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번역 관련 문제 보고
Your idea is simple enough. But the actual complexity and user issues are huge. So I wouldn't hold your breath as it's a lot of work for little value.
Hm i've never thought about that. I never had that issue thankfully. Perhaps if they added a additional pin code or number authenticator? You do bring up a valid point.
I was just trying to figure out a way people can get some sort of value out of games they regret buying, it's going to be I would assume a growing issue as time goes by. I have at least 15-20 games on my account I regret purchasing.
Users already give away user names, passwords, and authenticator codes. Add as many layers as you want, users are all to eager to give away one more secure bit of data, when prompted under the right circumstances.
Its not a growing issue. You can put unwanted games in the hidden category. And if that's not enough you can permanently remove it from your account. Although "permanently" is a bit of a misnomer since the game can still be restored. It's more like a Super Hidden in reality.
Having regret or not wanting certain games any more is fine. There's no particular reason why you need to get something for them though. Sometimes things are just garbage and you toss it in the trash when you're done.
Imo, bad idea.
If a person gives out their personal information by choice, that's kinda on them. I personally don't give out my bank information. Are you saying people give out that sort of thing? Online banking exists and is secure, I'm not entirely sure how making your Steam account more secure is an issue.
Well for me, it's not about "hiding" a game, I'm not embarrassed about my purchases. I would assume people "hide" their games so friends and family members don't see them.
For me I was always a console player for years and years. The ability to sell my games after I'm done playing with them was always a positive thing for me. It was the icing on the cake for me for the longest time as to why I preferred console games over PC. However, as nothing stays the same, I sold all of my Playstation 4 games and consoles after they now censor their games.
That being said, I always keep my favorite games, like FF7 and FF8. But I just don't like wasting money, I'm probably not the only one. Dropping 80-120$ on a game hating the title with no ability to do anything with it, just sucks. That's the point pretty much. Removing the game from your account just seems silly.
By all means if you have or anyone else as a better suggestion as to what to do with unwanted games aside from hiding or removing them I'm all more than happy to read your suggestion.
LLook the base of the issue is you're asking to get something of value (gems)) for something with Zero Value (Your old game).
Not really here to argue, however saying a old game has no value is a bold face lie. Look on Ebay, or EB games as just two examples, which sell used games. EB games even buys used games. Heck I sold my old PS4 a few years back to EB games for 200$ and I sold my old games on Ebay and a retro game store which I got close to 70% of my money back.
They do not have an infinite supply, and sometimes especially for small volumes it is more cost effective to buy a used game than order another batch of new games.
These realitioes do not apply to digital, and especially not to Steam.
You're asking for something of value in exchange for something they literally have zero need or use for.
Mirror 2 developers just an example ran a Kickstarter which was sadly unsuccessful. Even still, they said they will give everyone that backed the game on the Kickstarter a free copy of the game with all DLC upon launch. Either way I will still buy the game even though I would be getting a free copy, to support the developers.
At the end of the day I put it in the suggestion tab, maybe something will happen, maybe not. You never know how things will turn out till you ask.
They do work. But when faced with the issue of users not behaving securely. Another code, or pin, another layer, doesn't change their behaviors. And doesn't stop them from being the weakest part of the security model.
I mean a door with fifteen locks looks impressive. But it's not necessarily better than a door with one really good lock. Especially when fifteen locks becomes inconvenient enough a user doesn't bother locking half of them. And reuses the same key on the rest.
The reason 2FA works is because humans have proven to be so bad with passwords a system that provides the similar level of protection but doesn't rely on the user to generate the lock works pretty well. But that's why phishing is popular, because users are still dumb enough to hand over any information which completely neuters any security.
Yes, people do give out their banking information. Social engineering works even when bank accounts are involved. Yes, some people may be more cautious when it comes to their bank accounts. Conversely, people may not look at their Steam account security "seriously". It's a toy. They can rationalize not taking security as seriously as their bank account. Users just aren't always happy when that thinking gets them into trouble though. And they're usually not to keen on the consequences. And there often are consequences even after account recovery.
And the same is true with banking. Scammers know how the system works. The bank doesn't give you your money back if you've been fooled. It can be pretty harsh. People lose money all the time to various scams.
Regardless, account issues aside. There's no much incentive or reason for publishers/developers to opt in to gemming games, and not much reason for Steam to make a system that has no value. Users might like it (when they're not grousing about the number of gems). But in many cases features need to have some benefits to users, Valve and developers. One out of three might not cut it.
It still just raises too many issues between users, implementation, need or demand, or support from all parties. I mean I wouldn't be against it personally. I'm just saying there's numerous issues that really make it more of a burden than your initial paragraph covers.
And this assumes that they don't pull some shenanigans at the end., or that the game actually launches. Plenty of room for bait and switch.