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That feature is on YouTube, where you may look up any video and put it anywhere down to 144p if needed, but the lower the less likely you're going to see if the game visually looks good to you, especially for the content in the video.
The question comes down to "Why are you limited to 3mbps?"
If it was 3MB/s, you'd be at 25 Mbps, which is more than enough to load any and all videos on Steam. If you're at 3 Mbps, either you're in the middle of nowhere, in which the speed could make sense, or you're using some sort of mobile connection or other form of remote connecting, which is not really a Steam issue.
I'd suggest YouTube with the lower quality modes if you want to look at gameplay videos strictly in lower/lowest quality.
I do use YouTube. Thanks for the brilliant observation. You'll note I said the same thing. The actual point of my suggestion was to avoid driving me (a potential client of Valve and the developers of whatever new game I'm considering) away to another application (youtube) to look at content simply because Valve didn't bother listening to a suggestion. Or half the time, over to a competing game library company who give me the option to turn off the 'autoplay' preview videos and lately these stupid 'livestream' developer play videos that I'm sure no one watches.
Mbps = Megabits, which is a problem for basically anything that isn't generic browsing, if running at 3
It's not debating, it's questioning if you even know your speed, since they're entirely different speeds. Which you seem to switch, right here:
If you're going to make a suggestion, you'll not want to give or have an attitude. Suggestions shouldn't be self-serving or because of rare instances especially when a new connection provider is available despite your location.
People simply have to use different resources if they're well under any standard forms of speed, it's not Steams fault you're being limited. If you can barely play a video, downloading a game is going to take a long time, which is already compressed so the next logical thing is to suggest an even stronger compression, which would utilize your cpu for long periods of time, so you can download faster, but install very slowly.
Nothing is lost by just being realistic; that if you have the option to play the video elsewhere simply at low quality, you simply may do so. The point is to research before buying, often you'll need more than a trailer to determine if a game is even worth it, so YT is still good to skim videos due to bandwidth to make a better determination, as to if you should purchase, so you're complaining about having to use YT but at the same time it's a great resource to determine the value of a purchase.
Largely in the community people are told to research before they buy, often that requires going outside of Steam to YT, twitch, or review sites to make a better determination. The level you're willing to or not, determines how well you did/didn't research before buying. Steam is just a Store, much like if you walked into a physical store it had demo videos playing, the back of boxes had screenshots etc; they don't provide you with anything other than what's there. I see no reason to change the video quality, queue it up or watch in low res on YT. Pre-broadband people had to be patient for things to load, it's just something you'll have to learn; patience.
You have the option for Satellite and Starlink, which would easily resolve all your speed based issues if you're willing to purchase such, which has a possibility of being cheaper as ISPs like to ripoff rural customers typically. You could also install solar power and sell it back to the power company to offset such a bill if it's a bit expensive. Fixing problems requires patience, and effort.
So you complain that you can't change the video quality which would help sell the game in its quality form, then complain about the livestreams which you can hide and disable autoplay calling them stupid yet they're designed to help sell the game. Sure, why not.
There's also "Low Bandwidth mode" you can enable, "disable community content" is another, which will at least help with the data cap.