Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Ask the publishers, they've been trying to kill of the secondhand market for decades now. Due to digital licensing, they also succeeded in killing the second hand PC market. Consoles still have that market, though it's shrinking.
Yes, because the publishers don't see money from those.
Making a little still is more than making nothing
Except that there is no actual point to doingthat AND to keeping deep sales.
Let alone how you leave accounts open for abuse. Say you have a brainfart and click a wrong link, your account gets hijacked and when you get it back, all your games are sold. We already get threads from people who had their accounts hijacked and got an empty game list, because the hijacker used the permanently hiding feature through the support pages to remove all the games.
There is no actual upside for Valve and the developers/publishers to change it.
They already have a portion of the sales price. Do you really think they would accept less than 70% of the sale price and Valve would accept less than 30%?
Out of 100%, that leave 0% for the user to get.
BAHAHAHHAHAA you think users would actually do anything about this? No they won't, how do I know this? Just look around at all the crap that they are putting in games that is REALLY REALLY bad for consumers yet people just don't care, buy it up and they keep coming up with more ways to screw the people. Case in point Doom Eternal and Denuvo DRM and now putting in the Denuvo Anti-cheat which both open up security issues and general performance issues but well people don't generally care. The anti-cheat stuff will be over and forgotten by most by the end of the month.
Because the devs/publishers set the price, they get 70% of that price and Valve gets 30%. Why would either one of them settle for anything less than the price that they set things at.
They would never allow you to sell it for more than you bought it for and they would never let used copies be sold for more than what ever the lowest price its been on steam for.
And if you bought it outside of Steam on some 3rd party site they have no idea if you got it for free or some other price so anything bought outside of steam (if they allow such things after this) would be considered worth 0 dollars as they have zero ways to actually prove you paid what you claim you paid for it.
And yet again, they currently get 70% of what ever price they set, and Valve gets 30%, why would they settle for less?
So since they should not allow it to be sold for more than the lowest price, a week or so after it first goes on sale it they put it on sale for 3 cent for 20 minutes during the daily server reset at 10am PST when the servers are in chaos and people have issues buying stuff so less people can actually get their hands on it. But because Valve lets developers sell the games for what ever price they want, the 3 cent for 20 minutes is now the lowest price its ever been on sale for, so all the used prices will be no more than 3 cent. They know most people won't bother selling their game just to get 1 penny so that means far less of those games on the used market.
And yes, this would be totally legal for them to do and no Valve would not stop them because they would prefer to get 30% of the new sale price.
How do I know this would happen? Just look at the crap DRM they are putting in to games.
If for what ever reason Valve did say no to the 1 cent 20 minute sales, which they can't unless they put it in new contracts they sign for new game, you can pretty much kiss sales goodbye and because the devs set the sale price for the used stuff, they would set it higher than the new price just to make sure they get the price that they want. So if you get 5 bucks, they will set the price of a 60 dollar used game to something like 65, you get the 5 bucks, they get 70% of 60 and Valve gets 30% of the 60.
They will find a way to make the used market not worth it and legally no one will be able to stop them.
They will set that time as high as they can for it. If they can set it for 2 years, they will set it for 2 years. If there is no time limit, most will more then likely set it for like 5 or 10 years. Again as long as there is no law &/or nothing in the contract saying they can't, they will.
So i'm a developer. I have a game I sell for $60, why would I sell a "used" digital copy that costs the exact same as a "new" digital copy and take $20-30 instead of $60?
Why would I sell 10,000 used copies costing me hundreds of thousands of dollars?
Why would Steam let you do this and lose money off their cut?
Your only looking at it from the perspective of how YOU profit, and not looking at the entire industry.
Where I think STEAM could make a difference, would be to allow parents to add child accounts and then purchase games and assign to these accounts, then once the children are old enough for their own accounts, they would then have the ability to break free from the chains of Parental controls. In addition, the children could play their games and the parents could play theirs simultaneously. IF the parent wants to play the same game, they buy another copy. SIMPLE. BUT STEAM is preoccupied with the masses and family options are not at the top of their priorities (which I understand). BUT, because of this limitation, my kids prefer not ask for steam games anymore because sometimes daddy wants to play and they can't, so ROBLOX, or XBOX it is. Too bad.
You have that now. There is absolutely no reason you can't make an account for your kids and then put the games on there. Many people do so, and when my kids are a little older that is what I will be doing. When the kids are old enough you give them the login credentials and they can change it.
Again, already works that way, create them their own account as that is the goal.
Make their own account.
Good idea, BUT THEY AREN'T 13 YRS OLD. This is the point. There is an age limit to accounts. This is what caused most parents to buy games for their kids on their own accounts. Sometimes when you follow the rules you get steamrolled. I could make accounts for the kids and LIE about their age and locking with a PIN under family settings. BUT, I don't understand why all the kicking and screaming from everyone when all that we want as PARENTS is a better way! One that is more manageable. For instance, Microsoft (though FAAAAR from perfect) has family settings that lets me manage the accounts from within my own. It works pretty good. I can buy games for them, I can limit screen time, I can do all sorts of things. STEAM is a gaming community and has tons of games for people under the age of 13. So why not try and do better.
That's all.
There is an age limit to CREATE the account
Nowhere does it say someone UNDER 13 can't use an account you created.
Hence why they can use an account you made, they just can't create their own until they are 13.
Steam even TELLS you to make an account for your children
https://support.steampowered.com/kb_article.php?ref=5149-eopc-9918
The age limit is to make an account. Since you are the adult you are the one making the account. You are also suppose to be overlooking your kids while they play games so you will have full control.
I believe there is even parental controls for those accounts too.
By allowing transfer of games from one account to another people will abuse it to sell games to others. Even if you have to connect the accounts and log into the "child" account from the "parent" account, can only transfer from the parent account to the child account and you can't disconnect them after that point leaving the parent account in full control of the child account, you're going to have people doing that and then we'll be seeing LOTS of complaints about losing access to their account, and people begging steam to let people disconnect these child accounts from the parent accounts, why? Because people are stupid and Valve can't fix stupid.
Then you have the legit reasons to disconnect a child account from a parent account and thats because the parent thinks the child is old enough to look after the account themselves and/or they turn 18 (adult age in most of the world) and the parent account no longer wants/requires the child account connected to their parent account.
I know I would not want my children's accounts connected to my account if they are adults.
So if you have legit accounts able to disconnect, it means you're going to allow people trading/selling games to each other to do the same.
And having a minimal time before they can disconnect seems pretty pointless if the parent creates a new account for the kids connects them up, then wants to disconnect them again.
Again it opens up huge opportunity for scammers to scam money out of other people, take their accounts. It will cause a HUGE in flux of spam of people whining on the steam forums and to steam support who are busy enough with actual important stuff.
And if you do it one way, people are going to complain, and if you do it another way, people are going to complain, and if you don't allow it at all people are going to complain. Valve is going to pick the way less people are going to complain and thats to not do it at all.
Basically Steam wasn't really built with the parent gamer in mind. It was built with the idea that every person has their own set of games and the most they do is to let their brother or sister play for a little while, basically playing on their computer, because you can't use the same library at the same time.
It's honestly best to pick up the games DRM-free when possible. (KSP and Universe Sandbox do happen to be on GOG (at least, I haven't checked other DRM-free stores), but I'm guessing you've already bought your children second copies of the games already, so this might be moot for you. But at least you know for future reference.)
(That said, I wonder if you can run the Steam versions of KSP and Universe Sandbox without starting Steam. It works for some games. Could help if you're already stuck with Steam copies.)
I simply made an account for my daughter, had a good talk with her about responsibilities and did not add a payment option to her account. Any game she wants goes through me, as I simply gift it to her. Works pretty well, actually.
I wish it was different, I really do.
You become a subscriber of Steam ("Subscriber") by completing the registration of a Steam user account. This Agreement takes effect as soon as you indicate your acceptance of these terms. You may not become a subscriber if you are under the age of 13. Steam is not intended for children under 13 and Valve will not knowingly collect personal information from children under the age of 13."
I agree, there are far too many people that would rather argue then work together. All I want is a system that is easier to manage. And as you see from the T&C's, steam is not intended for children under 13. So be it.
Steam DOES not recommend creating accounts for your children under the age of 13. Which I guess is fine, it's not meant for kids, therefore why create the tools for kids. I get it.
I also disagree with transferring games and also used game markets. My original scenario of purchasing the games for the child accounts makes the most sense, once they are of age the accounts can be split with no issues of licensing. All I ever wanted was an easier way to manage the kids. Steam does not currently allow children under 13, I personally would like the age lowered, but I understand. At no point was I complaining, just asking.
Cheers,
This surely is an option for everyone, but it goes against the T&Cs, which not many people actually read anyway. lol
If you don't want to listen that's fine, but steam DOES tell you to create accounts for your kids. Again its right here - https://support.steampowered.com/kb_article.php?ref=5149-eopc-9918
The section you typed that details 13 year olds is under - 1. REGISTRATION AS A SUBSCRIBER; APPLICATION OF TERMS TO YOU; YOUR ACCOUNT ⏶
As its been said under 13 they can't register for an account, but they can still use it.