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Because that kind of thing is just not accurate because as mentioned in the hundreds of other threads on this topic, its not just because 2 pieces of hardware that are suppose to have the same stats can actually be different than each other because of the silicon lottery, but also because with 10s of millions of hardware combos you have to take into consideration you also have to take into consideration the billions of combos you can have with all the software out there.
Software you are running in the background has just as big of an effect as the hardware you run.
Microsoft, a company with far more money and experienced workers could not get it to be accurate and no being close is not good enough when you are also the one selling the games.
There are 3rd party websites you can use to tell you if you might be able to run it.
Know your own hardware, look on each page to see what the requirements are.
You can already create your own categories and stuff and have things in more than one section. Name your systems, A B and C or what ever and put everything that works for A in A, everything that works for B in B, and everything that works for C in C.
Dreaming up features that are impossible to implement sure sounds fun. The problem is that as they're impossible to implement, the dream will remain a dream.
That's already how it is if you know your own specs so perhaps start with that.
- It's not accurate, at all. There are various canirunit websites and they all give different ratings/advice;
- Liability towards both customers and game devs/publishers;
- There is no universal/standard regarding "playable" or the posted minimum/recommended specs on store pages. Some people consider 30fps playable, while others don't want below 60fps, for example.
A store will not burn themselves on this. And an inaccurate system is much worse than no system in that regard.
How do you in real time, match the spec of your machine against the games in your library's minimum specs? That is without going through every game and then clicking on store, then scrolling through the page to find the minimum spec ?
Please explain how I can do this easily and problem solved.
It becomes an impossible task, when sifting through 900 games.
The whole point i'm making is, this could be done by the Steam Client, (which displays my hardware information in settings) cross referencing the Hardware information with the minimum specs for the game. this would make viewing your library on different devices easier, but it isn't implemented, it has to be done by hand going through every game one by one.
Except as pointed out it can't be done by the client, not to a degree to make it worthwhile.
The problem is there are a million factors in play, and varying definitions of what is playable, and formats of how devs list the requirements.
Again it's why Microsoft who was in the best possible position to implement abandoned it because it's just not accurate.
If the minimum requirements, as stated by the publisher themselves, says it required a 2.4Ghz processor, 6GB RAM and a minimum GTX960. and i have a 1.4Ghz processor 4GB RAM and a GTX760, then obviously my hardware is simply not up to the minimum requirements to run this game, Im saying why isnt there a section which cross references your hardware details with the minimum specs from the publisher, so you know what games work with your device. Obviously, like on the Steam Deck, you can still purchase games that wont work on your device, Valve have created a section for games that "Work well on Deck" Wouldn't this be the same thing?
Why would i want to buy a game that will never work on my Hardware as stated by the Developer/Publisher ?
While PCs and laptops vary wildly in configurations of both hardware and software. Valve cannot test the games for that nor can they test your PC configuration, so they cannot verify that something works well or not on your PC
So no, it's not the same.
It is in the same way that if my hardware does not meet the minimum requirements from a publisher, why shouldn't I be presented the tools to filter games that do meet the minimum requirements for a game?
I'm not saying people shouldn't be allowed to buy any game they want on Steam, I'm saying shouldn't the consumer have the ability to filter the store to games that will most probably work on their devices, as stated by the publisher?
If somebody wants to download Call of Duty Vanguard on a Laptop with an Integrated graphics chip and play it at 1fps, good for them, I'm not saying restrict the store, just give us tools to run a search for games that our hardware can meet the minimum specs. When i'm on my Laptop with integrated graphics, I don't want to sit on the store sifting through game after game matching my specs against the store page, I would prefer to filter the games in the store that has a good probability I can play it.
The Steam Deck is a PC under the hood as stated by Valve themselves. I understand the "Works well on Deck" is for the proton compatibility layer and if it works well on a small screen and has controller support, reviewed by Valve. That's not the point i was getting at, the point was that, with the Deck, you have the ability to filter the store for Games that will work well on the device, but can still buy any game. I was pointing out having a minimum requirements filter in the store would help the customer in the exact same way.
Find games that work well with their hardware quicker and making a purchase simpler.
Them there are also issues that sometimes a newer video card or processor won't work because of 1 specific feature. Or it runs at 2 frames per second which doesn't meet the users standards.
No that is working off a fixed configuration that valve can actually test vs the infinite computer configurations that exist.
Because it's on sale and your going to upgrade later for instance?
Valve sells other developer, publisher games on Steam and do not provide a filter due to liability because someone will claim Steam's filter said it would run after they input their PC specs and it does not, opening Valve up to be sued not just by the purchaser, but also the developer, publisher.
Those sites such as CanYouRunIt do not commit but only give you a rough guide as to whether it may run on your PC but not how good or bad the performance may be as you are not asked to provide any other information such as software installed etc.
There are multiple factors which affect PC's such as botched Windows updates, overzealous antivirus, bad drivers, failing hardware, background processes, windows indexing etc.
The mantra is know your PC and what it is capable of.
Isn't that the point I'm making, you can already return a game if it doesn't work on your device, Shouldn't these tools to filter the store without you having to check "CanYouRunIt" be included to help you as a consumer? The Steam Client has your full Hardware specification of your device, steam has the minimum requirements for each game. Are you telling me, having the ability to filter the store to match hardware is impossible?
When I'm purchasing for my main desktop, I can buy anything, I don't have a problem. Its when i come to buy things on the store on a more restrictive machine that has for example an integrated graphic chip, it becomes extremely hard not only to find games in my library that work, but also games on the store. It becomes a nightmare.
People keep saying it cant be done, Adding a filter like "Filter library by minimum requirements" Where it reduces my game library and removed 600 games that will definitely never run on my current machine to 300 that might run? That cuts my headache by 2 thirds. I don't believe for a second that it isn't possible. You already own the games, why couldn't the Steam Client cross reference your game library against your hardware for you?
All those canirunit sites actually show why it's not feasible for Valve to do it. Pick a few of those sites and you'll notice they give different ratings to whether a game is "playable" or not.
Now if those sites that don't have a commercial stake cannot even get the same results, why would a store, who has a commercial stake, put in an inaccurate system that opens them up for refunds and other legal issues?
What you are asking is that Valve actively rates every component, puts them in a database, maintains a comparison program and updates that frequently. Keep in mind that many minimum specs listed are text fields and not specified (GPUs have different VRAM amounts, for example). Heck, some simply list "a toaster can run it". How is Valve expected to maintain that?
Ok so if you are saying it cant be done for the Store, What is the reason why we cant have the tools to filter our Game library by minimum specification based on our current hardware?
"What you are asking is that Valve actively rates every component, puts them in a database, maintains a comparison program and updates that frequently. Keep in mind that many minimum specs listed are text fields and not specified (GPUs have different VRAM amounts, for example). Heck, some simply list "a toaster can run it". How is Valve expected to maintain that?"
That also goes for the library.
I've gamed on a potato laptop for a long time. I'd love for this to be feasible, but it really isn't. Heck, I've always used 3 canirunit sites and took the average as a guideline and even then I've played games those sites said I couldn't run. :D
Edit: Take this game for example:
Check the GPU in the minimum. I've played it without issue on a GT 745M, which is far underneath that GPU. What is playable is subjective and such a filter would be inaccurate.
It gets rather annoying having to explain this when people don't use the search feature, but here's the reason why:
Example:
RUST
8GB RAM, HDD = immense loading times, high chance of skipped frames/visual lag when loading more entities due to lacking memory and reading/writing the data unable to be used to RAM due to lack of said RAM. Chance of outright crashing. High chance of BSOD / game crash if the drive has low space when needing virtual memory due to lack of RAM.
16GB RAM, HDD = moderate to high loading times, drive speed dependent.
16GB RAM, SSD/NVME = 25 seconds to 1-2 minutes loading time, best overall performance dependent on CPU & GPU.
So lacking resources or speed on any one part can be detrimental, or beneficial, to the whole performance of any one game or app.
People that fail to do research or troubleshooting.
Not a store issue.
That's part of PC gaming and again, it's up to you to know system specs and have expectations accordingly of what to even attempt. Again, not a store issue or problem, that's general laziness.
Sometimes I fancy a new game, but it is a nightmare trying to work out on the store if the game I want would play on the device I'm using.
Any issue you have can go through troubleshooting if your system matches the min/rec specs.
Then do research first, not "shut up and take my money!
Failure to research or understand integrated vs dedicated and mobile vs desktop performance.
In a perfect world people would research before buying, and search before posting.