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Сообщить о проблеме с переводом
How many kids told ya, you are lying for gaming in the 90s? We must lie, since the first xbox came out 2002. No games before that.
It's those weird late 90's early 2000's games that seem to cause some of the most issues because they can't run out of dosbox requirng windows , and since those were pre or early direct x days they tend to have some weird graphics optimizations for cards that no longer exist. anything that was say optimized for the Voodoo or 3dfx chipsets for example.
By the time you get to mid-late 200's direct x is much more standardized and widely used and thusly you again have fewer issues.
I remember when flash was the exciting rvolutionary new tech.
The game the OP is talking about is essentially a less than 2 hour longh walking simulator that the developer thinks is worth the same as Portal, Morrowid, or Oblivion to name a few.
Never mind that they is literally no proof to the develioper's claims and even if it were true he should be thank they could refund it otherwise the game's review score would probably be in the red.
Steam is helping them out. They are providing an unbiased store front that allows them to showcase their stuff right next to the big budget AAA"s. The best thing any store can do for indies is to be neutral and let the indies do their thing. They will fail or succeed by their own merit.
Never. Although I wish. Confidently wrong people are always hilarious, even when they're children.
There's an idea. Packaging with DosBox (i.e. adding extra files to the game depot) is okay, they only can't distribute modified files. On Linux (I know, get over it) Steam Play does something similar with every game - Valve provides unmodified game files (whole depot) and some extra files (compatibility layer install scripts). The user, with a press of a button, runs those scripts which in turn download dependencies (like DirectX, .NET library, patches, etc.) and install them. I don't think it counts as Valve patching files. Actually, I'm pretty sure in this case it's the user who does the patching, at least this is how it works in Europe (confirmed by a lawyer girlfriend*). Legally it's a different thing than modifying files and distributing them. If Valve could expand Steam Play to Windows it'd solve the issue.
*) Yeah, I've never won an argument in this relationship.
Talk to the developers. Valve isn't going to "prepatch" any thing that they aren't the developers of.
That said, Valve can patch stuff. As explained below, getting old games patched up and working has benefits for both the store and the IP owner. But the more likely reasons that they don't are that they just don't have a tradition of doing this, as part of the way they do business in general, while GOG does. (And Valve might not have as much experience/expertise in this either.) More generally, GOG has a tradition of not just doing this but (more generally) paying close attention to their games, while Valve is a more hands-off storefront.
GOG started out as "Good Old Games", where they specifically sold old games, and also did (and still do, as far as I've heard) the work of patching and tweaking old games in order to make them run properly on newer computers. GOG does need the permission of whoever owns the intellectual property in order to sell these patched games, but honestly it's a win-win situation for GOG and the IP owner, and it's something they like to do anyway, so that's why they're willing to work with IP owners to make old games work.
Steam on the other hand seems to operate on a much more hands-off basis, where publishers just come here to this here biggest PC gaming digital store and put up their wares for sale. Publishers do whatever they want, within the confines of Steam's infrastructure, and Steam just mostly passively offers the space. Valve doesn't really specialize in old games anyway, so they probably wouldn't even be as good as GOG with working with old games anyway.
You can also see this difference in the way the two stores manage their catalogues. Steam these days just lets anyone pay like $100 to start selling their games on here. GOG, on the other hand, has a reputation for much more carefully curating their catalogue, rejecting things that they don't think would fit. So you have people on Steam complaining that there's too much "shovelware", while you have people on GOG complaining that their selection is insufficient.
It's not as if media being released in new formats has ever warranted re-purchasing it in the new format if you want the benefits of the new format.
I've never replaced a record, cassette, CD, VHS, DVD, Blu-ray, NES cartridge, floppy disk, CD-ROM, and on and on.
I buy things once and use the original media no matter how cumbersome it becomes. That's what everyone else does right?
Records, Cassettes, CD, VHS, DVD, Blu-ray, NES cartridge, Floppy disk, CD-ROM will still work on the systems they were designed for, even the floppy, so will carry on playing while you have the machines to use them with..
At face value this seemed false to me, so I went to check the stats before I posted that you were wrong.
I was surprised to discover that just last year CDPR was valued at over 10 billion USD. (Before Cyberpunk 2077 released.) Valve's current estimated valuation is about 8 billion USD. (Estimated, because Valve doesn't release their financials publicly. They are a private company, and honestly I hope they stay that way.)
However CDPR is publicly traded, and they've taken a plunge this year and are currently valued at under 5 billion USD. (Thanks Cyberpunk.)
Still, my understanding of the size of these companies has been shaken. I assumed Valve to be much, much bigger due to having a pretty strong grip on the PC games market.
Maybe CDPR can pull a No Man's Sky with Cyberpunk 2077 and turn those financials around. We'll see.
A lot of games have DRM. While there is no date printed, every game has an expire date by nature.
Yet sales are booming. As long the expiration date isnt too short, it isnt a concern for most customers.
First of all, thumbs up for looking up facts. Isnt granted nowadays.
For size, i also look at how many employers the company has. Being a polish company, their value in USD may be smaller to companies same size but in countries with higher GDP.
I were too surprised how "small" Valve really is. Just imagine if they were public traded. They would be gone in an instant.