Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And the timestamps work perfectly fine. Its the developer messing up the system.
I guarantee a good portion of your games have misreported achievement timestamps for at least one of the reasons I listed above, which is a negative for you if you were to ever be accused of cheating and then subsequently game banned or have your game stats be reset by a developer in the future.
its very easy to know what games do and dont do this. and when you look at someone playing a game like cs go or tf2 and they have every achievement unlocked the second you know they cheated.
its fine the way it is imo.
What's even the point in server-side timestamps when achievements give you nothing but a second of gratification and the Steamworks API is publically exposed enough (in this instance, but not in others like a couple of years ago when Valve restricted accurate sales data) to allow SAM & SIM to still remain a thing. Valve should lock down the API even further and automatically whitelist programs allowed to use it to really combat people cheating achievements.
There are too many developers who bury their heads in the sand when they make games that have buggy achievements which unlock out of order, at the same time, at random or never at all for some people. Some developers have even taken action against accounts because of their own ineptitude in the past.
SAM = All achievements are unlocked at once on the same time.
Cheaters = They get high skilled achievements in a single day. Generally the headshot, domination, killing the entire enemy team and so on.
Wallhax are harder to detect but blatant aimbotters are easy to spot on achievements.
you say that but i know people that use sam to only unlock some achievements "hard ones"
guess we found your friend matty 1 vac ban and cheated achievements what an idiot
Calling not only for people you don't like to be killed, but also saying someone else should kill them to appease you?
Wow. Just wow.
Between cheating at videogames and advocating murder, I know which one is worse.
PS: If you "didn't mean it that way", maybe next time don't say it that way.
So, unless someone is stupid enough to unlock an achievement way after it was possible to unlock (I really hate those achievements, Valve should have really had guidelines from the start like they sort of do now and other platforms have had since their inception), or unlock all achievements at once, then you can't use timestamps as a reliable method of sussing out cheaters.
If a developer has to look at achievement timestamps to know if someone was cheating in-game then their anticheat software isn't good enough and they should focus on that instead of banning someone who either encountered an achievement bug or pathetically used SAM.
When timestamps do work, you can display legitimately getting a hard achievement before anyone else, but nobody cares about that (and rightly so) beyond a couple of dozen competing achievement hunters, so why bother maintaining a broken feature that is pointless when you can't accurately display when you got some of your hard-earned achievements because of bugs or how timestamps get recorded sometimes?
People that use SAM to unlock all achievements do not care what others think and the same goes for almost everyone else. Valve doesn't care if you use SAM to unlock all achievements.
There are only a few Developers that care about achievement to the point where they'll ban you until you reset your achievements. Which is Payday 2.
Cheaters that use aimbot will often get the high skilled achievements within the last few days before being banned.
If someone uses SAM to just unlock one or two achievements it will be impossible to detect. But at the same time, who cares? They mean nothing.
So why then are timestamps still around? It can't be for policing profiles since they haven't done that in a while and it can't be for vanity purposes because of the way some of these achievements are bugged or recorded, producing inaccurate timestamps or none at all.
That's up to the developers. Note that server-sided games cannot get their achievements cheated.
As long as the game runs locally in the user's machine achievements could be cheated as the user can tamper with the machine.
There's not just the issue of cheating regards tying card drops to achievements.
https://steamcommunity.com/tradingcards/faq/
People would love doing that 'Kill a bazillion enemies with a spoon' achievement to earn their cards. Tying card drops to playtime is more fair as it means everyone gets to earn their drops regardless of how they play the game (I personally despise achievements, for example)
Just because they're bugged in some cases doesn't mean these timestamps can't be of importance to people. Note there's achievements out there for which the timestamp IS of importance.
We can do a reduction to absurdity to that argument and ask ourselves 'Why are achievements still around?' It can't be for profile showing as they can be cheated and can't be for reward purposes either because you cannot get cards or stuff with them.
It doesn't need to matter or work for everyone to have a value.