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Nobody is going to give you free games or credit towards them.. get a job, save up some cash, and then buy one
Microsoft already use p2p and unless you have turned the feature off in your settings, p2p is how you get your windows updates.
Edit:- and you SHOULD turn it off, especially if you have a cap on your monthly download.
{ if you`re curious, Its under "updates and security" - "Advanced options" - "Delivery Optimization" - "Allow downloads from other PC`s", & the default setting is On. - (PC`s on my local network, and PC`s on the internet").}
It's not a commercially viable idea.
Downloads are only tangentially affected by distance.
If you're not getting full speed now, try a different region. As said, distance is barely relevant.
You seem to know just enough about Valve, Steam, networking and data transfers to get everything horribly wrong.
It wass turned off for me by default, might be the difference between Pro vs Home.
Besides from an economic standpoint, there's no difference between paying the CDNs for their service and paying the customers (those games you'd buy with 'Steam coins' still have to be paid to the developer) for the same (in reality a far less quality) service. There's also a degradation of the service provided, since part of your content providing network would depend on the goodwill of users delivering content without a proper Q&A. CDNs provide a reliable, constant service, whereas P2P can't reliablily provide the same level of service Q&A wise.
TLDR: Steam isn't struggling for paying their CDNs and the problems of dropping a percentage of that volume in a set of users delivering said content from a series of unreliable and slow networks isn't worth the saved money.