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报告翻译问题
What I would rather have, is a Steam Playlist. Where people could list on their profile, maybe under their games library, the games they would like to play with others, given the opportunity. And have that list be split between, traditional online multiplayer, and Steam Remote Play Together. So people will know the games they would need to own to play, and the ones they would only require a decent connection, and a good enough desire to play.
That way, there is no pressure, competition or fomo related to the idea of maximizing the value of your investment in video games.
I already have issues trying to grab everyone in discord to play even the simplest things from bot games like hangman, to steam games... So yeah, I wholeheartedly agree that the issue needs attention... Just not in that way.
Fingers crossed for the both of us. Yeah?
It’d be a lot of fun for streamers too. My favorites all already play tons of obscure/random multiplayer games.
A lot of these old games are free or very cheap. A free weekend, bundle or giveaway seems plausible.
I don’t think the cynics have it right. There are lots of old games that were fun to play but don’t have large active communities any more. Increasing the diversity of fun gaming experiences is a good thing. Nostalgia can be great.
Realistically it helps to make a good game which gets the minimum population, take a look at this:
https://steamdb.info/
Game & Current players
Counter-Strike: Global Offensive 780,394
Dota 2 666,612
PUBG: BATTLEGROUNDS 323,634
Apex Legends 212,149
Team Fortress 2 117,611
ARK: Survival Evolved 85,136
Rust 83,016
New World 78,532
And that would require the DEVELOPER to do something, not Valve. Also not all games are made to be educational, most are just there for entertainment. Unless you can make an educational moment out of ripping open a demons head with a chainsaw? Or shooting another player across the map with a sniper rifle?
Its not up to Valve to encourage developers (via talks or money) to make more educational games or put stuff in to keep people coming back for more.
Its up to Valve to sell the games on steam. Its up to the developer to make their games educational in the first place. Its up to the developer to put stuff in to keep people coming back for more.
What is the difference between the developer putting something in that people could sell on the market to get something from the market or even a game if its worth enough vs Valve just saying if you put more hours into this game you get a few points to use on free nicnaks?
If developers/publishers want to put their games into a bundle well thats 100% up to them. Many do end up in bundles, even what some would consider AAA games end up in bundles. Again thats up to the developer/publisher. Most of them use it as a tax write off because its for charity in some cases. Others do it because they have a new game and the sale of the old game has dried up and they want to "advertise" in away that might get people looking at their new game.
Its not up to Valve to make sure someone keeps playing a game, its up to the developer/publisher to put something in to keep people coming back for more. There are some games I haven't touched for 5 or 10 years, I went back and there are still people playing it, why? Because they enjoy the game, they still get something out of it. They are not enticed to play to get something, they are enticed to play because they are having fun.
Average of 114k players a day as well. If this is a not good nor bad game, that's still a large amount of users especially when you look at RUST which is updating monthly.
It's not up to Valve to increase user numbers for games they did not create.
People blind themselves into thinking Valve/Steam is more than just a store/launcher.\
What are you even talking about? Steam constantly runs promotions and events. Developers constantly opt in to them at their discretion. Generating and increasing user engagement and sales is absolutely Steam’s business. Promoting fun gaming activities is part of their core mission. 🤦♂️🤦♂️🤦♂️
No matter what excuse people come up with, at the end of the day, this is the ultimate truth. Devs can already incentive more play time if they want anyway, which seems to escape people.
It's amazing as well, because people want Valve/Steam to do things on behalf of the Developers, or remove choice from developers while calling Steam anti-consumer in many other threads for not doing the specific thing they want or giving them what they want.
People think Steam has or should have more authority, while most of the things they complain about is within Devs control.
A few problems with your solution.
Not that such games don't do well. But they literally have to be designed that way from the ground up. If they aren't.. well it just doesn't work.
Yeah no that's not gonna happen. that's waaaaay too much of a mine field with different standards, and accreditations in different regions, etc, etc.
Did you notice that everything you listed is connectted to gaming though?
Look if a multiplayer game has died down to such a point there's a simple reason. People got bored and moved on. People found something better to play. Yeah. it happens. Dev/Pubs can staunch this by tthe release of new content, and new dlc, and most effectively. Lootboxes and MTX
Just because a news item is delivered through Steam doesn't mean it's Steam organising them.
You might think that might degrade the quality of that game but I say it only really degrades in people that were going to move on to begin with but those that grind it that can see beyond the grind and still see the joy of the sport that goes with the gains won't see it as being mindless and droll.
You can call it selling out or whatever but it works and whether it's a very sellout/cheap way of doing things that's really just a matter of subjective views.