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It being "ugly" is in the eye of the beholder. It does use ram if you let it. If you research and actually figure out how to use the Settings menu, on the other hand, you can radically drop usage and move on with your life.
Yes, its backend could probably use some sleeking down but right now, it's using chrome and isn't going anywhere else.
this is a YMMV situation. On the other hand its a sacrifice of perfomance in exchange for a easy multiplatform solution. Something you don't have to rewrite for every single platform.
Can QT also manage a dynamic store interface as well. See the reason why web interfaces are so popular is in fact because they are universal. The people doing the coding and maintaining it have looked at many alternatives. But it boils down to what works.
I mean. You talk about it being slow yet it performs in a ruiather spritely fashion on my 12 year old potato rig. ANd how much ram it takes up seems to vary from person to person based on their settings.. Also that ram usage is likeely not what you think it is.
* Ugly? Is your personal assessment. You can reskin the interface into something more preferable if you want. Tools are right there.
* Slow? Thats your PC. Others experience a fast responsive interface.
Anyone agree? Some will I don't and I doubrt most will. Since for most the client just performs well enough.
Why?
Qt is also a multi-platform solution. Programs written in Qt work under Windows, Linux, MacOS and even on mobile devices and embedded systems.
Obviously, there are some parts of Steam that should be in web, for example Steam Store and Community Hub. But making Library, Settings and Friends List as web-pages is bad.
Old library was a lot better and i don't like this "webification" of everything that's happening to Steam.
I think you'll fine that demand from users to move away from web based applications is non-existent compared tot he whole. But you're free to write your own software however you like.
You do realize that without an embedded browser you'd be unable to view any web content in the client right?
You do realize that the Discord/Twitch/Slack are all chromium based right?
I think that's still used in Small Mode, but Small Mode is but a pale shadow of features like List View.
It's far more responsive than browser-based rendering of stuff. Browsers are built to be able to do anything, but they do no one thing as efficiently as can dedicated UI code.
Ideally, Steam would have a text-based version that can be run solely via command line, with no UI elements that can't be rendered outside of just text and ASCII art. Though, a streamlining of the client into something more responsive would be a good step in general.
Any other questions? And yeah they were literally designed for interfaces actually. HTML is at its core a markup langauge,designed to instruct the iterpreting program as to how to display a collection of elements. CSS is a further enhencement that stadardized and enhanced the level of control and fidelity one has in defining and displaying elements.
What is an interface beyond a collection of elements on a screen.
I also don;'t know why you consider the fact that there are a bunch of questions on STack Overflow a bad signs. THats like, literally whart stackoverfloaw exists for. For people who are less experienced to ask questions of those with more experience.
Ahh so basically you're just ♥♥♥♥♥♥♥♥ about the library UI. Might surprisie but the library was kinda always Web-based.