Pumpernickel 2018 年 2 月 19 日 下午 3:53
Recent changes to Steam's gifting policy
In attempting to buy a spare copy of one of my favorite games that's on sale right now I discovered Steam's new gifting policy: no storing extra copies of games in our inventories anymore. From what I've gathered the motivation for the change was the occurence of people buying games on sale and reselling them for more later. Is that correct? If that's what Steam wants to do, fine (even though the idea of walking into a retail store and taking multiple copies of a game to the checkout desk causing me problems is laughable). :steamfacepalm:

My question/suggestion is that Steam allow us to do something to the effect of taking a rain check on the sale price of a game. If were not going to be permitted to purchase extra copies of a game until we have actual gift recipients and dates in mind, it would make sense if we could at least get a "coupon" that has no expiration date for the sale price of the game we are no longer allowed to stockpile. A coupon that we'd hang on to until we've identified times and recipients for the gifts. Thoughts (looking to hear from you Steam Team)?
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正在显示第 16 - 30 条,共 41 条留言
mitropower 2018 年 2 月 20 日 下午 4:03 
No system can be put in place that would prevent you from conducting a profiting transaction as gift and charging the buyer outside Steam. The only way gifting an already owned game can be allowed is if the copy is dispensed immediatelly. Thus I dont expect Steam to reverse this change.
I felt this myself too, wanted to get some games on Steam for my kid's birthday which is not yet due. I think the only possible way Steam could solve this for you is if it allows creation of gifts with locked dates. Meaning I gift something to someone to be delivered on date such and such while being charged for immediatelly. Then on said date the gift gets delivered, all this without the game ever touching your inventory. Since date would have to be set in advance it would prevent future up-sales.
Start_Running 2018 年 2 月 20 日 下午 4:19 
Dude. You kinda just described how gifting works now.

When you buy a gift now you can set the delivery date, as in the game will not be delivered to the account until the given date. So You could have bought the game and set the delivery for your kid's birthday.

Darren 2018 年 2 月 20 日 下午 5:07 
This amuses me. You point out that Steam no longer does X because of reason Y and then propose alternative Z that is exactly the same level of vulnerable to Y as X was.

Of course they aren't going to do it. And you already know why they aren't going to do it (because people would just do Y again). Y is against the Steam Subscriber Agreement. They aren't going to facillitate it.

Most things go on sale at least twice a year just wait a couple of months from when you meet you new friend and you'll be able to give him the game.
Pumpernickel 2018 年 2 月 20 日 下午 7:25 
@mitropower

Yes, I think that's pretty much how it works at the moment. Thanks for your input though.

@Darren

I figured "Z" would be advantageous to Valve because it would require us to gift a game directly to a friend and also friendly towards the community because we secure the sale price without having to wait for if and when said game goes on sale again in the future. Which, depending on the game, can be much more than a couple of months. Not to mention other problems that may arrise. For example, you can no longer purchase Icewind Dale from either Steam or Good Old Games anymore. You can get the "Enhanced Edition." But as many of us know who have experience with these "enhanced" or tampered with versions, as many things tend to be broken or left out as are added or enhanced. Purchasing spare copies now spares us the possibility of headaches such as this in the future.

I didn't start the thread looking for the individuals who feel the change is not a big deal to tell me so. If it doesn't bother you, good on you. Instead I'm attempting to open the door to brainstorming and conversation that might possibly lead to a solution that doesn't include limiting the rights of the entire Steam community.

And we still have nothing but theories as to what Valves motives were. The underlying suggested theme of them being undercut doesn't quite add up. Let's say someone bought some outrageous number of copies of a game on sale (a couple hundred copies perhaps). How do you suppose he or she would go about selling them all? Aside from legitimate resellers like HumbleBundle, the average Joe Schmoe has no way to either market his vast inventory of said game nor a platform to sell it on that any internet savy individual would dare send money to. Sending money to a stranger via Paypal? You'd have to be pretty ignorant to pursue such a course. Just like we all know that opening an attachment in an email from a source we aren't familiar with is dangerous (virus anyone?). Protect yourselves. Don't rely on Valve to do it for you. And like I said: given what I've illustrated above, it seems likely to me that there are other reasons for Valve's move. I think the first step would be to get an official response from Steam Team as to why they made the change. Feel free to chime in Steam Team.
Pumpernickel 2018 年 2 月 20 日 下午 7:38 
Also, seeing as things currently are the way they are: does anyone know how to get notified when a favorite game goes on sale? Typically I'll get notified of sales by email for the games that I've placed on my wishlist. But as far as I know we can't place games we already own on our wishlist.
mmmcheesywaffles 2018 年 2 月 20 日 下午 8:12 
Remoiving the ability to store gifts denies me the chance to buy a game I may or may not play but might want to pass on later. I have done this several times.

It seems a lazy way od stopping resales. I'm sure another method could be adopted. Certainly limitting buyers to 1 stored copy would be a good way to reduce the problem.

As it stands it is one reason Iam unlikely to put money in my wallet until Isee something worthwhile to buy.
RedLightning 2018 年 2 月 20 日 下午 8:16 
I know I used to store up games on sale to give away to random people around the holidays or for just whatever anytime... Now I cannot do that .. unless of course the game is currently on sale.. or I have to *pay full price*.. or wait.. and wait... and hope.

I don't bother anymore.
最后由 RedLightning 编辑于; 2018 年 2 月 20 日 下午 8:16
mmmcheesywaffles 2018 年 2 月 20 日 下午 8:19 
Sometimes freinds or family I think might wantr a game are away from home. Contact is not always possible. So Ihave occasionally bought extra copies for them if the price was good enough. Then passed them on later. Since theymay not want the gift Ionly do this when Iknow at least another person who might appreciatre the gift. If my first choice for the gift does not wanmt it - Ipass it on to the next.

Can't do that any more either :(
76561198001062896 2018 年 2 月 20 日 下午 9:28 
引用自 mitropower
No system can be put in place that would prevent you from conducting a profiting transaction as gift and charging the buyer outside Steam. The only way gifting an already owned game can be allowed is if the copy is dispensed immediatelly. Thus I dont expect Steam to reverse this change.
I felt this myself too, wanted to get some games on Steam for my kid's birthday which is not yet due. I think the only possible way Steam could solve this for you is if it allows creation of gifts with locked dates. Meaning I gift something to someone to be delivered on date such and such while being charged for immediatelly. Then on said date the gift gets delivered, all this without the game ever touching your inventory. Since date would have to be set in advance it would prevent future up-sales.



The difference is: you cannot easily stack up copies like before since you need to send gifts DIRECTLY, which also kills off reselling basically just using a send gift by mail option and throwing on the gift link
Darren 2018 年 2 月 20 日 下午 11:39 
引用自 Pumpernickel
@mitropower

Yes, I think that's pretty much how it works at the moment. Thanks for your input though.

@Darren

I figured "Z" would be advantageous to Valve because it would require us to gift a game directly to a friend and also friendly towards the community because we secure the sale price without having to wait for if and when said game goes on sale again in the future. Which, depending on the game, can be much more than a couple of months. Not to mention other problems that may arrise. For example, you can no longer purchase Icewind Dale from either Steam or Good Old Games anymore. You can get the "Enhanced Edition." But as many of us know who have experience with these "enhanced" or tampered with versions, as many things tend to be broken or left out as are added or enhanced. Purchasing spare copies now spares us the possibility of headaches such as this in the future.

I didn't start the thread looking for the individuals who feel the change is not a big deal to tell me so. If it doesn't bother you, good on you. Instead I'm attempting to open the door to brainstorming and conversation that might possibly lead to a solution that doesn't include limiting the rights of the entire Steam community.

And we still have nothing but theories as to what Valves motives were. The underlying suggested theme of them being undercut doesn't quite add up. Let's say someone bought some outrageous number of copies of a game on sale (a couple hundred copies perhaps). How do you suppose he or she would go about selling them all? Aside from legitimate resellers like HumbleBundle, the average Joe Schmoe has no way to either market his vast inventory of said game nor a platform to sell it on that any internet savy individual would dare send money to. Sending money to a stranger via Paypal? You'd have to be pretty ignorant to pursue such a course. Just like we all know that opening an attachment in an email from a source we aren't familiar with is dangerous (virus anyone?). Protect yourselves. Don't rely on Valve to do it for you. And like I said: given what I've illustrated above, it seems likely to me that there are other reasons for Valve's move. I think the first step would be to get an official response from Steam Team as to why they made the change. Feel free to chime in Steam Team.

1. There is a website the specialises in reselling of CD keys and (before it was prevented) Steam gifts.
2. There is no benefit to reselling a product when the price is the same (what you can do now), but if you can buy 200 copies at $10 of a product usually for sale for $20 you can often resell them for something between those like $15. In some cases there are much bigger differences with products for sale at 1/4 or less of their normal price.
3. As I said your suggestion provides no additional protection against this behaviour Valve decided to stamp out. It also has potential additional loopholes that people would be able to take advantage of (getting a "gift" coupon to save the price of a game at a historic low, that you can redeem later). It is already a not great idea to buy a game if it's not on sale, this would make it just plain silly you should reserve the game when it's on sale and buy it later.
4. I don't disagree that the new gifting system has limitations, but I understand why those limitations are in place and frankly I can't think of a better mechanism (I asked initially about being able to pay the destination price instead of just not being able to gift when the price difference was too high, instead we got digital gift cards but it's good enough to do what I need and I understand the reason they couldn't do my preferred way).
最后由 Darren 编辑于; 2018 年 2 月 20 日 下午 11:39
RedLightning 2018 年 2 月 21 日 上午 1:31 
Funny they say there is zero market in reselling keys.. but .. wow what a market for keys bought in steam..
Darren 2018 年 2 月 21 日 上午 2:03 
引用自 RedLightning
Funny they say there is zero market in reselling keys.. but .. wow what a market for keys bought in steam..

There is plenty of market for reselling keys who told you there isn't?

There is however no value to Developers or Valve in facillitating this (all it will do is undercut their own sale attempts), hence they won't facillitate this.
RedLightning 2018 年 2 月 21 日 上午 3:08 
引用自 Darren
引用自 RedLightning
Funny they say there is zero market in reselling keys.. but .. wow what a market for keys bought in steam..

There is plenty of market for reselling keys who told you there isn't?

There is however no value to Developers or Valve in facillitating this (all it will do is undercut their own sale attempts), hence they won't facillitate this.

I should clarify.. I meant Keys Within Steam.
Start_Running 2018 年 2 月 21 日 上午 4:31 
引用自 Pumpernickel

You can get the "Enhanced Edition." But as many of us know who have experience with these "enhanced" or tampered with versions, as many things tend to be broken or left out as are added or enhanced. Purchasing spare copies now spares us the possibility of headaches such as this in the future.
You do realize this actually doesn't work right. It only works where the people selling choose to sell the new game under a different listing. If the just called the remade Icewind Dale, IUcewind dale, you're still in the same situation.

I didn't start the thread looking for the individuals who feel the change is not a big deal to tell me so. If it doesn't bother you, good on you. Instead I'm attempting to open the door to brainstorming and conversation that might possibly lead to a solution that doesn't include limiting the rights of the entire Steam community.

Well sorry to say, you opened a public discussion so get used to it. The current system works. It solves all the old problems and here's the cherry. Those new friends you might might not even be in the same gifting zone as yourself, so buying a bunch of spare copies isn't going to do you any good there.

And we still have nothing but theories as to what Valves motives were. The underlying suggested theme of them being undercut doesn't quite add up.
THat's part of it, there's also the fact that it was also an avenue for scamming and scammers. Plus also gave hijackers something else to drain from your account.

Whatever the reason was, Valve thought it was important enough to carry out.
As has been said, there's really no legit reason for stockpiling games in your inventory, unless you're going to use them to shuffle around Vac bans. But you wouldn't do something like that would you?

ambosen 2018 年 2 月 21 日 上午 8:47 
Well, as I understand it, part of it was at least partly due to some of the shady practices that take place on certain trading sites; even if these practices are not condoned by legitimate traders they still take place, and still create problems.

Basically, I think the logic behind it was that by not keeping a physical copy in inventory, it made it a lot harder for scammers and account hijackers to pull some some of the shenanigans they have in the past. And Valve's gone on the record on multiple occasions that they don't exactly like people using the trading system as a means to set up trades involving cash transfers via third party sites on several occasions, specifically because of some of the problems they've had caused for both tthem and legitimate users due to said scammers and hijackers.
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发帖日期: 2018 年 2 月 19 日 下午 3:53
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