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It does though.That's just it. That I recommend it means that it is of my opinion that it is worth watching. How much weight you give my statement will ddepend on how much you acknowledge my judgement when it comes to films as they relate to your own tastes in the medium.
If you know yourself to have similar leanings then the simple 'yes I recommend it' would be sufficiently weighty. On the other hand if your tastes run counter to mine you know that my recommendation is as good as saying you shouldn't see it.
Also i would answer such a question with. It's worth watching, or pretty good, or It aight. If If I want to infer that the flm is worth watching or. SOmething like. Waste of time, skip it, Better off at the dentist. Not with something as dry as I recommend it. Same sentiment s yeah but style and panache are important.
Now if you were to then ask me why i thought that about the film then I would have more to say.
So that's a no. FIgures.
Do you remember a point I mentioned in this regard. ;' A curator is a static sample point. So gradients actually have one meaning. A person's idea of a 4 or 6 tends to be pretty consistent over time. Users are a variable sample point. You're esentially trying to apply a phillips screwdriver to a hex nut.
But yet you find it used a lot. It goes to show that just because something is accepted and widely used , doesn't mean it's accurate or particularly useful. If your reason for using some thing is 'because everyone else uses it' then unless you're ddesigning a UX , you're using it for the wrong reason.
That's the sort of reason people still use the Qwerty layout on keyboards, a layout that was pretty much designed to slow down typing speed. The reason for it stoped being relevant once word processors became a thing but they persist.
You're projecting. YOu should realy look into some of the science behind it. It wasn't quite the mumbo jumbo people think it to be. The point was that if it's a matter of perception of the audience.
It depends on how you use them. NOw Say I searched for the Bullet Hell tag. I know bullet hell is a very niche dgenre and that fans of the genre consider a hiugh difficulty curve a good thing. SO I can reasonably infer that any highly ated bullet hell game will have a challenging difficulty curve, and tight controls to go with clean aesthetics.. I know a mixed or poorly reviewed one will lack one or more of these things. See hoiw I used the tage to contextualize the reviews, even at the agregate level?
IWhen reading in depth the genre tag allows me to contextualize the commentary. I can tell the difference between the comments of someone who is versed in the genre vs someone who is a new commer or just picked the game up ona whim.
Oh now you're blaming me for what comes out of someone else's mouth? There's being unreasonable and then there's just being silly.
i never said to read through everything. Just said that by the time you get as fare down as the reviews you know enough abouit the game to know whether or not it's worth your time to read the reviews. Or at least I do.
ANd yet in almost every game I've viewed I can usually find at least two well written, informative reviews, positive and negative, in the top 10 of either. Go fig. You see yes and no as extremes. I see them as halves of a spectrum. As do many others.
It would also by the same token encourage just as many One word and meme reviews . SO more is not necessarily better.
I've found the positive reviews to be wpretty good as well but then again you highlight what maybe the key difference between our stances. If I'm reading reviews I'm reading them to inform not affirm my decision. I find those well written positive reviews seldom over look the game's flaws or otherwise adequately contextualize the perspective of the reviewer. Whether they are a fan of the genre/series or just a casual or just totally new to the thing.
You think so? Huh. Again i suppose this speaks to our differring mindsets. My mellow is not harshed by an informative negative review. Because again, a well written one contextualizes itself and that context adds weight to the information.
One could also see that as simply reducing the risk of refunds as well so, it's pretty win for steam either way. If reading about flaws in something harshes your mellow then perhaps you're better off not buying.
I never said it was best. Just that it works better than your suggestion for reasons I've already stated.. When dealing with a highly variuavble sample point there's no actual benefit. I mean Metacritic does it and they're more or less a running joke.
You see the question far too narrowly, and given your overly narrow reading, you then purport that the question is the wrong one.
And most relevantly to this conversation: The same perspective can be applied by other people against your question of "Do you recommend this game?".
And how often are Steam users personally familiar with the multitude of other users who have reviewed a product on the Steam store? Very rarely. Thus, your appeal to familiarity with another person's tastes is at best difficult to apply, if not mostly inapplicable -- ESPECIALLY when going outside of one's familiar genres of games.
Ironically, you've previously opined that a mild statement like "It aight" [sic] might be a disqualifier, if offered to you by someone else.
Except we're not talking about a scale on which there is a "4" or a "6".
The curator has the following features when writing curator reviews:
* recommended
* informational
* not recommended
The user has the following features when writing user reviews:
* recommended
* not recommended
(And yes, they're both called "reviews".)
FWIW, you can't "design" a UX, as in a user experience -- you'd be designing the UI, the user interface.
And actually the realistic answer to your contention is that "because everyone else uses it" actually may be a good reason to use the same UI element, if consistency is important for that application.
Regardless, "everyone else uses it" is not a reason I have ever used, because I've never found any store other than Steam's Curators feature that does a three-point rating system for rating products. It is generally five. Rather, I have found that the three-point rating system is actually more useful than the five-point system, and is also more useful than the two-point system in Steam's non-Curator user reviews.
If you want to claim that your mention of entrails of pigeons is relevant to the thread, then that's on you.
1. What you've done is draw upon your own knowledge of a genre, which a person doesn't necessarily have. Especially if they're looking to try a game in a genre they're unfamiliar with.
2. Not all tags are genres.
3. People don't necessarily even agree on the definitions of some tags. For example, the term "metroidvania" may or may not require the game be 2D, may or may not require the game be sidescrolling, may or may not require the game have sequence-breaking opportunities, may or may not require interconnectedness of map areas, and may or may not require that the game have opportunities for unintentionally-programmed sequence breaking and/or speedrun strats, depending on who you ask.
Not if you're unfamiliar with the genre -- one store page is not going to give you a good idea of how the genre works and what its standards are and (most importantly) what your tastes might find of it.
And I'm not just looking for two. I'm looking for more, and it'd save me time to not have the unuseful ones interspersed among them.
How many memes are there that express a non-opinion of something, compared to how many memes express an exaggerated opinion of something?
It's human nature that there is a greater desire to express oneself when one has a stronger opinion on a matter.
I also read reviews to inform myself, not to affirm my decision, because before I click that final buy button I don't yet have a decision.
The problem with positive reviews, though, is that even if they are well-written, they generally also need to cover what the game does right, and if I'm looking for information on possible flaws and criticisms of the game, praise is actually useless.
Sometimes I will want to read praise to see which aspects are praised. Sure. But that's generally not what I'm looking for when I'm reading reviews in advance of a purchase decision.
Perhaps you and I have differing mindsets and I am looking for information first and foremost so I go to the harsh reviews to see how many things can go wrong with a game.
Unfortunately, often this is "polluted" by noise from reviewers who just dislike the game on its basic concept/premise rather than wanted to like it but found it disappointing.
Funny thing is I've kept buying and I've still never refunded anything.
In any case, even if Steam benefits either way, then consumers would still benefit from a change and thus there is a reason to implement a change.
That's because Metacritic uses a 100 point scale, not a 3 point scale.
Considering I saw an interpretation of the question you didn't which one of us has the narrow focus?
That's a simply affirmation or negation. Binary. I can't answer maybe to such a question without sounding like a ♥♥♥♥.
Hence why Steam gives the opotion for commentary and elaboration next to that yes or no. Remember I said that depending on how much you weight my opinion the yes or no is enough. If you have a low weighting you might then ask why. and I would further elaborate.
To me. The second word is the key one. I don't weight the sentiment it aight. very high. That's what i'd say about a MCdonalds Burger. It's functional, but forgetable.
And?
Again I don't see the issuue, but then I've never made use of a curator in my buying decisions. I do make frequent use of user reviews. Wonder if there's a cause and effect. And even an informational review will betray the writer's tacit bias.
You design a UX dear. The colours, the interface, the sounds, the icons, they are all part of a whole experience that is being crafted to bring the user into a certain mood or mindset. Colours, sound, iconography, these all shape user mood and experience in subtle ways.
Not I did point out UX as the exception to the rule. for that very reason but that's why most of us are stuck using the ineffecient QWERTY keyboard layout. DOuble edged sword.
Each to their own.
I'm making a poiint about perceptiuon. Someone can perceive something that is in fact true. Like how the RNG in many games is not really random but adjusted random to better conform to peoplke's perception of what random should be.
WHy would you not do a little research into a genre you have no experience in?
That's like looking to acquire a pet that you have no knowledge of...actually people do that a lot so maybe you;'ve clued me into something other folks fall into.
One may not neccessarily be searching based on genres.
2-D, Sexual content, Nudity, Anime are all tags thathave nothing to do with genre but can aliughn to a known preference of the searcher.
But they all share some commonalities. If I say metoridvania you know two components of the game are going to be exploration, and item hunting., and a fair amount of backtracking. You know the challenges will be based around the environment and traversal , rather than say, combat or resource management.
Actually, especially if I;'m unfamiliar with the genre. The screen shots inform me of the art style and aesthetics, the trailers if well done will highlight game play and between both the tone of the game is established. Then you have the description and feature lists.
If a game cannot at least make me curious enough to want to read further, It's not worth buying. But again. Self-awareness seems to be one of my many super powers.
and you think the neutral option will be magically free of these unuseful meem reviews?
People sarcastically recommend games and say thinsg like 10/10 would uninstall again. What stops them from posting that under neiutral reviews?
And it's human nature t that those seeking attention will do so in the manner that garners the most exposure.
It's why you find the sarcastic positive reviews because many people focus on reading the positives. so greater chance of visibility.
Sure, you can add as many layers of interpretation to anything. Doesn't mean it actually helps. Rather, try to drop your pretenses and take things at face value and in good faith.
Maybe you're just more judgemental than I am, because if someone answers "maybe" when I ask that question, I don't think they sound like a ♥♥♥♥; rather I'm interested to hear more of what they want to say.
Except the selection criterion for finding a review is its recommendation, not something that would actually help someone know whether the recommendation would be useful to them. It's backwards.
I'm simply proposing to make a mild improvement.
And you're free to judge (or for that matter, assume, like you did with my question earlier) tacit bias however you want, and also to choose to use curator and/or user reviews as you desire. But that is beside the point, which is that Steam, in updating a recent feature (the curation feature), actually DID introduce a third option.
The UX is the experience the user gets. You design the UI, dear. The UX depends on the user's end. At most you can try to predict how they'll use it, but in the end, you can't hold someone else's hand as they're pressing the buttons.
Except it's ethically and legally acceptable to buy a game and then stop interacting with it out of lack of interest, which cannot be said for a pet animal.
Do you really think that people normally do research into a genre and its standard offerings before making a purchase into it? Or would they more likely just find something that interests them and run with it? If you do the former, then you are far, far more systematic (and also unusual) than a typical gamer.
If one is unfamiliar with the genre, the best that one can do is to relate it to a known genre.
For example, I played RTSes many years ago but played my first MOBA only a few years ago, and when I was introduced to the MOBA genre the most I could do with placing the genre was to note that the interface looked similar to an RTS interface so it probably controlled similarly to one. As for reading a feature list...what's a hero? What's a creep? Information about this stuff would have been useless to me since it'd be using terms I wouldn't get. How did I learn them? Not by reading up man pages on a wiki somewhere, but simply by diving into the game and getting my feet wet.
And that's how most players learn to play their games, frankly speaking. It's not a job. It's entertainment.
Your arrogance is showing again. :P
Not free, but unlike you, I don't demand perfection -- I merely seek improvement.
Nothing does, except their own lack of desire to do so. If they hate something enough to flame it with sarcasm, what would they generally pick? Negative, obviously. Would some pick positive? Yes, for irony's sake. Neutral...has neither value to them.
I may make a tentative decision but it is never finalized until the purchase has been made.
Also I fixed your quote block.
Until next thread. Or next reply I guess.