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报告翻译问题
I felt this myself too, wanted to get some games on Steam for my kid's birthday which is not yet due. I think the only possible way Steam could solve this for you is if it allows creation of gifts with locked dates. Meaning I gift something to someone to be delivered on date such and such while being charged for immediatelly. Then on said date the gift gets delivered, all this without the game ever touching your inventory. Since date would have to be set in advance it would prevent future up-sales.
When you buy a gift now you can set the delivery date, as in the game will not be delivered to the account until the given date. So You could have bought the game and set the delivery for your kid's birthday.
Of course they aren't going to do it. And you already know why they aren't going to do it (because people would just do Y again). Y is against the Steam Subscriber Agreement. They aren't going to facillitate it.
Most things go on sale at least twice a year just wait a couple of months from when you meet you new friend and you'll be able to give him the game.
Yes, I think that's pretty much how it works at the moment. Thanks for your input though.
@Darren
I figured "Z" would be advantageous to Valve because it would require us to gift a game directly to a friend and also friendly towards the community because we secure the sale price without having to wait for if and when said game goes on sale again in the future. Which, depending on the game, can be much more than a couple of months. Not to mention other problems that may arrise. For example, you can no longer purchase Icewind Dale from either Steam or Good Old Games anymore. You can get the "Enhanced Edition." But as many of us know who have experience with these "enhanced" or tampered with versions, as many things tend to be broken or left out as are added or enhanced. Purchasing spare copies now spares us the possibility of headaches such as this in the future.
I didn't start the thread looking for the individuals who feel the change is not a big deal to tell me so. If it doesn't bother you, good on you. Instead I'm attempting to open the door to brainstorming and conversation that might possibly lead to a solution that doesn't include limiting the rights of the entire Steam community.
And we still have nothing but theories as to what Valves motives were. The underlying suggested theme of them being undercut doesn't quite add up. Let's say someone bought some outrageous number of copies of a game on sale (a couple hundred copies perhaps). How do you suppose he or she would go about selling them all? Aside from legitimate resellers like HumbleBundle, the average Joe Schmoe has no way to either market his vast inventory of said game nor a platform to sell it on that any internet savy individual would dare send money to. Sending money to a stranger via Paypal? You'd have to be pretty ignorant to pursue such a course. Just like we all know that opening an attachment in an email from a source we aren't familiar with is dangerous (virus anyone?). Protect yourselves. Don't rely on Valve to do it for you. And like I said: given what I've illustrated above, it seems likely to me that there are other reasons for Valve's move. I think the first step would be to get an official response from Steam Team as to why they made the change. Feel free to chime in Steam Team.
It seems a lazy way od stopping resales. I'm sure another method could be adopted. Certainly limitting buyers to 1 stored copy would be a good way to reduce the problem.
As it stands it is one reason Iam unlikely to put money in my wallet until Isee something worthwhile to buy.
I don't bother anymore.
Can't do that any more either :(
The difference is: you cannot easily stack up copies like before since you need to send gifts DIRECTLY, which also kills off reselling basically just using a send gift by mail option and throwing on the gift link
1. There is a website the specialises in reselling of CD keys and (before it was prevented) Steam gifts.
2. There is no benefit to reselling a product when the price is the same (what you can do now), but if you can buy 200 copies at $10 of a product usually for sale for $20 you can often resell them for something between those like $15. In some cases there are much bigger differences with products for sale at 1/4 or less of their normal price.
3. As I said your suggestion provides no additional protection against this behaviour Valve decided to stamp out. It also has potential additional loopholes that people would be able to take advantage of (getting a "gift" coupon to save the price of a game at a historic low, that you can redeem later). It is already a not great idea to buy a game if it's not on sale, this would make it just plain silly you should reserve the game when it's on sale and buy it later.
4. I don't disagree that the new gifting system has limitations, but I understand why those limitations are in place and frankly I can't think of a better mechanism (I asked initially about being able to pay the destination price instead of just not being able to gift when the price difference was too high, instead we got digital gift cards but it's good enough to do what I need and I understand the reason they couldn't do my preferred way).
There is plenty of market for reselling keys who told you there isn't?
There is however no value to Developers or Valve in facillitating this (all it will do is undercut their own sale attempts), hence they won't facillitate this.
I should clarify.. I meant Keys Within Steam.
Well sorry to say, you opened a public discussion so get used to it. The current system works. It solves all the old problems and here's the cherry. Those new friends you might might not even be in the same gifting zone as yourself, so buying a bunch of spare copies isn't going to do you any good there.
THat's part of it, there's also the fact that it was also an avenue for scamming and scammers. Plus also gave hijackers something else to drain from your account.
Whatever the reason was, Valve thought it was important enough to carry out.
As has been said, there's really no legit reason for stockpiling games in your inventory, unless you're going to use them to shuffle around Vac bans. But you wouldn't do something like that would you?
Basically, I think the logic behind it was that by not keeping a physical copy in inventory, it made it a lot harder for scammers and account hijackers to pull some some of the shenanigans they have in the past. And Valve's gone on the record on multiple occasions that they don't exactly like people using the trading system as a means to set up trades involving cash transfers via third party sites on several occasions, specifically because of some of the problems they've had caused for both tthem and legitimate users due to said scammers and hijackers.