.
I have built a Tool that instead of manually checking the minimum specs, it automatically does the work for you in under a minute.
Your Answer is: "well there might be a game from the Direct X 3 era that is a PITA to run."
I say it is possible. I prove it's possible as a rough estimate of what each system can play. You keep picking any little hole in it you can, instead of trying to grasp the bigger picture.
We can end the thread here.
You said what I was asking for was impossible. I built it, it works like an absolute charm. Has saved me years worth of time, now and in the future.
That's the end of it. Job done. Finito
By AVX do you mean. Intel AVX that Diablo 2 Ressurected players with older CPU processors couldn't use. That is Processor bound not Graphics card bound.
https://www.gosunoob.com/guides/diablo-2-resurrected-avx-issue/
If you are going to make a point, at least know what you are talking about.
No it was you who said that:
Rough estimates are rough estimates because they are inherently inaccurate.
Inaccurate information is generally considered unreliable when one is concerned with concrete answers.
Those specific situations are far more common than you think.
And how much time have you spent checking how well those results line up with the game's actual performance on your system?
You don't even need to go that far back. Brian should you a very recent example in DIablo 2:R
And directX 7 games also have their quirks and issues,
The point They were making uis that performance numbers don't take into account certain data points.
And again. For a business like Valve. ROugh estimates aren't good enough.
I know same issue happened with far cry 5. People exceeded minimum specs and it still couldn't run because they were missing something.
Hence why you can't rely on the score and why a rough estimate isn't sufficient for a business to use as advertising or marketing.
You can have 2 different cards hitting 2000 but still yielding entirely different performance results.
Example. A card can have a super cpu buy low grade ram. basically the CPU is compensating in a sense for tthe ram, but in real world performance this means you're apt to see a whole lott of pop in, and textureissues any time the game has rto swap in textures and models on the fly.
Or you can have a moderate processor paired with High quality ram and alot of it which means the texttures are fine and your frame rate will be consistent but they'll be consistently low compared to a stronger processor.
I also filter by RAM, if you look at the screenshots, you will see I get system RAM and convert it into MB and KB. All my Systems have over 8GB of RAM above all my games minimum specs so that doesn't apply.
I could create a database of CPU with performance and features to cross reference with.
The whole point of the thread was a Playability database.
Then the database search for Diablo 2 would be SELECT * FROM cpu_performance WHERE cpu_year >= 2011 AND avx_support = true AND cpu_score > 500"
That would say find all CPUs on the market that are later than 2011 that support AVX and have a higher performance of 500 so they work with Diablo 2.
This would get you all supported CPUs for that game. Then you match RAM, then GPU by features and performance and so on.
I said my Tool was rudimentary, built in a day and a half. I can only Imagine what Valve could do with it's resources and man power if they put their time and effort into it.
Like I said, I've tested all the games I never thought would work on my Integrated GPU that the tool revealed. I've tested them and they all play Native 1080p above 30fps at a playable rate.
For NX Machina and others who want to be pedantic and take my words out if context.
Yes I haven't tested all my games like the original DOOM from 1994, I don't know for certain it will work, but I have a good estimate it will. That's why looking at the list generated. I could estimate that the whole list is accurate as a lot of the games in the list are old and require a lower GPU as recommended specs. And the ones that I thought were performance hungry, work great.
Don't worry im going through and Testing and taking screenshots of all games with FPS Counter active in game.
But no doubt I will come back to share my results and will be called a liar again, by some in this thread who can't handle the fact that they might be proven wrong.