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Unfortunately I think Steam just tracks the program that it directly opens...?
But meantime, yeah, we as consumers need to be more careful.
This is about differentiating between the uptime for the game application and the uptime for an application that isn't the game.
It should be as simple as Valve adding a boolean flag to the game's settings labelled 'has_launcher' along with a field containg the name of the launcher process. If that process is running then the Steam client doesn't mark the user as in-game until the launcher kicks off the actual game executable.
Of course, that's the theory. Nothing's ever that simple, especially when it comes to Steam as Valve's ways of doing things can tend to... differ from the industry standards.
I agree. All my Paradox games have a launcher, yet this problem doesn't happen with them.
To me it's badly made if the launcher doesn't close when you start the game from said launcher.
Though I also think that if the launcher window stays open, even after the game has shut down, it's the users error to not close it.
Thing is I don't know if Elder Scrolls Online has the launcher window open or if it's a process in the background.
There are even exceptions made where games have a known issue with not shutting down properly on some system ie the windows close. It's not considered a running app but the process is still running silently (The early dawn of war games were well knwon for this).
Along with games that keep people playing 'on rails' or in a really long tutorial bit for like an hour.
Some games have unskippable, long, pre-rendered sequences on top of a really long tutorial, etc.
With some games, you can have gone way past an hour before you are experiencing the game.
Good know, thanks.
In cases like these, Steam needs to take that in consideration.