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But Valve can not sell games they don't own.
It is up to the game devs to enable cross saves for their games.
Ask the game devs/pubs to port and sell their games on the app stores.
None of it has to do with Valve though.
Why? That would mean the publishers would have 2 cuts from their sales. From the app stores and Valve.
Oooooh
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So the actual development team of the game would have to make an android-compatible version of a game before it will work on android, otherwise the closest alternative is game streaming.
I own apps bought on Amazon and they're a PITA to update and install. My mobile games from Humble are usually outdated and sometimes not up to the GooglePlay store version...
I think Valve's former attempt at becoming a media store kind of proved them how joining an already full market isn't going to be worth it. And how interest in these markets may be distorted. Steam is pretty much aware of the disconnect between what people say they'd like to and what they actually do.
This is also not true computing-wise, but license wise. Your PC license doesn't grant rights over a mobile version as it doesn't over a console one.
Incorrect.
If Valve had their own mobile store separate from the app stores, they could sell mobile games.
Except that this technically already can be done. As said, various games have cross saves and dlc policies through in-game accounts.
Keep in mind that even if Steam had an Android store, it won't mean that all games suddenly have cross saves and dlc policies. That all is then still up ro the publishers. In that regard it won't actually make a difference to how it now is.
Then Steam shook things up with Steam Play (the original meaning of Steam Play, that is). One purchase giving you Windows and Mac and Linux versions used to be such a big deal they specifically invented a marketing term to describe it. Then it became so normal that we forgot it used to be any other way.
There's no reason at all that Steam couldn't do the same thing with games on Android.
True, but most, if not all, games which already have Steam Cloud support would get cross-saves.
A big part of the point of a lot of Steam features is that although devs could implement equivalent features themselves, it's generally better and easier to use what Steam provides. If a game can use Steam Cloud in the Android version of their game using the exact same API and code that they use for the PC version, then it's basically free for them to adopt, so they probably will.
"Basically free" is a significantly lower barrier to adoption than setting up and maintaining the infrastructure for accounts and cloud storage.