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Slow Internet connection users will have an even harder time having to load all the animations
Resizing the gifs into the two smaller sizes that Steam also uses will make the quality bad anyway
You can say that artwork showcases already use gifs so why not avatars, but artwork showcase was NOT meant to display animations, the people who do are using a loophole.
Use the search feature in the future.
Even worse porn that would be harder to weed out because instead of just looking at it for a sec and saying "yup thats porn" or "yup thats against the rules" (cause its something other then porn) they would have to watch the whole thing, making it take far longer. 30 seconds, a minute, 2 minutes for each one. Now times that by10s of thousands, 100,000s of thousands out of the many millions that are active daily. 10s of millions that are active weekly... There are around a total of 150 million active accounts, over 300 million accounts total.
Also again as was mentioned MANY times before. Animated gifs also take a lot of bandwidth to download and not everyone has unlimited bandwidth.
And of course there are some games that use the steam avatars in games, they might not be able to handle animated avatars and could potentially crash the games. And not every game has people around with the ability to put in a patch to stop them or fix it.
For bandwidth, steam can both limit GIF file size and add an option to not display others' animated avatars
GIF duration can be limited to make moderation easier and framerate can be capped so that people can't sneak in something that's not allowed
When a game requests an avatar the steam servers can respond by sending a single frame of the animation, games could also be programmed to specifically request animated avatars if the creators so wished
Feel free to tear down my argument, I just wanted to give my own input
Edit: Just realised that this is 3 years old... whoops
+1 for animated avatars. I would like that as well.