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报告翻译问题
Can't they put a limit on it? I mean, its Valve. They can figure something out right?
For example a weekly max download count.
Lets say your mom said that she will get you a GTA V on your birthday. Wouldn't it be cool to be able to download the game before your birthday, and then just run it when your mom finally gets it?
That's what I mean. I know this is a weird example, but I really think you get what I'm trying to say.
No, that is literal piracy. You are taking possession of a product without paying for it. That is literally called theft.
Unlike your mom, she can apparently use a credit card. Your entire suggestion is defeated by the mere existence of a credit card.
A peak of 11.2 Tbps (Terabits per second) of worldwide bandwith used in the last 48 hours. And that's just people downloading their bought games. All that bandwith has a cost.
Now imagine if hundreds of million accounts could start downloading GBs of data from games they totally 'pinky promise to buy later'...
Patience is a virtue. I grew up having to wait my games to load from tape before playing. Every single game.
Or a wallet card, a paypal account, etc.
And then what happens if she decides not to and bam...Valve has literally just wasted time, energy, and bandwidth.
The syuggestion is no different than asking Amazon to deliver you the product, that you *might*then pay for.
Just saying "figure out" doesn't magically make your idea good.
This isn't Facebook or Twitter for weird misguided rants. If you think something broke a rule report it.
No reason to hand the files until you buy the game just like there's no reason for a store to give you the game discs before you pay for them.
And putting a limit is only going to move the goalposts. "I was downloading this game I was totally going to buy but now I want to buy this one instead and I've wasted my download... Can we have 2 at a month?"
Just like people complain every week the refund limits are not enough because reasons.
However it is completely pointless to think this will ever become a reality.
Why? Three reasons.
1. Developers won't allow their game data on a device that isn't licensed for it
2. Downloads use up Steam server bandwidth and that's not free. Part of your purchase pays for that. No purchase = no recouping bandwidth costs.
3. Get a credit card if you don't have the funds to buy a game right now OR save up OR manage your money better.
Nice idea but never gonna happen.
However it is completely pointless to think this will ever become a reality.
Not really nmice since we who have actually paid for our stuff will have our downloads slowed down by a bunch of freeloaders saturating the bandwidth.
See amazon delivers a physical product. Steam delivers electronical ones.
Also, what does credit cards has to do with this? I really think that you didn't get what I mean.
It might not be the best for Steam, agree. But for us users, I really think that would be cool.
Maybe I didn't elaborate the idea properly? Because some people talks about credit cards and such, which doesn't have anything to do with this idea.
People tend to hate theft. Which is all this idea promotes.
What you propose is for Valve not to collect payment for other developer games and break the agreement between the developer, publisher and Valve which is to sell the game BEFORE the end user YOU get access to it. This of course does not apply to free to play games.
What you propose is open to abuse by people who will look for a cracked exe to gain access to the game without payment.