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To fix something it must be broken, what you want is moreover an additional feature. You'd likely need a much larger amount of people where they'd consider it, else it's just a pit of coding.
I can be sophomoric too but I really do not see the reason for such a negativity
First of all I said "somewhat" and by judging on the first page of the sub most posts (and for tabs to go) have a single digit upvotes so it is not an exaggeration furthermore I dont see why you have to be so negative so you want me and my daughter keep on having this issue and hence you belittle it? what is in it for you for this not getting fixed?
"to fix something it must be broken" this is the suggestion section last time I checked not the bug report section
Last but not least there is absolutely 0 reason for steam not to work in that way so even on a "technically correct" level using the word "fix" isnt the issue here.
Here is an example of what you are looking for though you only need 2 games 1 CPU.
https://www.youtube.com/watch?v=LXOaCkbt4lI
I'm not sure about Linux or MAC but I know windows can't tell when you have 2 different keyboards and 2 different mice. It will treat them as 1, so no matter which mouse you use, the 1 pointer will move, if you type on both keyboard, it will show up at the same spot.
Unless you use virtualization. That however splits up the CPU, and I believe requires a second video card and a second monitor. Depending on the cards and the monitors you might as well just spring for a second, less powerful system for your daughter.
Again this is not a Valve or Steam thing, this is something you have to setup on your end.
I am aware of virtualization but a) it is too complicated to implement by me b) has lots of issues and decreases the performance of the system (since the way it runs now with Aster the resources get shared much more efficiently while by virtualization I have to hard lock share them near 50% all the time no matter if the 2nd client is using them or not + the virtualization software need to reserve some resources too in order to operate)
e.g By using a multiseat program such as Aster I have a i9 9900k (8c 16t) I can use them all for my windows account (windows user 1) if the 2nd user (windows user 2) doesnt log in, essentially windows CPU governor decides how to dynamically share the "horsepower"
In a virtualization setup, no matter what, I have to share the resource since boot e.g 7 threads for me 7 threads for the other user (even if the other user doesnt log into the machine) and 2 threads (if not more) for the virtualization software.
I beg to differ the only reason steam won't (not "can't") do that is because its coded not to run the same instance on the same windows OS .
There is no physical or software limitation to run multiple instances of programs on the same OS (since windows 95 and even further back) and even steam can run multiple times on the same OS with workarounds that are limited though to offline mode (e.g sandboxie)
A simple solution would be to change the code to make the steam client lock at 1 instance to a windows >>user account<<(such as admin, guest, user1,user2 etc) so each account could run a separate instance of steam (with separate login info for each steam account of course) per windows user.
There is very little incentive for Valve to do so. What you're wanting to accomplish is gonna be in such a minority of users that Valve likely won't see it as even worth looking into. The changes that have been brought about have been features that a large amount of the userbase clamored for(and then a smaller subset complaining about said feature implementation).
Now i'm not trying to imply I'm against to a feature addition, especially one that would have no effect on me. I'm just looking at it from a "but how many people actually want/would use" perspective.
well it does have a linux client doesnt it? (I mention that for the limited group of people you are refering to)
Also multi seat users are not such a minority as you might think especially in not so wealthy countries. and they may not have a strong forum presence (having said that I can find posts asking similar question even in this forum)
But we all are steam customers and paying the same amount of money (actually double that in my case) for our steam games.
And as technology advances so will the multi users group grow (e.g intel is about to introduce a technology called GVT-g in which intel graphics and i/o can be shared on multiple monitors for multiple users on the same physical machine)
Last but not least its not about rewriting the entire steam binary code its merely adjusting an obsolete (anti cheat measure I suppose to lock it per windows installation) "feature" that has to adjust to the modern reality.
Having said that I agree that from what I am reading steam more often than not doesnt seem to care about user feedback but this is the only thing I can do (posting and asking for help) so that is what I am doing.
Can't really compare the 2 as the number of Linux users may be significantly lower than Windows uers but it was still a high enough base for Valve to see merit in a client for it and much like Linux if multi-user sees a high enough rise in users then the odds of the client having features implemented to support it will rise also.
Never said it was, but it's an insignificant reactionary base to assign an entire team of programmers.
You haven't had many interactions with people online, have you?
If you want me to belittle your efforts it would be along the lines of "git gud and use a second system", but I'm not going to do that. If you're just going to get overly upset about the smallest, slightest bit of resistance it's hard to take your matter seriously.
It's not a bug, it's just not a feature.
In your opinion, there's no reason. Though again, that would also likely require assigning an entire team of programmers, for an overly specific setup that almost no one realistically uses.
1 billion accounts, 90 million active users. 23.6 million people online today.
I have a workstation and I wouldn't do what you're suggesting.
Also I notice you have two systems you can easily use, per your RUST review:
Your review complained that it was basically too difficult and too few resources when you played on Facepunch small, which is to be entirely expected. It seems you overall expect things to match what you want, but you don't go or use what's needed to make it a reality - and when you have two systems that could easily resolve the issue you insist Steam change their stuff.
Also, no, we don't pay the same amount of money. Don't even try that here.
Steam cares about feedback, but they're usually very silent and also know what is too much work for basically nothing to gain from. We don't even get sale dates, so don't expect to hear much other than the daily/weekly fixes which is the more important part of the client.
You choose a different route, Steam needs to conform to your wants whilst not seeing the potential abuse such an implementation could cause.
Buy me the second one.
Its ALWAYS going to split the system resources in 2.
Again Windows will not use 2 keyboards and 2 mice at the same time to do 2 different things at once.
It will only focus on 1 thing at a time, meaning if both of you type into the keyboard at the same time "abcdefg" it will show up as "aabbccddeeffgg" on what ever screen was last clicked on.
Virtualization is the only way around that as far as I know.
Its not as simple as you think, windows itself can only seem to focus on one thing at a time. You can have things running on their own in the background, but the second you click on something else, that program/game loses focus.
And even if something did allow you to focus on 2 things at the same time with 2 different keyboards and 2 different mice on 1 instance of computers, its still going to split the resources, it would have to.
Yes some/many programs can run more than once instance, but those are programs that can run things in the background while another instance of it is doing something else while its focused on.
Just open up 2 different games with steam (I've opened up many games via steam, super easy to do), now go and try to play both of them at the same time. Its not going to happen and its not because of steams limits, and its not because its from the same steam instance.
Its a windows thing. Either find 3rd party software that will allow it, which I don't think there is, or learn how to turn virtualization on in windows 10.
https://www.google.ca/search?hl=en&ei=ad_JX9jLKZKs5wK6n7joDA&q=virtualization+windows+10
You have already have two.
Your Rust review: Posted 4th November 2019.
The game just busted my balls to make it running on two computers (Predators helios 300 and a i7 GTX 1070 desktop) crashes blurred graphics while setting were on high and various other error codes...
Fixing something rare that causes already supported features/software to malfunction is normal. Implementing something new is a different situation but if it becomes popular enough to represent a large enough user base I'm sure Valve would impliment/look into the feasibility of implementing it.