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There is literally no way for devs to implement this other than spamming web API for achievements. Which would be a horrible way to do it.
Steam Remote Play is built on the Steam's friends interface, it invites your friend via a session id, game id, etc. so that the friend you invite knows what games you invite them to play, and so on. This communication protocol could easily make it so that when I get an achievement, a message gets sent to my friend who is connected via remote play and his client would unlock the achievement like any game would with steam's api. Same principle as how Steam Achievement manager works, with the difference that steam itself can pass the achievement ID automatically and unlocking it every time the host unlocks it.
It also sends events in case you alt tab, meaning it does support sending other commands other than input devices and the output - being the video stream.
If you family share the game to them they will get achievements.
Because they DO NOT own it, they DID NOT buy it and why achievements do not trigger.
There is no other answer.
You asked in the OP post "should this feature be added?" Answer - no.
It's the way achievements are handled. Playtime only requires one to be in game. It's just another thing to add to the long list of what Valve needs to do with achievements in the future.
Because family sharing is set up to allow achievements, remote play is not.
I was responding to tbe OP with regard to remote play who dis not mention family sharing.