Suggestion for Steam Labs - Broken/Cancelled Achievements
Here's an idea for Steam Labs Experiments Department, or whatever it's titled.
Track down the games with broken achievements and unlock them ONLY to those players,
who have got other achievements from the game.

Here are a few examples:

Killing Floor has one "Gimli That Axe!".
Hitman Absolution has 8 (!) achievements tight to closed servers.
Batman™: Arkham Origins and Ridge Racer™ Unbounded also have numerous trophies related to the shut down servers.

And there are more-more-more.

Why bother with this initiative? Because plenty of players want to get 100% in these and many other cool games.

I'm not a lawyer, so cannot cite a correct paragraph for "the games aka goods that don't satisfy customers' needs aka achievements",
but I am a player and trophy hunter, so I want to be ensured the games I play, can be completed 100% in this extent.

Why not unlock the broken achievements automatically to everyone who has the game? Maybe they not planning on playing it, or waiting for something, and those "were locked before and now suddenly earned achievements" will ruin their stats and force to play.

So, the way I see this initiative working - via Steam Labs, either special support tickets, either via game tag "broken achievements", then Steam specialists will analyze the case, match total achievements in a game vs players, or anyhow differently.

Upd. (14.06.20)
Forget about adding those broken achievements.
Forget about deleting them from Steam.

How about correcting the total % instead? Steam Labs can exclude those broken trophies contributing % from the total score, thus players would be able to get their desired 100%.


Kind regards.
最近の変更はLord Of Warが行いました; 2020年6月14日 5時20分
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TheDFH 2020年4月22日 12時26分 
Crazy Tiger の投稿を引用:
TheDFH の投稿を引用:

You're missing the point, they don't need to touch any code from any developer, they would just be giving you the freedom to delete your stats/achievements from a game. the actual game/code remains untouched.
No, that risks breaking them. An issue with SAM is that it does what you propose and in that it can break the achievements and triggers (for example for the "Kill X enemies with weapon Y"). Which means they cannot be gained again through playingthe game, which is one of the reasons people want to reset achievements.

So no, Valve will not do such a thing. Game developers can provide the correct resets so that the triggers also get reset.

Well, that software you mention is not an official tool by valve, they are limited to what and how they do stuff, it's not fair comparing that to an official solution, if valve were to remove the stats/cloud for a game, they would be effectively resetting you to how you were just before launching the game for the first time, i don't see how that would 'mess up' anything on the game itself.

And how will you deal with the developers that have clearly stated they won't bother fixing anything? you'd be exactly in the same position we're in.
最近の変更はTheDFHが行いました; 2020年4月22日 12時26分
TheDFH の投稿を引用:
Crazy Tiger の投稿を引用:
No, that risks breaking them. An issue with SAM is that it does what you propose and in that it can break the achievements and triggers (for example for the "Kill X enemies with weapon Y"). Which means they cannot be gained again through playingthe game, which is one of the reasons people want to reset achievements.

So no, Valve will not do such a thing. Game developers can provide the correct resets so that the triggers also get reset.

Well, that software you mention is not an official tool by valve, they are limited to what and how they do stuff, it's not fair comparing that to an official solution, if valve were to remove the stats/cloud for a game, they would be effectively resetting you to how you were just before launching the game for the first time, i don't see how that would 'mess up' anything on the game itself.

And how will do deal with the developers that have clearly stated they won't bother fixing anything? you'd be exactly in the same position we're in.
Valve has no access to the triggers and such things, they are coded by the game devs. Valve would not be removing the actual achievements (as those are coded into the game), but merely the end result.

When you get an achievement, it's because in the gamecode the requirements for the achievement are triggered. In the gamecode, the achievement is registered and then the game sends a "message" to Steam, letting it know that the achievement has been got.
All Valve would do, is remove the picture in your library, but in the game the achievement still would be registered as gotten. So you cannot get the achievement again.

Developers who aren't interested in fixing them, there is nothing to be done about that. Achievements are created and put in by them, it's their content. If they are unwilling to fix it, then there is nothing Valve can do about that.
Keep in mind that achievements mostly are a "side thing" for developers. Most of them put them in because it is expected, not because they think it warrants actual time and thought. that's why most achievements are nothing but a progression tracker, as I like to call them.
最近の変更はCrazy Tigerが行いました; 2020年4月22日 12時34分
TheDFH 2020年4月22日 12時42分 
Crazy Tiger の投稿を引用:
TheDFH の投稿を引用:

Well, that software you mention is not an official tool by valve, they are limited to what and how they do stuff, it's not fair comparing that to an official solution, if valve were to remove the stats/cloud for a game, they would be effectively resetting you to how you were just before launching the game for the first time, i don't see how that would 'mess up' anything on the game itself.

And how will do deal with the developers that have clearly stated they won't bother fixing anything? you'd be exactly in the same position we're in.
Valve has no access to the triggers and such things, they are coded by the game devs. Valve would not be removing the actual achievements (as those are coded into the game), but merely the end result.

When you get an achievement, it's because in the gamecode the requirements for the achievement are triggered. In the gamecode, the achievement is registered and then the game sends a "message" to Steam, letting it know that the achievement has been got.
All Valve would do, is remove the picture in your library, but in the game the achievement still would be registered as gotten. So you cannot get the achievement again.

Developers who aren't interested in fixing them, there is nothing to be done about that. Achievements are created and put in by them, it's their content. If they are unwilling to fix it, then there is nothing Valve can do about that.
Keep in mind that achievements mostly are a "side thing" for developers. Most of them put them in because it is expected, not because they think it warrants actual time and thought. that's why most achievements are nothing but a progression tracker, as I like to call them.

Technically, the game tracks your progression and triggers an achievement using the save game or the stats collected by steam and when the conditions are met they trigger the achievement unlock using Valve's API.

So i don't see how valve could not do it, and as i mentioned earlier, they don't need to remove the achievements from the game or other people, just for you, on your own decision.
最近の変更はTheDFHが行いました; 2020年4月22日 12時43分
I really need to get the 100% on these games. People who say "contact the devs", I opened multiple tickets already and haven't even gotten as much as a response from the developers of these games with dead achievements. Please fix this. Great idea.
Alice Jaelyn Black の投稿を引用:
I really need to get the 100% on these games. People who say "contact the devs", I opened multiple tickets already and haven't even gotten as much as a response from the developers of these games with dead achievements. Please fix this. Great idea.
That simply shows how much those devs care about the implementation of achievements, really.
TheDFH 2020年4月28日 11時12分 
Crazy Tiger の投稿を引用:
Alice Jaelyn Black の投稿を引用:
I really need to get the 100% on these games. People who say "contact the devs", I opened multiple tickets already and haven't even gotten as much as a response from the developers of these games with dead achievements. Please fix this. Great idea.
That simply shows how much those devs care about the implementation of achievements, really.

Hence this thread, really.
DF^2 2020年4月28日 11時17分 
TheDFH の投稿を引用:
Crazy Tiger の投稿を引用:
Valve has no access to the triggers and such things, they are coded by the game devs. Valve would not be removing the actual achievements (as those are coded into the game), but merely the end result.

When you get an achievement, it's because in the gamecode the requirements for the achievement are triggered. In the gamecode, the achievement is registered and then the game sends a "message" to Steam, letting it know that the achievement has been got.
All Valve would do, is remove the picture in your library, but in the game the achievement still would be registered as gotten. So you cannot get the achievement again.

Developers who aren't interested in fixing them, there is nothing to be done about that. Achievements are created and put in by them, it's their content. If they are unwilling to fix it, then there is nothing Valve can do about that.
Keep in mind that achievements mostly are a "side thing" for developers. Most of them put them in because it is expected, not because they think it warrants actual time and thought. that's why most achievements are nothing but a progression tracker, as I like to call them.

Technically, the game tracks your progression and triggers an achievement using the save game or the stats collected by steam and when the conditions are met they trigger the achievement unlock using Valve's API.

So i don't see how valve could not do it, and as i mentioned earlier, they don't need to remove the achievements from the game or other people, just for you, on your own decision.

Valve could start working like astats does. Counting 100% games in which you collect all the achievements but the broken ones
Great idea, I fully support this. I know how tiresome it could be to perceive devs that stopped bothering about bugs they "forgot" to fix, pulling the plug on the servers or when something else breaks the trigger.
Ok, since no one else added more ideas, here's a new one.

Forget about adding those broken achievements.
Forget about deleting them from Steam.

How about correcting the total % instead? Steam Labs can exclude those broken trophies contributing % from the total score, thus players would be able to get their desired 100%.

Steam Labs employees, are you there/here? Any comments on this whole discussion, please?
Lord Of War の投稿を引用:
Ok, since no one else added more ideas, here's a new one.

Forget about adding those broken achievements.
Forget about deleting them from Steam.

How about correcting the total % instead? Steam Labs can exclude those broken trophies contributing % from the total score, thus players would be able to get their desired 100%.

Steam Labs employees, are you there/here? Any comments on this whole discussion, please?
I am here
The only achievements I enjoy are the ones from "Paradox", The publisher that is not a game name. :P
Almost every other game just seem to have generic achievements like "finish chapter 1", "Walk 1 mile" and "Press play game button". I hope the last one is a joke and in no way a real achievement in any game.

I can see why someone might want everything for a game. I used to always buy the "deluxe edition" of a game, I just wanted everything from a game but as the years past on I learnt that it was a futile endeavour, even more so with all the microtransactions.

So for everyones good health, stop now while you still can! :P


If not then may I recommend you to check up on the achievements in a game before buying said game, sad if you don't like spoilers, like me, but you can't win them all.
Lord Of War の投稿を引用:
How about correcting the total % instead? Steam Labs can exclude those broken trophies contributing % from the total score, thus players would be able to get their desired 100%.
Steam can't tell if a particular achievement is broken.
yao199 2020年6月14日 14時30分 
Tito Shivan の投稿を引用:
Lord Of War の投稿を引用:
How about correcting the total % instead? Steam Labs can exclude those broken trophies contributing % from the total score, thus players would be able to get their desired 100%.
Steam can't tell if a particular achievement is broken.
There are other 3rd party sites that collect such data & usually you can rely on it (astats, steamhunters). If someone notices a broken achievement - they report it & the mods mark achievements as unobtainable, e.g. CSGO http://astats.astats.nl/astats/Steam_Game_Info.php?AppID=730
Making some sort of a database with such info shouldn't bee too complicated? The only problem I see is that it would rely on users' feedback which might not be always correct. And of course some broken achievements would occasionally slip through, like in case of new games which noone played before & you can't tell right off the bat if all achievements are implemented correctly until someone finds out the hard way.
Ouch, I forgot to reply D:
Tito Shivan の投稿を引用:
Lord Of War の投稿を引用:
How about correcting the total % instead? Steam Labs can exclude those broken trophies contributing % from the total score, thus players would be able to get their desired 100%.
Steam can't tell if a particular achievement is broken.
Steam cant. Steam users can. Then steam employees can respond to the wave of complains by users, check the discussions e.g. "remove broken achievement, closed servers related", and then manually grant those.

Most recent additions of broken achievements now include the trophies from Mad Max game and Middle Earth Shadow of Mordor. Because these two have closed their servers and online related achievements no longer obtainable.
As usual, ignorant users placing things in Steam's court where it doesn't belong.
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投稿日: 2020年3月26日 12時02分
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