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steam needs to learn to compress their files!!!!!!
8-16- 32 and 64 bit games taking 400 times their actual freaggin size?!?! how in what ever the crap you believe ins name can you manage to take a game take up so muhc space for so little?!?!?!

8 bits games are at best 2 MB of size on a hard drive.
16 bit games take up to 6 MB of space in a hard drive
32 bits can take up to 4gig depending on the rpg
62 bit games can take up to 2 gigs because we had insane compression back then..

NOW since a few years...

8 bit games 1 gig
16 bits 4 gig
32 bits 12gig
64 bits 20 some gig


where and more importantly WHEN exactly did valve and steam managed to mess this up so badly?!?!?!?!
Escrito originalmente por Crazy Tiger:
Escrito originalmente por WanderingJarlPuncher:
where and more importantly WHEN exactly did valve and steam managed to mess this up so badly?!?!?!?!
They didn't. The game developers create the files and upload them. They're responsible for those.

So if you consider it messed up, you should talk to the game developers.
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Exibindo comentários 1630 de 31
Escrito originalmente por Snapjak:
High def movies take up a massive amount of space in comparison to most games.
they are 30 seconds to 1minute at best. a 2 hour movie in hd takes 3gig in space and thats a whole cgi movie.
Última edição por SomeMMORPGplayer; 4/abr./2021 às 9:19
Brian9824 4/abr./2021 às 9:18 
Yep movies are the biggest use of storage space. Plus sometimes the games on disc have compressed audio that doesn't have the same quality and non PC they can have it uncompressed.
Gwarsbane 4/abr./2021 às 9:19 
Escrito originalmente por WanderingJarlPuncher:
8-16- 32 and 64 bit games taking 400 times their actual freaggin size?!?! how in what ever the crap you believe ins name can you manage to take a game take up so muhc space for so little?!?!?!

8 bits games are at best 2 MB of size on a hard drive.
16 bit games take up to 6 MB of space in a hard drive
32 bits can take up to 4gig depending on the rpg
62 bit games can take up to 2 gigs because we had insane compression back then..

NOW since a few years...

8 bit games 1 gig
16 bits 4 gig
32 bits 12gig
64 bits 20 some gig


where and more importantly WHEN exactly did valve and steam managed to mess this up so badly?!?!?!?!

You can not compare 8bit games from NES days to 8bit games today, they are actually different because of the graphics needed.

8bit games from the days of NES days would show up in a tiny little square in your screen today. They were designed for something like 320 × 200. 8bit games today are designed HD resolutions, usually 720p (1280×720) and up to 4k (3840 x 2160) or even 8k (7,680 by 4,320).

There is also the fact that to work on todays machines the game would have to be changes because back then an NES game was not a the same as a computer, it used different cpu and instructions and stuff.

So if the game has been updated to work on todays machines, its certainly using newer graphics that make it look "8bit" but allow it to go full screen on 720p monitors all the way up to 8k TVs (if they are smart) and its mainly the inclusion of these graphics that increase the size of the games. Though it pretty much has to be rewritten from scratch to work on modern PCs.
Brian9824 4/abr./2021 às 9:19 
Escrito originalmente por WanderingJarlPuncher:
Escrito originalmente por Snapjak:
High def movies take up a massive amount of space in comparison to most games.
they are 30 seconds to 1minute at best. a 2 hour movie in hd takes 3gig in space

Then perhaps you should ask the game developers these questions as it has nothing to do with Steam as its not their games?
Escrito originalmente por Gwarsbane:
Escrito originalmente por WanderingJarlPuncher:
8-16- 32 and 64 bit games taking 400 times their actual freaggin size?!?! how in what ever the crap you believe ins name can you manage to take a game take up so muhc space for so little?!?!?!

8 bits games are at best 2 MB of size on a hard drive.
16 bit games take up to 6 MB of space in a hard drive
32 bits can take up to 4gig depending on the rpg
62 bit games can take up to 2 gigs because we had insane compression back then..

NOW since a few years...

8 bit games 1 gig
16 bits 4 gig
32 bits 12gig
64 bits 20 some gig


where and more importantly WHEN exactly did valve and steam managed to mess this up so badly?!?!?!?!

You can not compare 8bit games from NES days to 8bit games today, they are actually different because of the graphics needed.

8bit games from the days of NES days would show up in a tiny little square in your screen today. They were designed for something like 320 × 200. 8bit games today are designed HD resolutions, usually 720p (1280×720) and up to 4k (3840 x 2160) or even 8k (7,680 by 4,320).

There is also the fact that to work on todays machines the game would have to be changes because back then an NES game was not a the same as a computer, it used different cpu and instructions and stuff.

So if the game has been updated to work on todays machines, its certainly using newer graphics that make it look "8bit" but allow it to go full screen on 720p monitors all the way up to 8k TVs (if they are smart) and its mainly the inclusion of these graphics that increase the size of the games. Though it pretty much has to be rewritten from scratch to work on modern PCs.


grpahicly speaking this would imply that it presses the gpus and cpu not SSD
rawWwRrr 4/abr./2021 às 9:23 
Escrito originalmente por WanderingJarlPuncher:
・High-definition movies and character i doubt that the game took 7 gig to put into skyrim graphics
So you realize this is a beef you should take up with Square Enix and not Valve? Correct? Valve doesn't inject games with more data than the developer put into it. Your favorite games are bigger because developers decided to put more into the games for their PC release. Helps to sell older titles when there is something new added to entice sales.
Ogami 4/abr./2021 às 9:24 
I am 99% sure this is a troll because nobody is that dense.

But lets play:

A: The files for Final Fantasy IX as your example are already compressed. The download is 3,7 GB that unpack into a 9 GB installation.

B: The movie folder is nearly 3 GB alone, there is a huge difference between movie files in full HD like in this remaster and PS1 resolution that was 320x224 on the average.

C: There are also tons of new assets for character models, also with new high resolution textures. Those also take a lot of space, again, because they support modern resolutions.



Última edição por Ogami; 4/abr./2021 às 9:26
Brian9824 4/abr./2021 às 9:25 
Escrito originalmente por rawWwRrr:
Escrito originalmente por WanderingJarlPuncher:
・High-definition movies and character i doubt that the game took 7 gig to put into skyrim graphics
So you realize this is a beef you should take up with Square Enix and not Valve? Correct? Valve doesn't inject games with more data than the developer put into it. Your favorite games are bigger because developers decided to put more into the games for their PC release. Helps to sell older titles when there is something new added to entice sales.

Or they were able to take advantage and not compress stuff as much. Compression isn't a magic fix. It can degrade audio quality, increase load speeds, etc. To fit on a disc its a necessary evil, but if its not required it tends to run far better not having to compress everything.
also for those saying achievements

achievement #1:exalibur 2. find it in under 12 hours or lose the best weapon in the game
achievement #2: beating ozma.

thats it.
Snapjak 4/abr./2021 às 9:27 
You're the only one bringing achievements up. It was listed in my quote but I was clearly pointing at the HD part.
Start_Running 4/abr./2021 às 9:31 
Escrito originalmente por WanderingJarlPuncher:
Escrito originalmente por Start_Running:
That literally has nothing to do with Valve or Steam. A game's size is related directtly to what the developer puts into them and not surprisingly developers already do a fair deal of compression on their end and you don't get much gain from compressing a file thats already been compressed...quite the opposite in fact.

YOu wan smaller games, buy smaller games. You want games with good graphics and lots of conent, well its gonna take more space,


then you can explain to me this:

FF 9 being the biggest playstation 1 game with 4x650mb cd for a grand total of 2.6 gig in size and its not revamped. its og graphics and sound. there is nothing added.

tell me how valve and steam managed to go from 2.4 gig to 9.6 gig
WHat was the original resolution of FF9. And for those movies consider both the issue of resolution , colour sopace, and frame rate.

FF9 was also released in a time here the dominant displays were still Interlaced CRTs

And again. This ghas nothing to do with Valve... the developers are the ones creating the files and the content.
Última edição por Start_Running; 4/abr./2021 às 9:32
Brian9824 4/abr./2021 às 9:33 
Again, compression isn't always good, your under some misconception that games need to or should be compressed as much as possible. That is false, and the only reason many games are heavily compressed is to fit onto physical media.

Highly compressing games is bad. It's like those space savers you see that suck the air out and make your clothes super compressed. Sure its great for storage, but if you want to try to use one of those pieces of clothing it takes far more time and work to access it because its been compressed degrading performance.

So for PC games often aren't compressed as much because there is no constraint of physical media and they can run and load faster.
Start_Running 4/abr./2021 às 9:40 
Escrito originalmente por brian9824:
Again, compression isn't always good, your under some misconception that games need to or should be compressed as much as possible. That is false, and the only reason many games are heavily compressed is to fit onto physical media.
And this comes at cost.
Take textures. YOu can massively compress them and:

1.) Have tthem artifacted into a blurry mess.
2.) Make the system decompress them in blocks, which leads to cpu cycles and longer load time.
3.) Make the system decompress on the fly which is again cpu intensive, and can create some hefty lag spikes.

So for PC games often aren't compressed as much because there is no constraint of physical media and they can run and load faster.
At one time there was... remember the conventional memory days? The minute that barrier got broken though..you started getting some really interesting and creative games.
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Crazy Tiger 4/abr./2021 às 9:51 
Escrito originalmente por WanderingJarlPuncher:
where and more importantly WHEN exactly did valve and steam managed to mess this up so badly?!?!?!?!
They didn't. The game developers create the files and upload them. They're responsible for those.

So if you consider it messed up, you should talk to the game developers.
Gwarsbane 4/abr./2021 às 9:55 
Escrito originalmente por WanderingJarlPuncher:
Escrito originalmente por Snapjak:
High def movies take up a massive amount of space in comparison to most games.
they are 30 seconds to 1minute at best. a 2 hour movie in hd takes 3gig in space and thats a whole cgi movie.

An HD movie, depending on how much its compressed, is generally 30 pictures a second for number of minutes its length is. I've seen the same 90 minute movie be many different sizes all at the same resolution. 1 gig, 2 gigs, 4 gigs, 6 gigs and 13 gigs in size (and yes thats all at just 1080p), it all depends on the compression. The more compressed it is, the crappier it looks. Different compression methods (codec) can also be better or worse than others. X264 compresses worse than X265. X265 files are smaller and look better than X264 but takes more computing power to watch them.

Game graphics are generally not as compressed as much if at all compared to movies.

Also a movie is not a game, a game is far more complex.


Graphics are not the only things in games, music files, maps and lots of other stuff, some of which needs to be adjusted for the new computer architectures and screen resolutions which means they are bigger.
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