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Edit: Hey wait I recognize you. You're the guy with the consistently bad ideas for how to handle cheaters.
You may want to watch this:
https://www.youtube.com/watch?v=ObhK8lUfIlc
VAC is delayed for a reason (although, yes that is annoying that it only works after most of the damage has already been done).
@OP - Now it's just repetitive to suggest similar things constantly when your stuff usually gets locked. They're delayed so cheat devs don't know what will or wont work over time.
Let it go already, valve isn't going to hire you.
It is being looked into.
Banning cheaters in real time is bad, then the makers of the cheat immediately know their cheat was detected and they will modify it so it can't be detected.
It's why all anti cheat is disabled, and why police run long term undercover operations so they can net more criminals in one swoop.
Again, when no software company in the world does what you suggest 99.99999% of the time its not because your idea is brilliant, its usually because its a bad idea.
by delay the vacbans you give money right into the hackers pocket´s, so their going to continue and ruin the game with it ..
its a 100 million dollar a year the hackers are earning on making thous cheats ...
So to stop and ruin that illegal income = personal id & instant vacbans ..
I wonder how many of them pay tax´s of thous illegal income their getting of creating the hacks ?
maybe call the goverments on each country to hear if 100+ million dollar aint worth taxing ?
They should, i have some brilliant idea´s and solutions ... im a thinker and a problem solver.. :)
https://www.youtube.com/watch?v=6utwo8vTScM
Well no its not a bad idea ... i even got the solution to make the internet totally peacefull, so you cannot hack anymore, all i need is to install it at the ISP providers, then you cannot use the internet their provide to hack from anymore .. everytime you try you will be locked out and not be able to connect to the internet through that provider before you call them to open up again !
and here the ISP can call the police aswell .. so its a win win with my brilliant mindset dude ;)
but about the cheater issue, then you didnt read what i typed !
I said Valve should use the ingame mechanics and the other players on the servers clients to detect and ban the suspect instant with ! ..
its an anti cheat solution that would work 100% and have no false positives..
The server recieve the datapackets of each clients, if the numbers and data is not the same = ban .. because then the other client have manipulated with the data sent .. it is that easy !
So when you fire your weapon and hit a target with the ak-47 4 times and the target is still standing or didnt take the correct dmg = ban ..
If the server register that the client is aiming downwards and able to walk in straight lines and kill people = ban ..
if the server register off target headshots that arent in the correct spray pattern = ban ..
it is really that easy to filter out the cheat that abuse the ingame mechanic´s ..
lag still occurs, even with the fastest fibre and cpu...
There are anti-cheat plugins that can do that.
No it dont, only if people hack on the connections .. no lag on fiber unless you disturb it with noise or pull around in the cables.. i have 0% datapacket losses = no lag and i have 5-20 ms to the valve game servers .. i have 1-3 ms to my internet service provider !" so latency is not an issue here unless people hack on the internet "!
and if that anti cheat plugin is there, then its sure not activated on the servers !
That LITERALLY doesn't work either. Look at every other anti-cheat in existence and how those also still have cheaters. As you've been told in every iteration of this thread you create, anti cheats are entirely reactive.
Your system would make cheat makers more money. Since banning at the first sign of detection sends an early warning to cheat makers to upgrade their software so it won't be detected anymore. So now you're not only benning less cheaters (as most will update their cheats to avoid detection) but you're also banning way more people because of false positives.
Cheating is not a criminal offence.
Maybe your brilliant mindset isn't as brilliant as you think.
So this works, if the actions are especially egregious. Such detection works best in simple or turn-based games because the possibilities are finite known and easy to communicate, as soon as you add more complicated real-time controls to it, it becomes fuzzy.
You fire at the target and think you hit four times, but his machine is quite clear he made a movement to throw off the shots just before your fired (and it arrived at the server first), he didn't cheat but it would look to you like he did.
Mouses allow extremely quick movement which makes the range of what is possible fuzzy. Sure it's unlikely for someone to whip around 120 degrees and shoot you, but it's not impossible.
Mouse movement also impacts spray pattern as well, and there are people (looking at you CS: GO) that try to train themselves the counter the spray patterns of their weapons.
So depends upon the mechanics the completely impossible can be filtered out with various detection methods, the merely implausible could just be a lucky day for a very skilled player.
The most effective and long lasting cheats are those that don't do much, little more than console aim-assists where it snaps your barrel to the head or chest of a target that you are already relatively close to when you are firing, plus a bit of extra perception via showing you where the enemies are.