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And we have a system for that already...
Free week/weekends. Game devs can already do this.
I shared my library to my brother and he can play for example Killing Floor 2 online same as if he bought it (while I'm not playing anything)
This feature would just allow us for example to play KF2 together.
He would be able to launch KF2 only if I'm also currently playing it, so we can play togehter.
If I launch any other game on my account, he would get kicked out of the game. So he wouldn't have access to other games in my Library while I'm playing something else.
And most of the older and dead games never get free weekend.
And if your friend/cousin is coming today and he'll stay for few days, what are the chances that games you'd like to play together are on free weekend?
If they never go on a free week/weekend, how do you expect them to opt into this? Especially as you stated, "most of the older and dead games."
The option exists for game devs to use. It is their choice whether or not to use it.
As I can see, Family Sharing is enabled by default for those "older and dead games" and all other games.
Only if dev opted out of Family Sharing, or they're using 3rd party DRM, Family Sharing is not working.
Basically, same rules that applies to Family Sharing would apply to Play Together. But devs could also choose to opt out of Play Together but keep opted in Family Sharing if they want.
The license is for a person. Family sharing allows you to share the license (1 person can use it at a time).
You essentially want a second, temporary license.
I dont see that happening.
How would they opt out of it if they are no longer caring about their dead game but still want the sales for said games?
If they opted out of Family Sharing before, Playing Together wouldn't work either.
It wouldn't reduce number of sales because if game is dead, you wouldn't buy that second copy anyways because:
-Person B could still play it and finish the game via Family Sharing
-Person B wouldn't buy that game because of multiplayer because it's dead.
Only reason to play that game is to play it with person A
But, because you mentioned "temporary license", You get that temporary license when you activate free weekend, and there's nothing wrong with that.
This would be similar to that temporary license, so I don't see any problems with law or anything.
And it wouldn't be forced to developers or anything because if they don't like it, they can just opt out. Simple as that.
I could se this working, maybe, but you have to add something: a time limit, in hours before family member B has to buy the game.
8 hours of playtime, or 12 or something seems fair; thats how the free weekend passes work, I think?
But that's not on Steam (yet).
See, another feature that is already a thing.
https://developer.valvesoftware.com/wiki/Steamworks#Free_Weekends_and_Guest_Passes
This feature could be "you can play that game for any amount of hours while person A is playing it too"
Same as Family Sharing is "you can play any of those games for any amount of hours while person A is not playing anything"
That's nice. Developers are trying out new things that would enhance player's experience.
Nice, but not many games give you that. And guest pass gives you full access to the game for a limited time.
Feature I'm suggesting would limit your ability to play game so you can just play it together with person A.
All reasons why Family Sharing shouldn't be a feature applies to Play Together, and vice versa.
But Family Sharing is an existing feature.
And btw, only reason why your family member can't play Serious Sam from your Library while you're playing The Talos Principle is because that would open up Family Sharing for exploitation and some people would rent their large libraries to others and earn money that way.
Play Together eliminates that by forcing you to be in the same room while launching the game, and fact that you can play only that same game together because person B wouldn't be able to launch any other games from person's A Library.