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Do please explain how expanding these systems makes more money than it costs.
Breathing is free, going for a walk is free, staring out to sea is free, creating a Steam account is free, giving advice is free, etc, etc.
You spent MONEY to get the GAME - the points are a bonus or to put it another way - "thank you for your purchase, take a free cookie on the way out, I appreciate your business".
Economy 101 - give them a reason to come back and purchase - a basic marketing strategy.
If Valve removed the points shop tomorrow you would still buy games - BUT what you have NOT done is purchase a single item from the points shop as you are NOT filling in purchase information to get items from the points shop you are exchanging the points you received from PURCHASING a game.
Why would you care for a corporation? They can calculate the costs themselves. In the long run it is more profitable and if we know something, that is that Valve plays the long game.
You can read more about how a reward system works on Magenest blog
That's why you can't purchase games with Steam points.
What do you think giving a $5 Voucher in exchange for 5000 Steam points during the Steam Sales was?
They no longer give those vouchers during sales after the points shop was released.
You assert that it is yet cannot trouble to explain the reasoning why?
So far: “Valve should spend money expanding verification systems *for vague reasons* so they can spend money *giving it away* so users can buy games using that donation”—and this is somehow supposed to be compelling enough idea for Valve to investigate?
Breathing, the good ol', "I forget how humans work" methology, You need energy to keep you heart pumping to get your lungs going. You need to have energy to get your feet going in the direction you want and you want to move your body to look out on the ocean. All this needs energy, which is derived from the amount of "food", calories and so on works. Hope you passed basic biology so I do not have to explain all that. But google is your friend as they say.
Also need an internet connection to create a Steam account which is not free.
Nothing in life is free, do you get it now?
Well people never tend to purchase aynthing in reward stores as the "rewards" are redeemed to your account.
Purchase by definition is a transaction of a "currency" for amount of "goods".
Currency meaning the points and the goods being the items you can get.
But why are we here in an English lesson. I mean I liked school but doing this now for so many hours, this gets exhausting.
Now you are of course missing the half of the point here ;)
As I said, there is already a verification system inplace. Points are not a donation as you have to spend money to get it. The value would be arbitrarily risen as there would be max capacity on how many points there would be in circulation giving it a value based also on that.
I'm just repeating myself now over and over again because you seem to ask the same questions over and over again.
And yet those things are free and disproved your "nothing in life is free" which is odd because you need to be alive to breathe, hence life and that internet connection you pay for takes you to the download link for Steam which is free to download and install so what point are you trying to make?
Odd you mentioned Google and did not use it yourself.
Here is the link: https://www.investopedia.com/terms/c/currency.asp
What Is Currency?
Currency is a medium of exchange for goods and services. In short, it's money, in the form of paper or coins, usually issued by a government and generally accepted at its face value as a method of payment.
Correct = Purchase by definition is a transaction of a "currency" for amount of "goods" and you purchased that GAME (the goods) and was awarded FREE points which are NOT goods, nor are they a currency nor have value, and that is not going to change.
Bye.
Points aren't currency. Dollars are.
Devs can't pay their bills with Steam Points.
The Oatmeal explained it quite well here talking about 'exposure'
https://theoatmeal.com/comics/exposure
Good question. Well as you may know, Steam is partly a storefront in where developers can put up their games on. Selling games in the currency Steam accepts is given to the developers after a percentual cut from Valve, there is clear documentation on this.
Common but surely you just misread my reply there.
I just said nothing in life is free. Yet you keep telling why it is true but saying that somethings are. I'm getting confused by your thought processes here.
I already explained currency and purchase.
If you so believe then I hope for you that you are right.
Have a nice day!
I never said the devs would pay their bills with Steam points mister, don't know where you got that from.
The developer account could then exchange Steam points back into FIAT currency requested.
Steam points is a currency right now on this very platform. Accept the truth or blind yourself in bliss.
No. Please don’t patronize me. I’m not asking “how does Steam work.”
The question relates to your suggestion: if points become a fully-fledged currency with which one can buy games —from where does the money to be given to the developers of such points-purchased games come?
The value like in basically every currency is "arbitrary", the amount you can buy with the points, how many points you can get with spending money and so on.
Valve has money, and if they would want to they could delegate 2% of the income from games purchases to only this system for the start. But you don't need money to create value.
You can create value from nothing, but this nothing is also just something, for example "purchase power".
Now I remember, there is a storefront with this very system. Hrkgame, they have Gems and with these gems you can do all sorts of things.
But back to the topic, Bitcoin also has not real world value as, well the purchase power is the highest among the crypto currencies, buying items in the real world would need conversion to FIAT currencies. The value of Bitcoin is just a number of how much someone bought an amount for just now.
So, “from Valve.” How was my paraphrase that this is a suggestion for Valve to donate money inaccurate, then?
Yes, you’re catching up to the aforecommented “MLM grift” now.
And converting, say, BTC to a currency in any great volume (like perhaps Valve would need do if it used a CC) is effectively “hope the CC exchange isn’t exit-scammed” at best.