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Just same way like when people complain about patches ruin more than fixing and they want earlier game's version. It is possible to freely upgrade/downgrade game's version, but not many devs care. Only one i have in mind right now is PDX.
So if devs dont want their achievements hacked, they can more or less prevent it.
But lyrics aside, "rare" achievements are just... rare. Yep, thats all.
Some rare achievements you cant get any other way than SAM.
Some rare achievements you cant get any other way than SAM because those are broken. Devs are lazy monkeys, happends.
Some rare achievements were added long after game was released and rare because 99% of players doesnt bother to get those because already left a game or playing with mods.
Some rare achievements are exhausing as hell and shows only you're a nolifer with lobotomy. As good example, Homeworld: Deserts of Kharak - all of 0,01% achievements are multiplayer related.
etc
Achievement rareness shows nothing if you dont play that game and dont know its true cost.
Demonstrated by all the users who went to great length to exploit the recent Summer Sale race to level up.
For people who want a decent looking profile levels mean more showcases so the do care about it. Plus the trading card market depends on those who buy cards to craft badges to level up with Valve getting a sizeable commision from each trade.
Anyways, more level = more chances to get free boosters. Level 100 will get few free boosters per year, level 1000 - free booster every day (not accurate). So top levels are literally cards printers.
Why do you think Valve fixed that glitch that fast, unlike alien game where you could use same tech to disable enemies and grab as many exp as you wanted because you got exp per level instead of exp per kills? Alien game wasnt fixed at all, race game was fixed in one day.
There's few more minor privileges, but nothing essential
I'd rather not have such DRM and have cheatable achievements, than have such DRM but no cheatable achievements.
To be fair, some of these are for games that were released a while ago and the devs may have moved on (or in some cases just the studio no longer exists), and even the source code may have been lost. (I guess the devs should in turn be willing to accept community-sourced reverse-engineering to make the chieves work right, if someone does put in such work, but this work is hardly guaranteed.)
Are you trying to use the achievements as some sort of measure of one's "gamer worth"? Because that's basically a giant can of worms given that devs can make basically anything achievements, or even simply make no achievements.
The problem with making achievements "count for something" is that people will start whining (more than the baseline that they already do) about achievements -- complaining that some are too easy, others are too hard, some might be broken (and Steam Support would get tickets concerning them), some games don't have them, other games have too many, some chieves are too luck-based, and so on.
The same can be said of achievements.
Considering the mention of Gamerscore (Xbox) and Trophy level (PS), put together with saying that Steam level now is meaningless (and thusly implying it would mean something if on par with the other two), one would think that is what he's saying.
Not at all, more to do with recording progress and adding a bit of a metagame to it. Maybe I've finished the game but I want to get more out of it, and in that case well designed achievements can be a godsend and offer many extra hours of gameplay.
A lot of people here high horsing as if they are paragons of virtue who play games just for fun and never compare with others... I'm sure most of the favourite games of these people are competitive games with ranking systems, which I'm sure those very same people take very seriously and feel proud of.
Why not have something similar for those of us who don't play competitive games?
There is a system, but it's bare bones - that's all I'm trying to say. The thing is I don't think it's actually far off being a great system too with a few tweaks.
Whether you give a crap about achievements or not, anyone who got the gnome to the end of Half-Life 2 is a legend, and that's the kind of feat I think achievements are best for.
That was the impression you gave, the way you said it implied that Steam level is meaningless and the other two aren't. Even though they are just as meaningless as the others.
I've said in a previous post in this thread what I think of achievements. I also mentioned that as long as it's just as invisible as now (or optional, as Quint correctly calls it), it wouldn't bother me.
I've listed my favorite games on my profile. I'll add that I play UT only against bots. So you can check whether my statement is high horsing or just how I think.
As long as achievements can be cheated, Valve won't do anything about it. I believe they don't consider it a big point.
And I'll have to take your word for it that that gnome thing in HL2 is legend. To me it sounds like a waste of time. Then again, I consider the HL series to be a waste of time, not my type of game. :D
I do kinda like how achievements can serve to record progress, but that's just a minor benefit I can do without, since I can and do take screenshots of stuff.
For what it's worth, most of my games are single-player, and I usually ignore achievements, only looking at them as suggestions for gameplay if I feel like messing with a game some more. I generally avoid competitive modes in multiplayer games (e.g. TF2), because I find them too uptight. You can see my games list (it's set to public), if you don't believe me.
I think Steam could use some new features to improve display of achievements, including:
* allowing multiple achievement showcases
* a badge whose text instead says the number of games a person has completed all the achievements on
* a completed-games showcase
* achievement showcases showing more information about the achievements, including but not limited to rarity
I like achievements, I just think it's dumb to make them be some sort of an e-peen thing.
If you wanna be proud of yourself, achieve something that will get you ahead in life.
For the rest, I'm indifferent. I could see the value in creating a more indepth achievement system, but there are aspects of PC gaming that I wouldn't be willing to give up for such a system. I don't see any viable way to prevent achievement cheating without some major restrictions in how game's can be played i.e. PC losing it's open nature.
As far as Microsoft, if you believe people haven't been or currently aren't using trainers (memory editors etc), modded lobbies and so on, to cheat achievements then you're gravely mistaken.