pirate 2021 年 12 月 27 日 下午 4:08
Idea to make people actually play in multiplayer games
We got a lot of Steam games and a lot of multiplayer games. But nobody really plays in them unless you invited someone to do it that you knew in real life. I'm talking about those randomized pub multiplayer games or games with multiplayer modes. The only ones people play in are the popular ones.

So in order to encourage people to actually play them maybe Steam can offer special points that you can earn from playing in those multiplayer games and sort of work with the developers in integrating them in? Not Steam points but something like Discount points or heck even points you can build up to buy a game free from that same developer. It could be an event or be on unlimited time. You play enough or you win enough in multiplayer games you will earn those points and spend it on discounts or buying games.
最后由 pirate 编辑于; 2021 年 12 月 27 日 下午 4:09
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正在显示第 16 - 30 条,共 36 条留言
Xedhadeaus 2021 年 12 月 28 日 上午 3:54 
I think playing and winning would need to be held separately, or that rating will end up being a flex. We already have more than enough things that can be flexed. I would imagine awarding people for playing multiplayer games would also make people who do not enjoy that absolutely upset.

What I would rather have, is a Steam Playlist. Where people could list on their profile, maybe under their games library, the games they would like to play with others, given the opportunity. And have that list be split between, traditional online multiplayer, and Steam Remote Play Together. So people will know the games they would need to own to play, and the ones they would only require a decent connection, and a good enough desire to play.

That way, there is no pressure, competition or fomo related to the idea of maximizing the value of your investment in video games.

I already have issues trying to grab everyone in discord to play even the simplest things from bot games like hangman, to steam games... So yeah, I wholeheartedly agree that the issue needs attention... Just not in that way.

Fingers crossed for the both of us. Yeah?
Teefa 2021 年 12 月 28 日 上午 5:43 
A curated selection of games from the past with event weeks/weekends could be fun. It could be fun to have an LFG queue sign up that zips you right into a selected/random game. Throw in some cards, emotes etc for participation or tournaments.

It’d be a lot of fun for streamers too. My favorites all already play tons of obscure/random multiplayer games.

A lot of these old games are free or very cheap. A free weekend, bundle or giveaway seems plausible.

I don’t think the cynics have it right. There are lots of old games that were fun to play but don’t have large active communities any more. Increasing the diversity of fun gaming experiences is a good thing. Nostalgia can be great.
Mad Scientist 2021 年 12 月 28 日 上午 6:01 
Horrible idea, OP. That's something just delaying the inevitable.

引用自 Pscht
引用自 8bitbeard
Developers can encourage people to play their multiplayer games by making good multiplayer games.
That doesn't help. Unlike any singleplayer game you need a minimum population for it to work out.
Realistically it helps to make a good game which gets the minimum population, take a look at this:
https://steamdb.info/

Game & Current players
Counter-Strike: Global Offensive 780,394
Dota 2 666,612
PUBG: BATTLEGROUNDS 323,634
Apex Legends 212,149
Team Fortress 2 117,611
ARK: Survival Evolved 85,136
Rust 83,016
New World 78,532
最后由 Mad Scientist 编辑于; 2021 年 12 月 28 日 上午 6:02
Gwarsbane 2021 年 12 月 28 日 上午 6:05 
引用自 PHOBIE
Games are graphical interfaces that tell a story. Best way to make old software valuable again, is putting some education content in, and a workflow environment, and let kids learn economy or the starchart or banking or whatever, according to what their schooling system demands, what the game can offer, and what the student loves to learn. That means actual education experts involved in quality passes, and exemplary QoL.


If now you offer some sort of credits points for contribution or education vouchers that will bring actual quality to the gaming table. Something more than just a bumper sticker.

And that would require the DEVELOPER to do something, not Valve. Also not all games are made to be educational, most are just there for entertainment. Unless you can make an educational moment out of ripping open a demons head with a chainsaw? Or shooting another player across the map with a sniper rifle?

Its not up to Valve to encourage developers (via talks or money) to make more educational games or put stuff in to keep people coming back for more.

Its up to Valve to sell the games on steam. Its up to the developer to make their games educational in the first place. Its up to the developer to put stuff in to keep people coming back for more.



引用自 Pscht
引用自 8bitbeard
Developers can encourage people to play their multiplayer games by making good multiplayer games.
That doesn't help. Unlike any singleplayer game you need a minimum population for it to work out. And potential buyers won't ever touch it if they think nobody else will, making it a self-fulfilling prophecy.

Solution: Stop making so many multiplayer games, make something with a good story/mechanics/whathaveyou for one person at a time, or maybe small groups co-op. These can be played whenever, no matter how many others do it at the same time, or even on the same continent.

EDIT: Well, actually... looking at Steam, there are far too many games already as it is. Most end up for pennies in one of the hundreds of bundles on reseller sites really soon.

What is the difference between the developer putting something in that people could sell on the market to get something from the market or even a game if its worth enough vs Valve just saying if you put more hours into this game you get a few points to use on free nicnaks?


If developers/publishers want to put their games into a bundle well thats 100% up to them. Many do end up in bundles, even what some would consider AAA games end up in bundles. Again thats up to the developer/publisher. Most of them use it as a tax write off because its for charity in some cases. Others do it because they have a new game and the sale of the old game has dried up and they want to "advertise" in away that might get people looking at their new game.


Its not up to Valve to make sure someone keeps playing a game, its up to the developer/publisher to put something in to keep people coming back for more. There are some games I haven't touched for 5 or 10 years, I went back and there are still people playing it, why? Because they enjoy the game, they still get something out of it. They are not enticed to play to get something, they are enticed to play because they are having fun.
Pscht 2021 年 12 月 28 日 上午 6:22 
引用自 Mr. Gentlebot
New World 78,532
Neither good (according to Steam reviews) nor does it really need others. MMO is just singleplayer with people filling in for the NPC crowd.
Mad Scientist 2021 年 12 月 28 日 上午 7:08 
引用自 Pscht
引用自 Mr. Gentlebot
New World 78,532
Neither good (according to Steam reviews) nor does it really need others. MMO is just singleplayer with people filling in for the NPC crowd.
78k is 78k. Keep in mind this is early AM for most people likely to play, on a work day.
Average of 114k players a day as well. If this is a not good nor bad game, that's still a large amount of users especially when you look at RUST which is updating monthly.
Crazy Tiger 2021 年 12 月 28 日 上午 7:41 
引用自 TheyAria
A lot of these old games are free or very cheap. A free weekend, bundle or giveaway seems plausible.
Which is a developers/publishers choice and not up to Valve.

引用自 TheyAria
I don’t think the cynics have it right. There are lots of old games that were fun to play but don’t have large active communities any more. Increasing the diversity of fun gaming experiences is a good thing. Nostalgia can be great.
It's not up to Valve to increase user numbers for games they did not create.

People blind themselves into thinking Valve/Steam is more than just a store/launcher.\
Pscht 2021 年 12 月 28 日 上午 7:49 
引用自 Crazy Tiger
People blind themselves into thinking Valve/Steam is more than just a store/launcher.\
Well, Valve isn't exactly working on changing that impression. Forums, guide sections, mod workshops, game-themed stuff to buy for your profile page, friend activity lists, chat... You can spend a lot of time here neither playing games nor browsing the shop.
Teefa 2021 年 12 月 28 日 上午 7:50 
引用自 Crazy Tiger
It's not up to Valve to increase user numbers for games they did not create.

People blind themselves into thinking Valve/Steam is more than just a store/launcher.\

What are you even talking about? Steam constantly runs promotions and events. Developers constantly opt in to them at their discretion. Generating and increasing user engagement and sales is absolutely Steam’s business. Promoting fun gaming activities is part of their core mission. 🤦‍♂️🤦‍♂️🤦‍♂️

最后由 Teefa 编辑于; 2021 年 12 月 28 日 上午 7:54
Mad Scientist 2021 年 12 月 28 日 上午 7:57 
引用自 Crazy Tiger
It's not up to Valve to increase user numbers for games they did not create.

People blind themselves into thinking Valve/Steam is more than just a store/launcher.\
This.
No matter what excuse people come up with, at the end of the day, this is the ultimate truth. Devs can already incentive more play time if they want anyway, which seems to escape people.

It's amazing as well, because people want Valve/Steam to do things on behalf of the Developers, or remove choice from developers while calling Steam anti-consumer in many other threads for not doing the specific thing they want or giving them what they want.

People think Steam has or should have more authority, while most of the things they complain about is within Devs control.
nullable 2021 年 12 月 28 日 上午 8:06 
引用自 Pscht

Solution: Stop making so many multiplayer games, make something with a good story/mechanics/whathaveyou for one person at a time, or maybe small groups co-op. These can be played whenever, no matter how many others do it at the same time, or even on the same continent.

A few problems with your solution.

  1. Games aren't made by a single games development corporation. And there's no games development cartel that controls the creation of new games.
  2. You can't really predict what will succeed or fail, short term, and definitely not long term.
  3. People who want multi-player want new things too. There's already plenty of single player or co-op games. There's a large number of games released every year, more games in any genre than any single person can play.
最后由 nullable 编辑于; 2021 年 12 月 28 日 上午 8:07
Start_Running 2021 年 12 月 28 日 上午 8:22 
引用自 PHOBIE
Games are graphical interfaces that tell a story. Best way to make old software valuable again, is putting some education content in, and a workflow environment, and let kids learn economy or the starchart or banking or whatever, according to what their schooling system demands, what the game can offer, and what the student loves to learn. That means actual education experts involved in quality passes, and exemplary QoL.
Because edutyaintment games are sooo much fun.
Not that such games don't do well. But they literally have to be designed that way from the ground up. If they aren't.. well it just doesn't work.

If now you offer some sort of credits points for contribution or education vouchers that will bring actual quality to the gaming table. Something more than just a bumper sticker.
Yeah no that's not gonna happen. that's waaaaay too much of a mine field with different standards, and accreditations in different regions, etc, etc.


引用自 Pscht
引用自 Crazy Tiger
People blind themselves into thinking Valve/Steam is more than just a store/launcher.\
Well, Valve isn't exactly working on changing that impression. Forums, guide sections, mod workshops, game-themed stuff to buy for your profile page, friend activity lists, chat... You can spend a lot of time here neither playing games nor browsing the shop.

Did you notice that everything you listed is connectted to gaming though?


Look if a multiplayer game has died down to such a point there's a simple reason. People got bored and moved on. People found something better to play. Yeah. it happens. Dev/Pubs can staunch this by tthe release of new content, and new dlc, and most effectively. Lootboxes and MTX
Crazy Tiger 2021 年 12 月 28 日 上午 8:22 
引用自 TheyAria
引用自 Crazy Tiger
It's not up to Valve to increase user numbers for games they did not create.

People blind themselves into thinking Valve/Steam is more than just a store/launcher.\

What are you even talking about? Steam constantly runs promotions and events. Developers constantly opt in to them at their discretion. Generating and increasing user engagement and sales is absolutely Steam’s business. Promoting fun gaming activities is part of their core mission. 🤦‍♂️🤦‍♂️🤦‍♂️
Sales promotions are what a store is for, yes. In-game events are up to developers/publishers and they do the organisational and promotional work for them. They organise those and they post the news items for them.

Just because a news item is delivered through Steam doesn't mean it's Steam organising them.
pirate 2021 年 12 月 28 日 上午 9:38 
I learned this from playing MMOs. MMOs need people to actually stay alive. If an incentive to play exists they can stay alive. That's how the longest MMOs stay alive. That saddest thing about MMOs is that they're on borrowed time, in case you might actually like that game doesn't matter because without other players you can't really play it for long if it dies (which is caused by a dead community).

You might think that might degrade the quality of that game but I say it only really degrades in people that were going to move on to begin with but those that grind it that can see beyond the grind and still see the joy of the sport that goes with the gains won't see it as being mindless and droll.

You can call it selling out or whatever but it works and whether it's a very sellout/cheap way of doing things that's really just a matter of subjective views.
最后由 pirate 编辑于; 2021 年 12 月 28 日 上午 9:41
Crazy Tiger 2021 年 12 月 28 日 上午 10:02 
That doesn't change that it's up to the developers/publishers to do such things and not the platform.
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发帖日期: 2021 年 12 月 27 日 下午 4:08
回复数: 36