Trading Card Game based on Steam Trading Cards
Here is my multimillion dollar idea for Steam.

Valve creates a trading card game that uses the steam trading cards. a Meta game. Cards are themed based on the genre of game it came from, so the types of games you play determines the theme(s) of your decks.

Only way to get cards is through your accomplishments in other games, get them as prizes from steam events, or by winning them by playing the TCG, no online marketplace.

Right now i have dozens of cards and no use for them. How cool would it be to actually be able to do something with them. How cool would it be if your game achievements were actually meaningful.

Im sure this isnt a unique idea, but with over 100 billion people that have lived on this planet at some point, how many of us can say theyve had a truly unique idea.

Benefits
-A new free game for everyone
-Real value for the steam cards
-A game that encourages you to play other games
-Adds value to game achievements
-Makes Steam that much more unique vs competition
Legutóbb szerkesztette: PkTechGuy; 2021. máj. 10., 11:18
< >
114/14 megjegyzés mutatása
someone suggested something like this before.

achievements - SAM kills using achievements for anything since it can unlock them

your idea adds no value to achievements, again because of SAM and other unlockers.
steam cards have a value on the market, a few cents is still value
not sure how this idea makes steam better then the competition, they already dominate the market.
Been suggested. The lofgistics though would be a bit of an issue. CCGs are ironically one of the trickiest sorts of games to design. Only a few ways to get it right and hundreds of ways to do it wroing.

Just look art ARtifact, and thats a game they had full control over.

You have dozens of cards but you do indeed hacve a use for them. You can sell them for cash, or collect sets and craft/upgrade badges.
Wolf Knight eredeti hozzászólása:
someone suggested something like this before.

achievements - SAM kills using achievements for anything since it can unlock them

your idea adds no value to achievements, again because of SAM and other unlockers.
steam cards have a value on the market, a few cents is still value
not sure how this idea makes steam better then the competition, they already dominate the market.

So fix the SAM vulnerability, right now theres no point because achievements dont do anything.

Steam cards do have value, but I dont really mean monetary value and I dont value them because im not going to spend the time selling something for a few pennies. I would guess most steam users dont really value steam cards.

Just because your winning doesnt mean you can stop innovating. The day stop innovating is the day you start dying.
Legutóbb szerkesztette: PkTechGuy; 2021. máj. 10., 10:53
Start_Running eredeti hozzászólása:
Been suggested. The lofgistics though would be a bit of an issue. CCGs are ironically one of the trickiest sorts of games to design. Only a few ways to get it right and hundreds of ways to do it wroing.

Just look art ARtifact, and thats a game they had full control over.

You have dozens of cards but you do indeed hacve a use for them. You can sell them for cash, or collect sets and craft/upgrade badges.


I think Artifact failed because it was blatantly driven by greed, too much of a paywall to create a healthy community, not enough to keep enough free-to-play interest going.

This is conjecture based on reviews I read, i never played it because of poor reviews from the paywalls.
Legutóbb szerkesztette: PkTechGuy; 2021. máj. 10., 10:49
PkTechGuy eredeti hozzászólása:
So fix the SAM vulnerability, right now theres no point because achievements dont do anything.

Steam cards do have value, but enough to spend the time to sell something for pennies. I would guess most steam users dont just my opinion they dont have real value to me because they dont do anything and I cant care consider steam cards valuable enough to be worth the time to sell them.

Just because your winning doesnt mean you can stop innovating. The day stop innovating is the day you start dying.
its not a vulnerability, its simply the way steam set up the achievements. they are not important and dont care about them. there are tons of games that are just achievement spam games, you click, achievement, you click again, achievement, and you get an achievement for getting 2 achievements.

steam would need to redesign how achievements work and wipe all achievements that every account has. and then you would have the backlash from players. not a good way to introduce a new game.
s

Wolf Knight eredeti hozzászólása:
PkTechGuy eredeti hozzászólása:
So fix the SAM vulnerability, right now theres no point because achievements dont do anything.

Steam cards do have value, but enough to spend the time to sell something for pennies. I would guess most steam users dont just my opinion they dont have real value to me because they dont do anything and I cant care consider steam cards valuable enough to be worth the time to sell them.

Just because your winning doesnt mean you can stop innovating. The day stop innovating is the day you start dying.
its not a vulnerability, its simply the way steam set up the achievements. they are not important and dont care about them. there are tons of games that are just achievement spam games, you click, achievement, you click again, achievement, and you get an achievement for getting 2 achievements.

steam would need to redesign how achievements work and wipe all achievements that every account has. and then you would have the backlash from players. not a good way to introduce a new game.

Your right, currently its not a vulnerability, I just mean it would be if there was some value in achievements.

Not something your going to implement effortlessly, probably easier to start a new and separate achievement system anyways since your going to design cards around the TCG.
Legutóbb szerkesztette: PkTechGuy; 2021. máj. 10., 10:50
the cards would need to be completely separate from the current trading cards. how many cards have people gemmed, how many have been used to create a badge. and then you have the fact that the sets are not the same. some have a few cards, some have lots of cards.

making a game is not easy, and making a trading cards game is even harder. how do you balance the cards, what do they do, and you cant just use cards for games you dont have the rights to. you cant make a trading card game with mickey mouse characters without a license from disney. if you try to make one, you can expect legal action (very expensive legal action) to be heading you way. then if you get a game dev to allow you to use their cards in your game, what happens if that dev gets kicked from steam, pulls out of steam, goes out of business and has their game removed, etc.

far easier to make a game that only uses your properties and not someone else's.
Wolf Knight eredeti hozzászólása:
the cards would need to be completely separate from the current trading cards. how many cards have people gemmed, how many have been used to create a badge. and then you have the fact that the sets are not the same. some have a few cards, some have lots of cards.

making a game is not easy, and making a trading cards game is even harder. how do you balance the cards, what do they do, and you cant just use cards for games you dont have the rights to. you cant make a trading card game with mickey mouse characters without a license from disney. if you try to make one, you can expect legal action (very expensive legal action) to be heading you way. then if you get a game dev to allow you to use their cards in your game, what happens if that dev gets kicked from steam, pulls out of steam, goes out of business and has their game removed, etc.

far easier to make a game that only uses your properties and not someone else's.


I think you would have to start fresh, integrating the existing system has too many downsides. Starting fresh isnt necessarily bad thing.

No doubt it would take a lot of time/effort/resources. I think the potential benefits greatly outweigh the costs. I expect one of the more difficult aspects of it would be consistently generating new content.

My guess is the best way to generate cards is to have the game creators develop the cards that are associated with their games based on a framework setup by Steam, Steam would QA the cards. While likely not a huge incentive to generate interest in a game it is better than nothing. Combine new cards with a content release and it may become an effective way at reinvigorating interest in your game. I dont see alot of value in this for AAA games, but potentially alot for indie games, see a really cool card (artwork/content) while playing the TCG and you look up the game to see where the card is from.
Legutóbb szerkesztette: PkTechGuy; 2021. máj. 10., 11:21
PkTechGuy eredeti hozzászólása:
Start_Running eredeti hozzászólása:
Been suggested. The lofgistics though would be a bit of an issue. CCGs are ironically one of the trickiest sorts of games to design. Only a few ways to get it right and hundreds of ways to do it wroing.

Just look art ARtifact, and thats a game they had full control over.

You have dozens of cards but you do indeed hacve a use for them. You can sell them for cash, or collect sets and craft/upgrade badges.


I think Artifact failed because it was blatantly driven by greed, too much of a paywall to create a healthy community, not enough to keep enough free-to-play interest going.
Have you actually played the game because it wasn't any less paywalled than literally any and every other TCG out there I mean the whole business model of CCG was the template for digital lootboxes.

This is conjecture based on reviews I read, i never played it because of poor reviews from the paywalls.
It just wasn't a very good CCG. The market is already rather saturated by the big name players and any system that deviates from what those have established is going to find an uphill battle.
PkTechGuy eredeti hozzászólása:
Wolf Knight eredeti hozzászólása:
the cards would need to be completely separate from the current trading cards. how many cards have people gemmed, how many have been used to create a badge. and then you have the fact that the sets are not the same. some have a few cards, some have lots of cards.

making a game is not easy, and making a trading cards game is even harder. how do you balance the cards, what do they do, and you cant just use cards for games you dont have the rights to. you cant make a trading card game with mickey mouse characters without a license from disney. if you try to make one, you can expect legal action (very expensive legal action) to be heading you way. then if you get a game dev to allow you to use their cards in your game, what happens if that dev gets kicked from steam, pulls out of steam, goes out of business and has their game removed, etc.

far easier to make a game that only uses your properties and not someone else's.


I think you would have to start fresh, integrating the existing system has too many downsides. Starting fresh isnt necessarily bad thing.

No doubt it would take a lot of time/effort/resources. I think the potential benefits greatly outweigh the costs. I expect one of the more difficult aspects of it would be consistently generating new content.

My guess is the best way to generate cards is to have the game creators develop the cards that are associated with their games based on a framework setup by Steam, Steam would QA the cards. While likely not a huge incentive to generate interest in a game it is better than nothing. Combine new cards with a content release and it may become an effective way at reinvigorating interest in your game. I dont see alot of value in this for AAA games, but potentially alot for indie games, see a really cool card (artwork/content) while playing the TCG and you look up the game to see where the card is from.

Again steam can't legally do that. They can't design a game using cards from other people's games. That would be illegal.
brian9824 eredeti hozzászólása:
PkTechGuy eredeti hozzászólása:


I think you would have to start fresh, integrating the existing system has too many downsides. Starting fresh isnt necessarily bad thing.

No doubt it would take a lot of time/effort/resources. I think the potential benefits greatly outweigh the costs. I expect one of the more difficult aspects of it would be consistently generating new content.

My guess is the best way to generate cards is to have the game creators develop the cards that are associated with their games based on a framework setup by Steam, Steam would QA the cards. While likely not a huge incentive to generate interest in a game it is better than nothing. Combine new cards with a content release and it may become an effective way at reinvigorating interest in your game. I dont see alot of value in this for AAA games, but potentially alot for indie games, see a really cool card (artwork/content) while playing the TCG and you look up the game to see where the card is from.

Again steam can't legally do that. They can't design a game using cards from other people's games. That would be illegal.


I dont think you read it correctly, nothing about this would be stealing an IP. You can have the cards be made by the creators of the game from which the cards are based on. Not the creators of the Steam CCG.
PkTechGuy eredeti hozzászólása:

I dont think you read it correctly, nothing about this would be stealing an IP. You can have the cards be made by the creators of the game from which the cards are based on. Not the creators of the Steam CCG.

And that creates a license for their use in a derivative work? Or this would somehow be fair use? Or Disney, for example, simply wouldn’t care? :homelol:
PkTechGuy eredeti hozzászólása:

I dont think you read it correctly, nothing about this would be stealing an IP.
Using the characters and licenses (IP) of soemone else without their express knowledge and or consent (stealing).

You can have the cards be made by the creators of the game from which the cards are based on. Not the creators of the Steam CCG.
And the usage of those cards is going to be a sticky wickett because they would have say in How their IP is used. You think Sony is going to accept their Cloud Strife card being 4 /5 with a summon cost of 3 while Ryu Has a 4/6 with first strike for tthe same summoning cost.
Well I think Valve could have made a fun little game with their trading cards. Make it so every card that drops have a battle number and a counter number, it can be totally random and not be anything other than a fun timewaster, but you play a card, then someone else plays a card with the same battle number as the first cards counter number and then it just goes round and round til someone has no more cards left.

It can be more "advanced" but I'm just lazy here. :P
Ohh and it would be played in the client and not a game, just what everyone wants, more stuff on steam! ;)

I'm trying to be pure here and not even trying to imagine any sort of buying or selling of these things aswell, when money is involved the fun leaves!
Legutóbb szerkesztette: Walach; 2021. máj. 10., 14:32
< >
114/14 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2021. máj. 10., 10:24
Hozzászólások: 14