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It's quite a different picture than mobile. Apple devices weren't ever a big game market and a platform like Steam launching into what mostly was a 'virgin' territory may have pushed more devs to adopt SteamPlay for their licenses. It was a quick road to get licenses sold to MacOS users.
Mobile is another very different beast. There's already a enormous gaming enviroment in mobile and that market is already owned at large by the main platforms (Google Play/iTunes) Steam can only be a small fish in that pond.
And there's also the wild differences in monetisationstrategies between both platforms.
Sure. But I'm highly skeptical on developers jumping on said bandwagon in enough volumes as they did with SteamPlay to make it even worth it. Windows gaming and MacOS gaming were still PC Gaming.
Mobile gaming is a totally different beast.
Not to mention store on mobile suck. Search is appalling. You can't filter stuff out, you can't ignore stuff, ads, in app purchases and data harvesting......lets not for the amount of offline games that want/need online connection..........purely so they can harvest more data and push Ads.
From a Devs point of view it's not a good idea. They can already sell on mobiles giving a single platform it's cut. They won't just sign up and give Valve a cut too. The only way that'd happen would be if they jacked up the price to compensate. Which means we wouldn't buy the game on Steams mobile store when we can get it on Apple/Google store for 30% less.
Valve would be spending time and money developing something that would not help them.
If you want to game on mobile fine. Game on mobile. Mobile is not PC. There is no reason to merge the 2 platforms.
Why do you think Apple wouldn't let the Link app on the app store until Valve removed certain features pertaining to store purchases on it? Or how iOS users still can't have a direct link to their Wishlist in the context menu under Store?
Which mobile OS is not relevant in this case though.
Apple's strict policy is also why the Steam Link app wasn't on iOS for so long, and why there are so many emulators on the Play Store. Loosened policies on Android are what would make this ideal.
It's not like you just check a few boxes and you're done.
Additionally, Valve did not port Half Life 2 or Portal to Android.
https://play.google.com/store/apps/details?id=com.nvidia.valvesoftware.halflife2
https://play.google.com/store/apps/details?id=com.nvidia.valvesoftware.portal
That is not a port, it's just nVidia streaming the game onto your mobile device through nVidia Shield technology. It does not run the game on your phone.
In many cases, developers often use platforms that support multiple rendering engines such as UE4 or Unity, as two of the three major manufacturers of game consoles do not support DirectX and that third one likely has a custom version for their consoles.