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Many do it already
Good thing that no one does that
How and when do people lose the ability to disable mods?
Nope. Steam and the developers decide on their product which you solely bought the right to use. And if YOU decide to not update your game that is YOUR decision. So the person preventing you from playing your games is you and yourself.
No one forces you to keep mods installed all the time or at all. So if you decide to break your game that is up to you as well as it is to wait for the third party - in this context the mod makers - to update their product which is a completely different one from what you buy on Steam.
Subjective view wich I absolutely respect. But reality is that Valve decided on how to handle such things - which you as well as any other user on Steam agreed to on account creation...
So did my HDD failure a few weeks ago.
The games remain playable—albeit there’s some starting from scratch. Point being “can’t use existing save data” is not “can’t run program.”
What entitles a user to do as they please?
Incorrect. There’re more issues than “can I install or uninstall this” and when installing you typically accept some terms to do so.
Individual feelings would be a terribly scattershot guide for licensing.
Regardless, as it stands, those same agreements also result in “the player is being prevented from playing the game in the way they wanted,” which is to reïterate: “what entitles [that user]?”
Can you expand on this?
Si. Whether or not a mod breaks depends on whether or not the mod was making use of some unintended artifact in the coding, or a bug/glitch.
And they did that by..
making modding easier and simpler than it ever has been for both the miodder and the gamer?
They are apparently very bad at what they are attempting to do.
Also interesting not it has been a feature of PC gaming.. but not a core feature since the vast majority of PC games have had no support for modding.
Welcome to Modding, where if a game doesn't have an architecture that isn't overly friendly to mods, you need to update it with the game. Nothing new, just a minor nuisance at best.
You know games are updated on other platforms and still have this problem, right? It's not a Valve Exclusive thing.
Some older games could be updated and yet the mods would work, strictly because of HOW they allowed mods to work individually, in some cases it would be another file entirely that would take priority in what the game essentially "listened to", as to what settings between the two files to listen to (core files vs mod file), and it would have the mod as priority over the core game files. But games are typically not made in this fashion anymore, so people can write to Devs about making such a system, including to support it in multiplayer or just singleplayer, yet ensure everyone has the mod if multiplayer in order to play said mod.
Since there's so many Devs, I doubt any were really aware of such a unique and perfect system as to what I'm referring to. Though you can always suggest more mod-friendly status to Devs for their games.
I don't agree with that claim, that Steam was designed to hinder modding. Pure fantasy. I've been using Steam for quite a long time and never had an particular issue with modding games.
Microsoft Game Pass, now there's a system that hinders modding...
But that's not what has happened. Valve has made no attempt to prevent users from modifying files. Modding is just a secondary concern, always has been, always will be.
However if a developer doesn't want to support mods or modding they can certainly develop their game without that support or otherwise impede it. And that doesn't have much to do with Valve.
I .... see. You’re using “modding” but really only talking about a specific subset of mods.
You’re talking about the system-as-a-whole, though, I thought. For the system to be a hindrance wouldn’t it need to hinder more than it facilitates, on the balance?
Outdated and abandoned ones.
Sorry I can't hear you over the thousands of Workshop-Items I've been using for ages now