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Johnny Quest 2021년 7월 5일 오후 12시 07분
Maybe Steam should start acting like GoG and bit like Epic?
This is my opinion, not facts, take it or leave it!

Now isn't it true that Epic Games as all hate has been benefitting PC gamers? Rather than console exclusives we finally get PC exclusives? Something Steam should've done years and years ago!
GoG with DRM, the issue with DRM is you have the right to play, not the right to own, which means they can update a game and render it completely useless just for laughs/fun, now they wouldn't do that, probably, but they can update the game to a level where you don't enjoy it anymore.

I can't see Steam winning this battle, not even with Half-Life 3, which is likely an answer to this battle. Without it we wouldn't even see HL3

To all you epic haters I get it, but I personally am glad that we finally get a company that tries to defy console exclusives, even if only by a year. I wish no one use exclusives at all. Gamers for gamers, the more we play the more the interest increases and the more all win, but it's all too greedy now. I do believe in that formulae though.

Maybe use exclusives yourselves? Stop with this DRM restrictions that makes or will make people to hate you? Maybe I am one of few, but I'm sure this issue will grow and grow.

Just my suggestion, take it or leave it.
Any person who just shoots this down as nothing is a rude person as I did take my time writing this! I understand if you don't agree.
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Mad Scientist 2021년 7월 5일 오후 9시 56분 
Start_Running님이 먼저 게시:
Bingo. Steam has nothing agains and does nothing to hinder or prevent games from being on multiple storefronts. Epic literally shells out millions to prevent games from releasing on other store fronts.

Skeletor님이 먼저 게시:
Epic's exclusivity is a good plan otherwise their market share would have been as low as GOG, which GOGs is less than 1% market share, Epic has a whole lot more than 1%.
Uh, no, it really isn't. It's anti-competition and anti-open market where people can choose where to buy rather than being locked into one store or dividing people that don't want to support such terrible and unethical business practices. Separating the market as such with a down payment and exclusivity is only to benefit Epic, not consumers. Even then, they clearly are not profitable as a store compared to just fortnite and the mentioned engine royalties which fund this madness.

Skeletor님이 먼저 게시:
So Epic's investment is paying off, making it successful.
Getting possibly bigger than GOG by bribing developers is not an "investment paying off", it's a loss-leading tactic to prevent all other stores from having access to the titles, which would clearly sell more on all other storefronts. As mentioned in other threads, despite the immense amount of money tossing they've done; they can hardly get people to spend even $1.81.

Skeletor님이 먼저 게시:
Any new business venture can be seen as a money pit when the business is serious about growing that new venture, it takes a lot of money to make money
Using your entire resource pool to fund something in the extreme negative doesn't make the business grow if only one thing is funding everything else; that's called a bad investment, aka a money pit when you're throwing money into something not making money without fortnite money and aforementioned royalties. epic can't sustain its store without both of those things, which shows they're incapable of running just as a competitor, especially with the clear inability to compete without restricting the market via bribes.

Steam doesn't need to lock people into silly agreements, split the market, or bribe developers into exclusivity.

Skeletor님이 먼저 게시:
it can take many years for the investment to pay off
Except most businesses ventures are fueled by the venture itself succeeding, not a huge pile of money from multiple something-elses.

Skeletor님이 먼저 게시:
which is very common in business to do.
Show me an investor willing to give away their entire bank account over to an ambitious venture such as a digital store, by bribing people and restricting the market. That's not something worth investing in, that's a liability.

Skeletor님이 먼저 게시:
You can't even be bothered to read the link I gave you and the links shared in the article. We are done here. You not proven there is any kind of quality control on Steam, I have proven there is no evidence of quality control on Steam. Onus of proof is on you to prove there is quality control on Steam, which you have not done at all.
Steams QC is basically like google;
-Does it have malicious code? No? It's fine.
-Does it run? Yes? It's fine.

Steam isn't the digital police, distributors aka developers & publishers, are solely responsible for their games not breaking contracts, rules/laws etc. Do you have any idea how many games are on Steam and the kind of staff they'd need to check every game and every game update?

Stores sell products, with a general QC of "it's not broken", as the factory needs to provide it in a working function without breaking laws. Similar, as mentioned with Devs/Publishers responsible for if their games violate the contract, laws etc. Despite your absurd notions, epic doesnt have a QC they just want to bribe people, to then turn around and give for "free" hoping that people will buy from their store; they don't care what it is, as long as it's popular enough or could be. You're making a mistake of thinking epic having limited games or giving away games in hopes for purchases is somehow "QC". They'd sell you a broken, darn near copyright infringing game if it gave them a dollar.
Mad Scientist 님이 마지막으로 수정; 2021년 7월 5일 오후 10시 00분
Nx Machina 2021년 7월 5일 오후 11시 29분 
Skeletor님이 먼저 게시:
You can't even be bothered to read the link I gave you and the links shared in the article. We are done here. You not proven there is any kind of quality control on Steam, I have proven there is no evidence of quality control on Steam. Onus of proof is on you to prove there is quality control on Steam, which you have not done at all.

Ah! the usual response "we are done here" when no one agrees with you.

About those low rated games, poor quality games on Epic, care to comment.
Nx Machina 님이 마지막으로 수정; 2021년 7월 5일 오후 11시 29분
Tito Shivan 2021년 7월 6일 오전 12시 13분 
Skeletor님이 먼저 게시:
Games removed after the fact, only because of people reporting it not because of Steam having any kind of quality control

https://www.polygon.com/2018/7/30/17630664/steam-abstractism-cryptocurrency-mining
Except there was no cryptocurrency mining. Just a bunch of people not knowing what they read or saw reaching to the wrong conclussions.

All again the old 'Origin is Malware' crap spouted by people with lack of proper analytical abilities, fueled by people who had an axe to grind with the service (Not like people didn't hate Origin for pulling BF3 from Steam back then)

Of course by Brandolini's Law, ♥♥♥♥♥♥♥♥ takes a bigger order of magnitude to refute than to be spread.

-Abstractism developer was banned because of adding scam items to the marketplace (Yeah, that counts as 'releasing malicious code' as he was tampering with the marketplace).

-All the 'cryptominer' stuff comes from a false positive flag from a repackaged executable. Same as happened with other cases where people shouted 'wolf' but there was none:
https://www.reddit.com/r/pcgaming/comments/95vhor/valve_lets_another_crypto_miner_infected_game/e3vydnz?utm_source=share&utm_medium=web2x&context=3

-All of this happened at an age where 'bashing Steam' was the fastest way to get views for streamers and youtubers.
Brian9824 2021년 7월 6일 오전 3시 43분 
Skeletor님이 먼저 게시:
brian9824님이 먼저 게시:

Umm no. Steam is open to anyone and publishers are free to release their game on any platform they want. That is the literal definition of open.

Meanwhile epic LITERALLY pays developers to only release on their store being the exact OPPOSITE of open.

Steam is open to everyone and anyone with no quality control. That is different from Steamworks which ONLY works with Steam versions of the game hence a walled garden, where as Epic Online Services is open to everyone regardless of store and platform being used. By the way Epic Store is also open but they have a quality control.

Again false, you can take a game with steamworks embedded in it and release it on other platforms.

In fact that's how people knew shin megami tensei was coming to PC and steam. The switch copy contained steamworks code and references to steam.

Although most developers just take 5 seconds to comment it out.

Trying to claim that it's somehow walled because of it is laughable.
Brian9824 2021년 7월 6일 오전 3시 48분 
The funny part is Epic can't even average $2 per user spent on their store because most of their users are either Fortnite players or only come for free games.

They dug themselves into a hole because they've spent over a billion on free games instead of making a store people actually want to use.

So they have to stop offering free games because for every year they offer them that's another 3-4 years before they will even break even, but the minute they stop their site is abandoned....

Combine that with them most likely losing the apple lawsuit and drops in revenue for fortnite and they are in trouble
Start_Running 2021년 7월 6일 오전 4시 57분 
brian9824님이 먼저 게시:
The funny part is Epic can't even average $2 per user spent on their store because most of their users are either Fortnite players or only come for free games.

They dug themselves into a hole because they've spent over a billion on free games instead of making a store people actually want to use.
They were hoping to ride a groundswell of developer and gamer support over the lower cut. Gamers for the most part knew better and developers, even those that complained knew the cut was worth the cost.


ANd now EPic has to deal with those lawsuits, and the fact that Microsoft has kinda 1-Upped them.

Combine that with them most likely losing the apple lawsuit and drops in revenue for fortnite and they are in trouble
Eyuip. And lets not forget they also have the Google lawsuit. And if they lose apple they will defacto lose the Google one.

GoG's problem is that they kinda shot themselves in the foot because they didn't quite see what their future wouuld be. The No-Drm thing was basically justa natural aspect of bringing old games forward. The DRM as a rule had to be removed or shorted. RTheir delivery system as well reflects that and its not a bad thing really. TYhjats one of the reasons I keep them on me radar.
Brian9824 2021년 7월 6일 오전 5시 16분 
Start_Running님이 먼저 게시:
brian9824님이 먼저 게시:
The funny part is Epic can't even average $2 per user spent on their store because most of their users are either Fortnite players or only come for free games.

They dug themselves into a hole because they've spent over a billion on free games instead of making a store people actually want to use.
They were hoping to ride a groundswell of developer and gamer support over the lower cut. Gamers for the most part knew better and developers, even those that complained knew the cut was worth the cost.


ANd now EPic has to deal with those lawsuits, and the fact that Microsoft has kinda 1-Upped them.

Combine that with them most likely losing the apple lawsuit and drops in revenue for fortnite and they are in trouble
Eyuip. And lets not forget they also have the Google lawsuit. And if they lose apple they will defacto lose the Google one.

GoG's problem is that they kinda shot themselves in the foot because they didn't quite see what their future wouuld be. The No-Drm thing was basically justa natural aspect of bringing old games forward. The DRM as a rule had to be removed or shorted. RTheir delivery system as well reflects that and its not a bad thing really. TYhjats one of the reasons I keep them on me radar.

GoG at least has carved a niche for themselves and are offering something different and competing on the merit of the services they provide. They will never be as big as Steam, but at the same time will always be relevant and have a place in the market and be able to make good money.

Epic is trying to compete with Steam, but everything about their client and service is inferior, and the only way they have to compete is by engaging in anti-consumer practices that piss off many gamers.

There is just very little demand for Epic and their platform from people who pay money.

I mean look at this bundle on Epic- been on sale for over 2 weeks and less then 5k copies sold - https://www.humblebundle.com/games/epic-games-store?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_threes_tile_index_1_c_exclusivelyepic_bundle

WolfEisberg 2021년 7월 6일 오전 6시 19분 
brian9824님이 먼저 게시:
Skeletor님이 먼저 게시:

Steam is open to everyone and anyone with no quality control. That is different from Steamworks which ONLY works with Steam versions of the game hence a walled garden, where as Epic Online Services is open to everyone regardless of store and platform being used. By the way Epic Store is also open but they have a quality control.

Again false, you can take a game with steamworks embedded in it and release it on other platforms.

In fact that's how people knew shin megami tensei was coming to PC and steam. The switch copy contained steamworks code and references to steam.

Although most developers just take 5 seconds to comment it out.

Trying to claim that it's somehow walled because of it is laughable.

Code might be there but it's not actually using it. Actually read what I said, it ONLY works with Steam version of the game, it will not and cannot work on games that are not Steam version. It doesn't matter if the code is there since it can't use that code without being the Steam version.
WolfEisberg 2021년 7월 6일 오전 6시 27분 
brian9824님이 먼저 게시:
The funny part is Epic can't even average $2 per user spent on their store because most of their users are either Fortnite players or only come for free games.

They dug themselves into a hole because they've spent over a billion on free games instead of making a store people actually want to use.

So they have to stop offering free games because for every year they offer them that's another 3-4 years before they will even break even, but the minute they stop their site is abandoned....

Combine that with them most likely losing the apple lawsuit and drops in revenue for fortnite and they are in trouble

Average paying customer in 2019 spent about $45 on third party games which is pretty good considering EGS only had something like 200ish games through 2019 where a large portion of those were games given away for free. And they had ~ 4 million paying customers in 2019.

Epic makes billions in profits each year even without Fortnite on Apple, they are far from in trouble.

Your argument is moot since there is no way to judge it since there is nothing to compare it to.
WolfEisberg 님이 마지막으로 수정; 2021년 7월 6일 오전 6시 33분
WolfEisberg 2021년 7월 6일 오전 6시 29분 
Start_Running님이 먼저 게시:
brian9824님이 먼저 게시:
The funny part is Epic can't even average $2 per user spent on their store because most of their users are either Fortnite players or only come for free games.

They dug themselves into a hole because they've spent over a billion on free games instead of making a store people actually want to use.
They were hoping to ride a groundswell of developer and gamer support over the lower cut. Gamers for the most part knew better and developers, even those that complained knew the cut was worth the cost.


ANd now EPic has to deal with those lawsuits, and the fact that Microsoft has kinda 1-Upped them.

Combine that with them most likely losing the apple lawsuit and drops in revenue for fortnite and they are in trouble
Eyuip. And lets not forget they also have the Google lawsuit. And if they lose apple they will defacto lose the Google one.

GoG's problem is that they kinda shot themselves in the foot because they didn't quite see what their future wouuld be. The No-Drm thing was basically justa natural aspect of bringing old games forward. The DRM as a rule had to be removed or shorted. RTheir delivery system as well reflects that and its not a bad thing really. TYhjats one of the reasons I keep them on me radar.

How did MS one up them?
Start_Running 2021년 7월 6일 오전 6시 33분 
Skeletor님이 먼저 게시:
Start_Running님이 먼저 게시:
They were hoping to ride a groundswell of developer and gamer support over the lower cut. Gamers for the most part knew better and developers, even those that complained knew the cut was worth the cost.


ANd now EPic has to deal with those lawsuits, and the fact that Microsoft has kinda 1-Upped them.


Eyuip. And lets not forget they also have the Google lawsuit. And if they lose apple they will defacto lose the Google one.

GoG's problem is that they kinda shot themselves in the foot because they didn't quite see what their future wouuld be. The No-Drm thing was basically justa natural aspect of bringing old games forward. The DRM as a rule had to be removed or shorted. RTheir delivery system as well reflects that and its not a bad thing really. TYhjats one of the reasons I keep them on me radar.

How did MS one up them?
The MS STore will be giving developers a 100% cut. :)
WolfEisberg 2021년 7월 6일 오전 6시 38분 
Start_Running님이 먼저 게시:
Skeletor님이 먼저 게시:

How did MS one up them?
The MS STore will be giving developers a 100% cut. :)

You are partially right. For in app purchases for non gaming software, if the developer uses their own payment system and not uses MS payment system, then the developer doesn't share any of that with MS. Again, this doesn't apply to games.

Epic has already been doing this since like early 2019, and it applies to games and non games.

So MS didn't one up them at all, they don't even match Epic since Epic allows it for games but MS doesn't.
WolfEisberg 님이 마지막으로 수정; 2021년 7월 6일 오전 6시 39분
Start_Running 2021년 7월 6일 오전 6시 39분 
Skeletor님이 먼저 게시:
brian9824님이 먼저 게시:
The funny part is Epic can't even average $2 per user spent on their store because most of their users are either Fortnite players or only come for free games.

They dug themselves into a hole because they've spent over a billion on free games instead of making a store people actually want to use.

So they have to stop offering free games because for every year they offer them that's another 3-4 years before they will even break even, but the minute they stop their site is abandoned....

Combine that with them most likely losing the apple lawsuit and drops in revenue for fortnite and they are in trouble

Average paying customer in 2019 spent about $45 on third party games which is pretty good considering EGS only had something like 200ish games through 2019 where a large portion of those were games given away for free. And they had ~ 4 million paying customers in 2019.
I see what you did there. 'Average paying customer' Which discounts all thbe people hoovering up free games and *not* paying.. Which is the crux of the matter and why the store is operating at an overwhelming loss and I'm quite sure its even worse than they're showing There's a lot of accounting trickery you can use to hide your overheads.

Epic makes billions in profits each year even without Fortnite on Apple, they are far from in trouble
Not quirte but they do make alot of money from the unreal engine tech. Which is kinda the sticky wicket. The store isn't paying for itself it is in fact being kept on lifesupport by the other branches of the company..which in itself kinda shows that the revenue model they have does not work..

Brian9824 2021년 7월 6일 오전 6시 44분 
Skeletor님이 먼저 게시:
brian9824님이 먼저 게시:

Again false, you can take a game with steamworks embedded in it and release it on other platforms.

In fact that's how people knew shin megami tensei was coming to PC and steam. The switch copy contained steamworks code and references to steam.

Although most developers just take 5 seconds to comment it out.

Trying to claim that it's somehow walled because of it is laughable.

Code might be there but it's not actually using it. Actually read what I said, it ONLY works with Steam version of the game, it will not and cannot work on games that are not Steam version. It doesn't matter if the code is there since it can't use that code without being the Steam version.

Yep, but the steamworks code only working on Steam isn't a wall to releasing it on EPIC or any other launcher as you can release the identical game on Steam and Epic without having to modify a single line of code....

So the argument that having Steamworks code as part of a game prevents you from releasing it elsewhere creating a walled environment is completely false.



Skeletor님이 먼저 게시:
Average paying customer in 2019 spent about $45 on third party games which is pretty good considering EGS only had something like 200ish games through 2019 where a large portion of those were games given away for free. And they had ~ 4 million paying customers in 2019.

I'd ask you to cite your source because your numbers don't match what Epic has publically released.

Epic for 2020 Advertised 265 Million spent on 3rd party games BEFORE the value of coupons and other promotions which DRASTICALLY lowers the amount.

They also claim between 56-160 million+ active accounts which translate to anywhere from $4.75 to $1.65 PER ACCOUNT BEFORE coupons. Which is not sustainable and shows a very clear trend. Most of those accounts are not actually buying games, but just using their store to get free games.

That is the crux of Epic's issue. People use them for free games but do not become paying customers and as Epic themselves have admitted the free games won't last.

WolfEisberg 2021년 7월 6일 오전 6시 45분 
Start_Running님이 먼저 게시:
Skeletor님이 먼저 게시:

Average paying customer in 2019 spent about $45 on third party games which is pretty good considering EGS only had something like 200ish games through 2019 where a large portion of those were games given away for free. And they had ~ 4 million paying customers in 2019.
I see what you did there. 'Average paying customer' Which discounts all thbe people hoovering up free games and *not* paying.. Which is the crux of the matter and why the store is operating at an overwhelming loss and I'm quite sure its even worse than they're showing There's a lot of accounting trickery you can use to hide your overheads.

Epic makes billions in profits each year even without Fortnite on Apple, they are far from in trouble
Not quirte but they do make alot of money from the unreal engine tech. Which is kinda the sticky wicket. The store isn't paying for itself it is in fact being kept on lifesupport by the other branches of the company..which in itself kinda shows that the revenue model they have does not work..

If you want to go by accounts a store has, then that would put Steam at around $5 spent per account on a store that releases thousands upon thousands of games per year, compared to about $2 per account for a store with about 100 new games releasing to it.

The investment into EGS is being paid for by other things, but actual business operation is covered by their revenue share. Meaning once they are done investing to build up their store customer base the store will continue to be profitable on it's 12% cut.
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