TheHadouJHyrule 29 DIC 2020 a las 1:04 a. m.
Steam Client for Apple Chips
I want to be able to use my Mac without having to install Rosetta for most of my apps. Could you please release a version of the Steam Client for Apple Chips?
Última edición por TheHadouJHyrule; 29 DIC 2020 a las 1:05 a. m.
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Mostrando 16-19 de 19 comentarios
Satoru 7 ENE 2021 a las 1:38 p. m. 
Publicado originalmente por TheHadouJHyrule:
1) Apple deprecated 32-bit apps as a security measure because they are less secure than 64-bit apps.

Thats' pretty hilarious. You know that Apple's MacOS is based on BSD? Last time I checked BSD wasn't 'insecure' because it had 32 bit libraries. It wasn't done for 'security'. 64-bit has nothing to do with security. All it does is allow you to access more memory. There is nothing 'more secure' about 64-bit apps.

32-bit is not 'insecure' unless you make it insecure or you choose to ignore 32-bit security.

1) It's not an excuse. It's just common knowledge.

You literally know absolutely nothing about security. This misinformation may be 'common knowledge' among ignorant mac users, but actual security professionals with brains know what the 'real' reason is.

2) Apple has this anti-malware detection system on their operating systems, and when an app developer begins spreading malware, the detection system requires all developers to digitally sign their apps, so they can revoke the certificates of those developers that are are actually spreading malware to help protect your Mac. Sure, they may have to pay for it, but it's all necessary to help hold developers accountable, in case they ever start to take the dark path of cybercrime.

You do realize that iOS and Android apps also have to be signed and you know magically and mystically that did not remove malware from those ecosystems. All a bad actor has to do is recoup via their malware the $99 which is trivially easy. malware actors dont care if tehir accounts are 'removed' that's literally the entire point.

3) OpenGL is property of Hewett-Packard, a company that Apple no longer has licensing rights to their technologies, which is why OpenGL was deprecated on the Mac in the first place.


Are you delusional? OpenGL is not the 'property' of HP. It never has been. OpenGL was governed by the OpenGL Architecture review board, before they trasnferred governance to the Khronos Group. Of which HP has never ever been a governing member of either group.

IKEA has higher standing in the Kronos group than HP does


4) Apple is discontinuing production of Intel processors in their Macs because of the lack of processors being supplied.

HAHAHA that's hilarious if you actually believe that nonsense. I used to work at an Apple store and we certainly were never turning away customers because we couldnt get them a laptop in August. We were literally throwing them out the door faster than customers wanted them.


5) Apple is discontinuing support of AMD discrete graphics in their Macs because AMD is now attempting to compete with Apple. The same thing can be said about NVIDIA dedicated graphics, which is why Apple had to develop their own chip, so that they could stay in the market and avoid going bankrupt.

.......... The circular reasoning of AMD is competing with Apple because...... Apple made a graphics chip...... Like are you even looking at the literal nonsense you're writing. Lets also ignore that low end macs and even lots of mac pros havent used AMD or Nvidia chips for years. It's all been intel IRIS chips.

Being said, I don't think Apple is abandoning the gaming market, and neither are the developers.

Apple literally just actively killed every single Mac game ever made

that was after it had already killed all 32-bit Mac games

Devs are actively abandoning Macs because of this. But by all means let me know in 3 years how many Mac games you have on Steam that still work. If its even above double digits I'll be surpised.

The only way games and software made by a developer would stop working is if the developer went out-of-business or the licensing rights of a game or software title was revoked by the developer away from the publisher,

Are you actually totally delusional? No one is going to back port all these Apple games to the M1. It was 'barely' worht it to do it orighinally. No one is going to go back and spend the time and resources to again

1) recompile to 64-bit
2) rip out all the opengl rendering and convert to Metal

For games that are old and are likely selling 5 copies a year on Mac.

Its not even worth it for existing games. Do you think Aspyr or Feral are gonna go back and RE-RE-REDO Borderlands1/2,, Black ops, etc which they spent time migrating to Metal? They're not going to do it for Civ5. They 'might' do it ifor Civ6 if you're lucky.

and is not Apple's fault. That kind of decision is made by the developers themselves, and not Apple.

Its hilarious you are blaming devs for not updating decades old games that sell almost no copies because Apple decided to screw them all over. Yeah its all the devs fault. Not apple.

You should really think it over next time before you two jump to conclusions that gaming on the Mac is a joke.

Well again ALL YOUR GAMES are going to stop working in a few years.

How much of a joke is that. ALL OF THEM.
Última edición por Satoru; 7 ENE 2021 a las 1:43 p. m.
Satoru 7 ENE 2021 a las 1:44 p. m. 
Publicado originalmente por cinedine:

Apple setting trends in personal computing? The mouse botton and the first GUI. That's literally it.

Hilariously that was actually Xerox not Apple
Lily McFluffy Butt 7 ENE 2021 a las 1:48 p. m. 
Publicado originalmente por Satoru:
Publicado originalmente por TheHadouJHyrule:
1) Apple deprecated 32-bit apps as a security measure because they are less secure than 64-bit apps.

Thats' pretty hilarious. You know that Apple's MacOS is based on BSD? Last time I checked BSD wasn't 'insecure' because it had 32 bit libraries. It wasn't done for 'security'. 64-bit has nothing to do with security. All it does is allow you to access more memory. There is nothing 'more secure' about 64-bit apps.

32-bit is not 'insecure' unless you make it insecure or you choose to ignore 32-bit security.

1) It's not an excuse. It's just common knowledge.

You literally know absolutely nothing about security. This misinformation may be 'common knowledge' among ignorant mac users, but actual security professionals with brains know what the 'real' reason is.

2) Apple has this anti-malware detection system on their operating systems, and when an app developer begins spreading malware, the detection system requires all developers to digitally sign their apps, so they can revoke the certificates of those developers that are are actually spreading malware to help protect your Mac. Sure, they may have to pay for it, but it's all necessary to help hold developers accountable, in case they ever start to take the dark path of cybercrime.

You do realize that iOS and Android apps also have to be signed and you know magically and mystically that did not remove malware from those ecosystems. All a bad actor has to do is recoup via their malware the $99 which is trivially easy. malware actors dont care if tehir accounts are 'removed' that's literally the entire point.

3) OpenGL is property of Hewett-Packard, a company that Apple no longer has licensing rights to their technologies, which is why OpenGL was deprecated on the Mac in the first place.


Are you delusional? OpenGL is not the 'property' of HP. It never has been. OpenGL was governed by the OpenGL Architecture review board, before they trasnferred governance to the Khronos Group. Of which HP has never ever been a governing member of either group.

IKEA has higher standing in the Kronos group than HP does


4) Apple is discontinuing production of Intel processors in their Macs because of the lack of processors being supplied.

HAHAHA that's hilarious if you actually believe that nonsense. I used to work at an Apple store and we certainly were never turning away customers because we couldnt get them a laptop in August. We were literally throwing them out the door faster than customers wanted them.


5) Apple is discontinuing support of AMD discrete graphics in their Macs because AMD is now attempting to compete with Apple. The same thing can be said about NVIDIA dedicated graphics, which is why Apple had to develop their own chip, so that they could stay in the market and avoid going bankrupt.

.......... The circular reasoning of AMD is competing with Apple because...... Apple made a graphics chip...... Like are you even looking at the literal nonsense you're writing. Lets also ignore that low end macs and even lots of mac pros havent used AMD or Nvidia chips for years. It's all been intel IRIS chips.

Being said, I don't think Apple is abandoning the gaming market, and neither are the developers.

Apple literally just actively killed every single Mac game ever made

that was after it had already killed all 32-bit Mac games

Devs are actively abandoning Macs because of this. But by all means let me know in 3 years how many Mac games you have on Steam that still work. If its even above double digits I'll be surpised.

The only way games and software made by a developer would stop working is if the developer went out-of-business or the licensing rights of a game or software title was revoked by the developer away from the publisher,

Are you actually totally delusional? No one is going to back port all these Apple games to the M1. It was 'barely' worht it to do it orighinally. No one is going to go back and spend the time and resources to again

1) recompile to 64-bit
2) rip out all the opengl rendering and convert to Metal

For games that are old and are likely selling 5 copies a year on Mac.

Its not even worth it for existing games. Do you think Aspyr or Feral are gonna go back and RE-RE-REDO Borderlands1/2,, Black ops, etc which they spent time migrating to Metal? They're not going to do it for Civ5. They 'might' do it ifor Civ6 if you're lucky.

and is not Apple's fault. That kind of decision is made by the developers themselves, and not Apple.

Its hilarious you are blaming devs for not updating decades old games that sell almost no copies because Apple decided to screw them all over. Yeah its all the devs fault. Not apple.

You should really think it over next time before you two jump to conclusions that gaming on the Mac is a joke.

Well again ALL YOUR GAMES are going to stop working in a few years.

How much of a joke is that. ALL OF THEM.

A few years? I doubt gaming on a Mac will even survive to 2022. Keep in mind, porting games to Mac was already a massive pain in the butt even before all this. Now it's basically not worth it.
Satoru 7 ENE 2021 a las 1:52 p. m. 
Publicado originalmente por Lily McFluffy Butt:

A few years? I doubt gaming on a Mac will even survive to 2022. Keep in mind, porting games to Mac was already a massive pain in the butt even before all this. Now it's basically not worth it.

In a few years Rosetta will be removed from MacOS. Meaning whatever hacks people are using now to play Mac games, will all stop working once Rosetta gets kicked to the curb. During the PowerPC migration it took about 2 versions before Rosetta was killed. Expect a similar timeline for the M1 transition.

Hilariously you cant even play iOS games very well on an M1 because Macs dont have touchscreens. The irony
Última edición por Satoru; 7 ENE 2021 a las 1:53 p. m.
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Publicado el: 29 DIC 2020 a las 1:04 a. m.
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