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You can not compare 8bit games from NES days to 8bit games today, they are actually different because of the graphics needed.
8bit games from the days of NES days would show up in a tiny little square in your screen today. They were designed for something like 320 × 200. 8bit games today are designed HD resolutions, usually 720p (1280×720) and up to 4k (3840 x 2160) or even 8k (7,680 by 4,320).
There is also the fact that to work on todays machines the game would have to be changes because back then an NES game was not a the same as a computer, it used different cpu and instructions and stuff.
So if the game has been updated to work on todays machines, its certainly using newer graphics that make it look "8bit" but allow it to go full screen on 720p monitors all the way up to 8k TVs (if they are smart) and its mainly the inclusion of these graphics that increase the size of the games. Though it pretty much has to be rewritten from scratch to work on modern PCs.
Then perhaps you should ask the game developers these questions as it has nothing to do with Steam as its not their games?
grpahicly speaking this would imply that it presses the gpus and cpu not SSD
But lets play:
A: The files for Final Fantasy IX as your example are already compressed. The download is 3,7 GB that unpack into a 9 GB installation.
B: The movie folder is nearly 3 GB alone, there is a huge difference between movie files in full HD like in this remaster and PS1 resolution that was 320x224 on the average.
C: There are also tons of new assets for character models, also with new high resolution textures. Those also take a lot of space, again, because they support modern resolutions.
Or they were able to take advantage and not compress stuff as much. Compression isn't a magic fix. It can degrade audio quality, increase load speeds, etc. To fit on a disc its a necessary evil, but if its not required it tends to run far better not having to compress everything.
achievement #1:exalibur 2. find it in under 12 hours or lose the best weapon in the game
achievement #2: beating ozma.
thats it.
FF9 was also released in a time here the dominant displays were still Interlaced CRTs
And again. This ghas nothing to do with Valve... the developers are the ones creating the files and the content.
Highly compressing games is bad. It's like those space savers you see that suck the air out and make your clothes super compressed. Sure its great for storage, but if you want to try to use one of those pieces of clothing it takes far more time and work to access it because its been compressed degrading performance.
So for PC games often aren't compressed as much because there is no constraint of physical media and they can run and load faster.
Take textures. YOu can massively compress them and:
1.) Have tthem artifacted into a blurry mess.
2.) Make the system decompress them in blocks, which leads to cpu cycles and longer load time.
3.) Make the system decompress on the fly which is again cpu intensive, and can create some hefty lag spikes.
At one time there was... remember the conventional memory days? The minute that barrier got broken though..you started getting some really interesting and creative games.
So if you consider it messed up, you should talk to the game developers.
An HD movie, depending on how much its compressed, is generally 30 pictures a second for number of minutes its length is. I've seen the same 90 minute movie be many different sizes all at the same resolution. 1 gig, 2 gigs, 4 gigs, 6 gigs and 13 gigs in size (and yes thats all at just 1080p), it all depends on the compression. The more compressed it is, the crappier it looks. Different compression methods (codec) can also be better or worse than others. X264 compresses worse than X265. X265 files are smaller and look better than X264 but takes more computing power to watch them.
Game graphics are generally not as compressed as much if at all compared to movies.
Also a movie is not a game, a game is far more complex.
Graphics are not the only things in games, music files, maps and lots of other stuff, some of which needs to be adjusted for the new computer architectures and screen resolutions which means they are bigger.