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回報翻譯問題
They even backed them up with some reasoning.
A lot of the stuff mentioned in here is just stating what happened to the market & why - it's not even all necessarily agreement with these statements about reality.
One can recognize how something is without agreeing that its how it should be.
I think renting is nice but I almost only ever wanted to keep renting the same thing & that winds up costing a lot more than just buying a copy or a license to the game.
...and I'm sure not doing this monthly subscriptions in perpetuity stuff for something that doesn't bring an income (it's slightly acceptable when it comes to production-level software); I'll just find something else to do with my life other than gaming before I'll let myself be forced into a perpetual subscription.
Worth pointing out again that the features the OP is asking for, are already there.
The dev/pubs have these options. Any dev/opub can create a subscription for their catalog through Steam (See EAPLAY), and renting is something the backend has handled . Back when steam dabbled itn movies you could indeed rent mocvies rather than purchase them, and I don't think that the feature was taken out of the backend.
It's just more likely that dev/pubs have no interest in using these sorts of things. They'd rather make sales.
I know right. I guess because PC games fall under the umbrella of video games, and you could rent video games it's basically the same thing? Never mind it's never really been a specific feature of the PC platform.
OR
Here comes the guy claiming there was one shop by him that would rent PC games twenty five years ago... as if the one off exception changes practical reality: There wasn't much traction in PC Game rentals.
It's like sorry, the industry is still evolving. Renting games may be a bit dated now, what between sales, subscriptions and free options. I know I don't fee much need to rent games because there's already so much content that's accessible I personally am doing just fine without rentals.