Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
achievements - SAM kills using achievements for anything since it can unlock them
your idea adds no value to achievements, again because of SAM and other unlockers.
steam cards have a value on the market, a few cents is still value
not sure how this idea makes steam better then the competition, they already dominate the market.
Just look art ARtifact, and thats a game they had full control over.
You have dozens of cards but you do indeed hacve a use for them. You can sell them for cash, or collect sets and craft/upgrade badges.
So fix the SAM vulnerability, right now theres no point because achievements dont do anything.
Steam cards do have value, but I dont really mean monetary value and I dont value them because im not going to spend the time selling something for a few pennies. I would guess most steam users dont really value steam cards.
Just because your winning doesnt mean you can stop innovating. The day stop innovating is the day you start dying.
I think Artifact failed because it was blatantly driven by greed, too much of a paywall to create a healthy community, not enough to keep enough free-to-play interest going.
This is conjecture based on reviews I read, i never played it because of poor reviews from the paywalls.
steam would need to redesign how achievements work and wipe all achievements that every account has. and then you would have the backlash from players. not a good way to introduce a new game.
Your right, currently its not a vulnerability, I just mean it would be if there was some value in achievements.
Not something your going to implement effortlessly, probably easier to start a new and separate achievement system anyways since your going to design cards around the TCG.
making a game is not easy, and making a trading cards game is even harder. how do you balance the cards, what do they do, and you cant just use cards for games you dont have the rights to. you cant make a trading card game with mickey mouse characters without a license from disney. if you try to make one, you can expect legal action (very expensive legal action) to be heading you way. then if you get a game dev to allow you to use their cards in your game, what happens if that dev gets kicked from steam, pulls out of steam, goes out of business and has their game removed, etc.
far easier to make a game that only uses your properties and not someone else's.
I think you would have to start fresh, integrating the existing system has too many downsides. Starting fresh isnt necessarily bad thing.
No doubt it would take a lot of time/effort/resources. I think the potential benefits greatly outweigh the costs. I expect one of the more difficult aspects of it would be consistently generating new content.
My guess is the best way to generate cards is to have the game creators develop the cards that are associated with their games based on a framework setup by Steam, Steam would QA the cards. While likely not a huge incentive to generate interest in a game it is better than nothing. Combine new cards with a content release and it may become an effective way at reinvigorating interest in your game. I dont see alot of value in this for AAA games, but potentially alot for indie games, see a really cool card (artwork/content) while playing the TCG and you look up the game to see where the card is from.
It just wasn't a very good CCG. The market is already rather saturated by the big name players and any system that deviates from what those have established is going to find an uphill battle.
Again steam can't legally do that. They can't design a game using cards from other people's games. That would be illegal.
I dont think you read it correctly, nothing about this would be stealing an IP. You can have the cards be made by the creators of the game from which the cards are based on. Not the creators of the Steam CCG.
And that creates a license for their use in a derivative work? Or this would somehow be fair use? Or Disney, for example, simply wouldn’t care?
And the usage of those cards is going to be a sticky wickett because they would have say in How their IP is used. You think Sony is going to accept their Cloud Strife card being 4 /5 with a summon cost of 3 while Ryu Has a 4/6 with first strike for tthe same summoning cost.
It can be more "advanced" but I'm just lazy here. :P
Ohh and it would be played in the client and not a game, just what everyone wants, more stuff on steam! ;)
I'm trying to be pure here and not even trying to imagine any sort of buying or selling of these things aswell, when money is involved the fun leaves!