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or is that the search thing you were talking about or is that just for the discovery queue?
I'm always afraid of excluding tags sense they are user applied
This ends up happening much more often with products that not a whole lot of people look at (mostly the low budget made in a week stuff or the anime games or the VR stuff), so the tags don't happen and these games go right by all the filters.
I've had the same issue trying to block VR products. Unchecking that "Show Virtual Reality Content" box and adding the VR tag to all the filter lists does nothing if the VR games don't have the tag applied yet. Heck, I've even had a few VR games get through into my Store and Queues with the tag AND filter in place. What I end up seeing on the Store page for the product is "Is this product relevant to you?" right above "Includes tags you've filtered out. VR"
Steam is forcing me to literally click "Not Interested" on a product that it recognizes I'm not interested in. So why is it there? Because the tag system DOES NOT WORK.
The tag system has to change to some other way, what we have right now is completely useless.
-You tag 'Visual novel' for not display on the store
-New game comes out.
-Users tag it 'visual novel' for the lulz
-You don't see the new game on the store.
While i do agree that the current filter tags out system is kinda wonky; it's basically the only way
However, I'd still rather "miss" the latest game coming out on steam than having the store page saturated by games I don't want to play.
VALVE could at least have two tag systems: one community-based, one based on the developers' tags.
The users could then choose which system to use, if both or none, and have their store page configured by their needs and preferences.
Again, this can be chalked up to user error. Thats assuming the user didn't consider the ramifications in advance, if someone hates 3rd person perspective, who are you to tell them they're wrong?