Ce sujet a été verrouillé
Upgrade Vacnet so it can detect and ban cheaters in real time!
How hard can it be to make a detection system that can detect if someone is cheating ?

if you ask me, then its pretty easy .. How so you may think ?

1. Use the ingame mechanics as detection Measurement !

2. Make the vacnet instant ban cheaters that abuse the ingame mechanic´s !


How will it work in real time ?

1. Player toggle on his spinbot and have upside down view, flick around in abnormal place´s or spin around like crazy there is many ..

2. The vacnet should react to this and ban thous players instant on the first kill they get with this type of cheats !

Here is another one...

1. Player 2 toggle on AntiAim / hit reg hacks and dmg modifications

2. The vacnet should read the datalogs of both game clients, if thous two dont match on crosshairplacements, income or outcome of dmg, or hit registrations = vacban instant !

The only thing we really would need Overwatch inspectors for, is the questions of the use of wallhacking!

all the other cheats we can instant ban because they abuse the ingame mechanic´s ..

So why dont Valve do this ?

The hackers can make any cheats they want for their own game client with this it dont matter, because with this type of solutions you have to hack the other players and change their gameclients datalogs first to be able to cheat the vacnet to not ban the cheaters for it !

This would kill any chance of cheating in CS in real time, only wallhacking would take time to convict, the rest would get an instant vacban !

eazy peazy lemon squizy :steammocking:
Écrit par Mad Scientist:
Lily McFluffy Butt a écrit :
Edit: Hey wait I recognize you. You're the guy with the consistently bad ideas for how to handle cheaters.
Bingo.

@OP - Now it's just repetitive to suggest similar things constantly when your stuff usually gets locked. They're delayed so cheat devs don't know what will or wont work over time.

Let it go already, valve isn't going to hire you.
< >
Affichage des commentaires 1 à 15 sur 17
VAC already detects known cheats. Bans are delayed on purpose, to screw over cheat developers.

Edit: Hey wait I recognize you. You're the guy with the consistently bad ideas for how to handle cheaters.
Dernière modification de Lily McFluffy Butt; 7 janv. 2021 à 13h51
You evidently have no idea how VACnet works.
You may want to watch this:
https://www.youtube.com/watch?v=ObhK8lUfIlc
There are alternate anti cheat that you can use on your server that can detect and ban cheaters/hackers.

VAC is delayed for a reason (although, yes that is annoying that it only works after most of the damage has already been done).
L'auteur(e) de ce sujet a indiqué que ce message répond à sa question.
Lily McFluffy Butt a écrit :
Edit: Hey wait I recognize you. You're the guy with the consistently bad ideas for how to handle cheaters.
Bingo.

@OP - Now it's just repetitive to suggest similar things constantly when your stuff usually gets locked. They're delayed so cheat devs don't know what will or wont work over time.

Let it go already, valve isn't going to hire you.
Dernière modification de Mad Scientist; 7 janv. 2021 à 14h11
Welcome back M-A-X-E™.

It is being looked into.

:qr:
M-A-X-E™ a écrit :
How hard can it be to make a detection system that can detect if someone is cheating ?

if you ask me, then its pretty easy .. How so you may think ?

1. Use the ingame mechanics as detection Measurement !

2. Make the vacnet instant ban cheaters that abuse the ingame mechanic´s !


How will it work in real time ?

1. Player toggle on his spinbot and have upside down view, flick around in abnormal place´s or spin around like crazy there is many ..

2. The vacnet should react to this and ban thous players instant on the first kill they get with this type of cheats !

Here is another one...

1. Player 2 toggle on AntiAim / hit reg hacks and dmg modifications

2. The vacnet should read the datalogs of both game clients, if thous two dont match on crosshairplacements, income or outcome of dmg, or hit registrations = vacban instant !

The only thing we really would need Overwatch inspectors for, is the questions of the use of wallhacking!

all the other cheats we can instant ban because they abuse the ingame mechanic´s ..

So why dont Valve do this ?

The hackers can make any cheats they want for their own game client with this it dont matter, because with this type of solutions you have to hack the other players and change their gameclients datalogs first to be able to cheat the vacnet to not ban the cheaters for it !

This would kill any chance of cheating in CS in real time, only wallhacking would take time to convict, the rest would get an instant vacban !

eazy peazy lemon squizy :steammocking:

Banning cheaters in real time is bad, then the makers of the cheat immediately know their cheat was detected and they will modify it so it can't be detected.

It's why all anti cheat is disabled, and why police run long term undercover operations so they can net more criminals in one swoop.

Again, when no software company in the world does what you suggest 99.99999% of the time its not because your idea is brilliant, its usually because its a bad idea.
MAXE 7 janv. 2021 à 19h35 
Banning cheaters in real time is the correct way of handling it = no market in making money of the cheats !

by delay the vacbans you give money right into the hackers pocket´s, so their going to continue and ruin the game with it ..

its a 100 million dollar a year the hackers are earning on making thous cheats ...

So to stop and ruin that illegal income = personal id & instant vacbans ..

I wonder how many of them pay tax´s of thous illegal income their getting of creating the hacks ?

maybe call the goverments on each country to hear if 100+ million dollar aint worth taxing ?
Dernière modification de MAXE; 7 janv. 2021 à 19h40
MAXE 7 janv. 2021 à 19h38 
Mr. Gentlebot a écrit :
Lily McFluffy Butt a écrit :
Edit: Hey wait I recognize you. You're the guy with the consistently bad ideas for how to handle cheaters.
Bingo.

@OP - Now it's just repetitive to suggest similar things constantly when your stuff usually gets locked. They're delayed so cheat devs don't know what will or wont work over time.

Let it go already, valve isn't going to hire you.

They should, i have some brilliant idea´s and solutions ... im a thinker and a problem solver.. :)
MAXE 7 janv. 2021 à 19h42 
well.. its allmost 5 am here .. and i listen to this

https://www.youtube.com/watch?v=6utwo8vTScM
MAXE 7 janv. 2021 à 19h51 
brian9824 a écrit :
Banning cheaters in real time is bad, then the makers of the cheat immediately know their cheat was detected and they will modify it so it can't be detected.

It's why all anti cheat is disabled, and why police run long term undercover operations so they can net more criminals in one swoop.

Again, when no software company in the world does what you suggest 99.99999% of the time its not because your idea is brilliant, its usually because its a bad idea.

Well no its not a bad idea ... i even got the solution to make the internet totally peacefull, so you cannot hack anymore, all i need is to install it at the ISP providers, then you cannot use the internet their provide to hack from anymore .. everytime you try you will be locked out and not be able to connect to the internet through that provider before you call them to open up again !

and here the ISP can call the police aswell .. so its a win win with my brilliant mindset dude ;)

but about the cheater issue, then you didnt read what i typed !

I said Valve should use the ingame mechanics and the other players on the servers clients to detect and ban the suspect instant with ! ..

its an anti cheat solution that would work 100% and have no false positives..

The server recieve the datapackets of each clients, if the numbers and data is not the same = ban .. because then the other client have manipulated with the data sent .. it is that easy !

So when you fire your weapon and hit a target with the ak-47 4 times and the target is still standing or didnt take the correct dmg = ban ..

If the server register that the client is aiming downwards and able to walk in straight lines and kill people = ban ..

if the server register off target headshots that arent in the correct spray pattern = ban ..

it is really that easy to filter out the cheat that abuse the ingame mechanic´s ..
Dernière modification de MAXE; 7 janv. 2021 à 19h57
M-A-X-E™ a écrit :
So when you fire your weapon and hit a target with the ak-47 4 times and the target is still standing or didnt take the correct dmg = ban ..

lag still occurs, even with the fastest fibre and cpu...

If the server register that the client is aiming downwards and able to walk in straight lines and kill people = ban ..

if the server register off target headshots that arent in the correct spray pattern = ban ..

it is really that easy to filter out the cheat that abuse the ingame mechanic´s ..

There are anti-cheat plugins that can do that.
MAXE 7 janv. 2021 à 21h25 
Jessie a écrit :
M-A-X-E™ a écrit :
So when you fire your weapon and hit a target with the ak-47 4 times and the target is still standing or didnt take the correct dmg = ban ..

lag still occurs, even with the fastest fibre and cpu...

If the server register that the client is aiming downwards and able to walk in straight lines and kill people = ban ..

if the server register off target headshots that arent in the correct spray pattern = ban ..

it is really that easy to filter out the cheat that abuse the ingame mechanic´s ..

There are anti-cheat plugins that can do that.

No it dont, only if people hack on the connections .. no lag on fiber unless you disturb it with noise or pull around in the cables.. i have 0% datapacket losses = no lag and i have 5-20 ms to the valve game servers .. i have 1-3 ms to my internet service provider !" so latency is not an issue here unless people hack on the internet "!


and if that anti cheat plugin is there, then its sure not activated on the servers !
Dernière modification de MAXE; 7 janv. 2021 à 21h27
M-A-X-E™ a écrit :
Banning cheaters in real time is the correct way of handling it = no market in making money of the cheats !

by delay the vacbans you give money right into the hackers pocket´s, so their going to continue and ruin the game with it ..

its a 100 million dollar a year the hackers are earning on making thous cheats ...

So to stop and ruin that illegal income = personal id & instant vacbans ..

I wonder how many of them pay tax´s of thous illegal income their getting of creating the hacks ?

maybe call the goverments on each country to hear if 100+ million dollar aint worth taxing ?

That LITERALLY doesn't work either. Look at every other anti-cheat in existence and how those also still have cheaters. As you've been told in every iteration of this thread you create, anti cheats are entirely reactive.
M-A-X-E™ a écrit :
No it dont, only if people hack on the connections .. no lag on fiber unless you disturb it with noise or pull around in the cables.. i have 0% datapacket losses = no lag and i have 5-20 ms to the valve game servers .. i have 1-3 ms to my internet service provider !" so latency is not an issue here unless people hack on the internet "!
Congrats, you're on a great internet connection. Now there's millions of other users out there who don't. They have latency and packet drops and it's normal. That's why games account those in their netcode.

M-A-X-E™ a écrit :
Banning cheaters in real time is the correct way of handling it = no market in making money of the cheats !
Your system would make cheat makers more money. Since banning at the first sign of detection sends an early warning to cheat makers to upgrade their software so it won't be detected anymore. So now you're not only benning less cheaters (as most will update their cheats to avoid detection) but you're also banning way more people because of false positives.

M-A-X-E™ a écrit :
and here the ISP can call the police aswell .. so its a win win with my brilliant mindset dude ;)
Cheating is not a criminal offence.
Maybe your brilliant mindset isn't as brilliant as you think.
M-A-X-E™ a écrit :
brian9824 a écrit :
Banning cheaters in real time is bad, then the makers of the cheat immediately know their cheat was detected and they will modify it so it can't be detected.

It's why all anti cheat is disabled, and why police run long term undercover operations so they can net more criminals in one swoop.

Again, when no software company in the world does what you suggest 99.99999% of the time its not because your idea is brilliant, its usually because its a bad idea.

Well no its not a bad idea ... i even got the solution to make the internet totally peacefull, so you cannot hack anymore, all i need is to install it at the ISP providers, then you cannot use the internet their provide to hack from anymore .. everytime you try you will be locked out and not be able to connect to the internet through that provider before you call them to open up again !

and here the ISP can call the police aswell .. so its a win win with my brilliant mindset dude ;)

but about the cheater issue, then you didnt read what i typed !

I said Valve should use the ingame mechanics and the other players on the servers clients to detect and ban the suspect instant with ! ..

its an anti cheat solution that would work 100% and have no false positives..

The server recieve the datapackets of each clients, if the numbers and data is not the same = ban .. because then the other client have manipulated with the data sent .. it is that easy !

So when you fire your weapon and hit a target with the ak-47 4 times and the target is still standing or didnt take the correct dmg = ban ..

If the server register that the client is aiming downwards and able to walk in straight lines and kill people = ban ..

if the server register off target headshots that arent in the correct spray pattern = ban ..

it is really that easy to filter out the cheat that abuse the ingame mechanic´s ..

So this works, if the actions are especially egregious. Such detection works best in simple or turn-based games because the possibilities are finite known and easy to communicate, as soon as you add more complicated real-time controls to it, it becomes fuzzy.

You fire at the target and think you hit four times, but his machine is quite clear he made a movement to throw off the shots just before your fired (and it arrived at the server first), he didn't cheat but it would look to you like he did.

Mouses allow extremely quick movement which makes the range of what is possible fuzzy. Sure it's unlikely for someone to whip around 120 degrees and shoot you, but it's not impossible.

Mouse movement also impacts spray pattern as well, and there are people (looking at you CS: GO) that try to train themselves the counter the spray patterns of their weapons.

So depends upon the mechanics the completely impossible can be filtered out with various detection methods, the merely implausible could just be a lucky day for a very skilled player.

The most effective and long lasting cheats are those that don't do much, little more than console aim-assists where it snaps your barrel to the head or chest of a target that you are already relatively close to when you are firing, plus a bit of extra perception via showing you where the enemies are.
< >
Affichage des commentaires 1 à 15 sur 17
Par page : 1530 50

Posté le 7 janv. 2021 à 13h47
Messages : 17