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Its not Forced. Force implies that one gave neither consent nor agreement to it. Ever User on steam grants that consent 3 times.
1.) When they create their Steam accont.
2.) The second when they have to agree the SSa when purchasing.
3.) When installing the games.
Three times m8. Every user grants Valve and the dev/pubs the right and permission to do those updates. 3 times.
At this point we cold juust point to any of the other times we've aready expllained that in previous threads. WWhich would kinda show that you are aware that those argments exist.
PPub/Devs can choose whether or not they deem an update important enogh to exercise the permissions and consent granted to them by the user, or not. Surprise...many choose not.
Yup. Which is why most pbs choose to go the atomated mandatory route. And as of yet you have yet to illustrate why its bad fopr the dev/pubs to do so. Funny neh?
You have yet to show that it would be a 'Good' Cchange. Yes for a subset of the userbase it would be good, and for another suvbset it cold be potentially harmful. It can also be potentially harmful and troublesome to the dev/pubs. So basically it exposes some users to potential harm, and creates an inconvenience for dev./pubs
[qiote]For many if them they have a history of fighting against good suggestions to improve Steam...fighting against improvements that would not negatively effect them at all. Why is that?[/qote]
Do you reallty want to bring up other people's History Eisberg? Really?
And hope they don't start making mandatory patches as well. Because youu know, they do reserve the right to do so in their ToS/EULLA/SSA's. Just becase they don't <<yet> enforce or make se of them doesn't mean they won't.
Singlle Player games gave terible bugs too. i mean just look at CP2077.
Given that the whole point of having a Steam account is to get games to play, "don't play game" does not count as a meaningful choice.
You can grandstand on nonsense like this:
...but no matter how many times you do it, that doesn't change the actual situation.
You can't make a mandatory patch for a DRM-free product.
Or, technically, you can call a patch mandatory, but you can't force people to install it.
Did I ever say they didn't have bugs? No, I did not.
But not creeating a Steam account is still a meaningful choice. So again at some level yo and every other user granted EXPLICIT CONSENT. Ergo it is not 'forced'.
I know you and Eis will probably keep using that term because it is emotionally charged and god forbid yo constrain yourself to rationale and logic as opposed to twitch emotion.s you can build narratives around, bt we can at least have it shown here that the idea that this is in any way 'Forced' is juust a falsehood.
You mean that the user had 3 chances to say 'No Idon't want/like this and chose to instead say 'Yes I'm Okay with this'/I Grant permission/consent for this'.
I concur.
You actually can. Since patching has no relation to Digital-RIghts-Management./ Irt doesn't requuire a check of ownership, or verification of purchase. Only that the game is/isn't a certain build.
Steam kinda already does this. Mandatory jst means its requuired. And it is possible to 'never update a game" Yo just won't be able to play it since the update is required .
Then you acknowledge that there are valid reasons for a single player game to push mandatory updates where possible then. Glad we agree.
Also, you've underscored my point that this is not actually a meaningful choice. People are here to play games. Steam sells games, and in many cases, Steam is the only store that sells a given game. So the "choice" you grandstand on is actually "don't get the game" or "use Steam to get the game", and the first option between these two is not a meaningful option when the objective is to be able to play the game.
Congratulations, you discovered it's possible to include a variety of whatever terms and conditions by burying them into fine print. You have made a great discover that no lawyer has ever discovered before...wait, no, they have.
Also, the "EXPLICIT CONSENT" you speak of so loudly is actually just someone clicking through a page on their way to buy a game. It is very much not "explicit", unless you actually, as a practical matter, expect people to thoroughly read and then thoroughly weigh the potential consequences of every single line in every single time they click through one of these things. Not everyone is wealthy enough to hire a lawyer just to advise them of the agreement they are about to click through as they're buying a videogame.
In short, the world doesn't work the way you think it does.
How would such a check work? The game would have to contact some server to verify whether it is an allowed version. If the patch is mandatory, that means if such a check fails the user is not allowed to play the game. And thus you have implemented DRM.
And since access to the game -- which is the whole point of buying a game in the first place -- is gated by acceptance of the update, the update is forced.
That would be a valid reason to release an update. Note the absence of "mandatory".
Also steam sells licenses for games. Not games. There is a small difference. Also whether or not Steam is the only place that sells the game is irrelevant. A retailer is under no obligation to selll a luxury item under the terms you want.. You agree, or you do without.
Thats how choices work in the grown up world. Decide whats's importyant to you and choose accordingly.
After clicking the clearly labelled text box, Okay, or I agree Button.
As said. you or someone not bothering to read the clearly stated terms does not make them implicit. It just means you're lazy...and kinda daft since anyone who can recognize a contract knows enough to ready the damned contract. before agreeing.
I know. How silly to expect that a person READ the legal contract they are agreeing to. How sily a thought. Also the fact that the Steam SSA seldom changes makes it more o f a read once every few months kinda thing. You also learn how to speed read those documents with practice due to the fact that thety generally follow a standard format and flow and are itemized and indexed so youu can quickly go to any specific heading or subsection you feel is important.
Doesn't require a lawyer uunless youu're particularly paranoid. Just the ability to read at a 12th grade level. Now if you can't do that, well I'm sure you can find a friend or guardian to help youu with that as they must with all the other trying life decisions that require *gasp* reading.
It actually does m8. Whether you take the time to a read a contract before agreeing to it is irrelevant. You agreed to it and thusly have no one to blame but ye self when the other party exercises the rights and powers you consented to grant them.
Welcome to life in the grown up worlld where power and rights go hand in hand with responsibility and consequences.
Nope.
I mean it can be done that way. And even if it did that still wouldn't be a form odf DRM. It's just comparing two strings. THe hardcoded build number against the build number stored in the meta-data of certain files, (say the exe file).
Or simply checking the checksum of certain files against the hardcoded or database stored checksums.
There are many other ways but checking for ownership or license alidation is not an intrinsic function of a patch. I mean how do you think patches worked before Digital distribution and the internet were a thing?
No. it is simply a patch. DRM is a very specific term with a very specific meaning. The main issue is that DRM will verify ownership and the validity of a license. If those elements are missing then guess what . Its not DRM. Now some devs can and do buuild some validation,, checks into their patches. But thats an added function.
No. You are simply presented with the choice to update, or not play the game. And don't assume everyone buys games for the same reason you do. Especially on Steam.
Unfortunately it is kinda on the pub/dev to make it mandatory. They can be held liably for not ensuuring that you're running the best version. There are games that hae had some pretty nasty bugs in them. And by Nasty I mean in the 'What happened to my MFT?' kinda nasty.
So there's good legal reason for them to want an update to be mandatory if the system allows it. They have th muultiple options to make uupdates not mandatory if they so choose (some even do) Devs have the tools they need to accomplish their goals. And it may surprise you that devs and pubs aren't as lazy about doing these things as you seem to be about reading.
Go fig. The people who have the education required to code games generally have little issue in taking a few different steps if they desire different outcomes for their actions...
Reasons have been proposed. and keep in mind the simple truth is. 'Becauuse the devs dun wanna.' is as much a valid reason as any. Valve isn't going to interfere on a matter thats between the dev/pubs and the users. Dev/Pubs have ways to make updates optional (7 in all). If there's a demand on their part for Valve to implement more then Valve likely will.
So talk to the dev/pubs get them to start using the currently avaiable tools and that will be the dfirst step.
Valid reason?
1) Not an option on Steam as it is an auto-updater - 16 years later you are just realising.
2) Developers own the game you own a license.
3) They are updating a game not a license .
4) Control - https://partner.steamgames.com/doc/store/updates
5) Mods are not part of official updates - your major issue.
And repeated again:
When someone INSISTS and PUSHES for the suggestion they literally are telling everyone else on the thread they know what is best for everyone and to ignore others by shifting the onus elsewhere.
If they CANNOT handle DIFFERING opinions, stated FACTS then they are the ones NOT open to other OPINIONS, DO NOT want a discussion and should AVOID discussion forums.
You do not want to listen when valid points are raised nor acknowledge facts.
Simple. Because you DO NOT OWN the GAME you do not have any right or say in updating. You AGREED to updates by purchasing a LICENSE to the game in question.
Would I like the option to delay or skip updates in a single player game? Sure, options are good. But I am not under the delusion that I have any RIGHT to an unupdated version of any program.
Heck, the most important part of it is the fact that a person buys a game because they intend to play it. But, here you are, prattling on about whether forcing updates is an "EXPLICIT" choice, yadda yadda...
The same can be said about retailers that sell games in forms that don't force updates.
You are focusing the decision on the user choosing to use Steam, when Steam is actually the only possible means through which someone has to go in order to get to something else, which is a game that's only on Steam. It's quite relevant.
By that same reasoning, Steam itself has no reason to exist in any given form, as all it does is sell luxury items.
A monkey can click a button.
Just because you can write up a contract and withhold someone's access to something unless they sign it doesn't mean that the contract is enforceable, moral, or even meaningful.
Indeed, because in the real world people don't necessarily have the practical means to read through every single user agreement for every single thing that they use because there are so many of them, literally one for every web service and technology product. Not to mention not having a lawyer next to them to thoroughly discuss it with them. Though that might also introduce them to the fact that some parts might not even be enforceable in a court but are just thrown in by the company that wrote it up in order to cover their own butt.
The funniest thing is that you're grandstanding on criticizing others for not reading while neglecting how generally inapplicable those agreements actually are.
Welcome to the real world where your obsession with grandstanding about "power and rights" only deludes yourself about the whole picture of what's going on.
I'm not sure whether you're too stupid to realize or too sly to admit that you've changed the topic to patching itself, rather than getting the data for verifying whether a given version is the allowed version. If the game never checks whether there's a new version, it would never know. It needs to check in the first place.
And if that validation has failed, what happens? Does this game prevent the player from playing it? If yes, then that is DRM.
People buy games on Steam (and elsewhere) in order to play them. This is a fundamental fact of the entire hobby and industry of video games.
(And no, we are not talking about those cases of people buying games to resell them, because that's not why people ultimately buy video games anyway, and because Steam doesn't even allow resale of games registered to one's Steam account anyway.)
You conveniently forgot about the parts of those agreements -- which you so highly tout -- where they indicate that the publisher is warrants no fitness for any particular purpose and thus cannot be held liable for damages.
So much for your grandstanding. Would explain why you don't want people to bring up your post history:
And that's fair. I understand that there are Speed Runners that play on older versions of games for various reasons, and I understand that modders would love to be able to freeze program versions. I personally went out of my way to revert updates for the sake of mods in the past but that hasn't been possible in Steam for at least 7 years. (used to do it with Star Wars KOTOR 2)
I was just addressing the silly notion that because a person has a license to something that they have a right to do what ever they want. I may argue for change or additional options, but never that I have a right to something.
Developers OWN the game you OWN a LICENSE or do you continually need to overlook that they can without recourse to you update the game they OWN and have control via.
https://partner.steamgames.com/doc/store/updates
or from the Witcher 3 EULA.
https://store.steampowered.com/eula/292030_eula_0
2. WHAT YOU GET WITH THE GAME
We (meaning CD PROJEKT RED) give you the personal right (called a 'LICENCE' legally) to download, install and play The Witcher 3: Wild Hunt on your personal computer as long as you follow these Rules. This LICENCE is for your personal use only (so you can't give a sublicense to someone else) and DOESN'T GIVE YOU ownership rights.
At all times WE continue to OWN all of The Witcher 3: Wild Hunt, ALL IN-GAME CONTENT, ANY UPDATES or additional content for them, manuals or other materials about them and the intellectual property rights in them, including all copyright, trademarks, patents and legal things like that (all of this together we call the ‘Game’).
That's all welll and good but it makes for poor intelllectual discussions.
So lets rund down the facts.
1. Users agree in no ess than Three(3) places tio grant Vallve and the dev/pubs the right to mandate updates in as strict a manner as they deem reasonable. These clauses are explicitly stated in the documents and thus any agreement to those docyuments is explcit acceptance of those terms.
2. Developers have reasons to oprefer the mandatory model. Your agreement with these reasons is not required nor is it consequential, due to the aforementioned agreements.
3. What you fail to read, or fail to comprehend has no bearing on the second party. You indicated your acceptance, and that you had read the agreement, ataking propercare to comprehend. If this was a misrepresentation on your part. There are legally prescribed penalties.
4. Devs/Pubs have Multiople options to make updates optional, if they so desire. Some actively use these options. Most choose not to.
5. If you want this to change you have to get the dev/pubs to start using these optional update delivery methods, and to request more tools for doing so from Valve.
6. You do not purchase games on steam, or any other platform. You purchase licenses. The Licensor reserves the right to define the subject of the license and alter it . In short the devs get to say which build you have the license to play. This was something the user agreed to. See point One(1).
A lot can be accomplished by actually engaging in diaog with devb/pubs as opposed to trying to go around them.